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Makes more sense to stop trying for kills if 1 is considered a win…
Based on the Q&A, 1 kill ups your MMR as killer… which is ridiculous and super easy for even super inexperienced killers to climb. If you facecamp one person, your mmr rises.
it’s counterproductive to me to go for kills if I have to resort to camping to secure 1 kill.
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1 kill ups it, 1 kill downs it, so three escapes will be a net negative and three kills with be a net positive and so on.
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1 kill is not going to increase your mmr substantially. I have already tested that extensively going for Claudette's mask.
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The weird math behind the mmr would explain why there is such an abundance of killers in high mmr compared to survivors. If it´s that ez to climb mmr as killer, go figure.
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I don't think that's the case because if you "win" against one survivor doing that, you "lose" against the three other survivors.
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1K is a win, but what is the reward?
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That explains everything for me then.
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That might very well be true but if I'm being matched with ppl above my skill level, I will continue to get those matches because I killed 1 person. I could 1 hook a person at endgame and it's considered a win, even if it was a horrific match for me and I should have lower mmr because of how mismatched it was. Even when you do lose completely you only slightly lose a little mmr.
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You get the Claud face by default really. Its that damn Jake that takes so long.
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Explain why Bubba's tunnel me a lot since I play a ton of Jake lol
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Well, this would certainly explain me running into terrifyingly coordinated groups one after the other, with me having to sweat for a single kill.
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The issue is more that it's still going to increase it, meaning that you will only lose MMR on complete shutout games. This means that killers are going to cluster around a much higher natural MMR than survivors will, resulting in very mismatched games - seemingly intentionally.
Do not like.
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There's some misconception here so I'll just copy paste over what I've already written on it to this thread:
"As survivor, if you escape a trial alive, you've won. If the killer kills a survivor, that's a win for the killer. The survivors, in terms of MMR, are playing one game at a time- them vs the killer- and all other survivors are ignored. The killer is playing four games at once- all of which are a 1v1 vs the survivors.
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And here comes another exception. Oh lord.
Not all losses are equal!
The first survivor to die will recieve a much harsher adjustment than the others, because once one survivor is dead the chances of the others to escape become much less.
These numbers are not official, but I will use them as an example. Say that all survivors will incur a 400 point penalty for losing. Survivor one, who dies first, will incur the full 400 point penalty. Survivor two, dying next, will incur a lesser penalty- let's say 10% less, for a deduction of 360 points. Survivor 3, who died next, would then recieve 25% less, for a deduction of 300 points, and poor survivor 4 dying last would recieve a penalty of 50% less for minus 200 points. I hope this can help if it wasn't 100% clear. Once more these numbers are not official, and the adjustments will be proportional to how much the chances shift of if the survivors will/won't escape.
For the record, this is why killer maths gets weird. Killers will recieve diminishing marginal returns (not their words) to their kills- in other words, you'll recieve less points for kill 3 than kill 1.
"
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I'll suicide and make your Mmr rise.
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My point is affirmed by your clarification.
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Ah yes, the fact the killer will gain 400 points and then lose over 1000. Definitely. Makes total sense.
"You'll recieve less points for 3 kills than 1 kill" could be misleading, I'll go and correct that. Basically, you'll recieve less points going from 2 kills to 3 kills, than you will 1 kill to 2 kills. Say you get 400 points for kill 1, then 360 for kill 2, 300 for kill 3, and 200 for kill 4. That's a total of +1260 still, whereas 1 kill would only be 400 points minus whatever you lose for letting people escape.
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Desire sensor was happening. I was lobby shopping and struggling to find Claudette, but there were so many Jake. Once I go for him, it will be a Claudette buffet. I kind of regret dodging all those Jake matches.
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Oh so a killer will leave with -1000 to their established mmr score or lose out on gaining 1000 mmr?
my overall point is getting back to back matches struggling to get 1 hook/ camping to get that 1 kill at endgame and it being a net positive when the match was clearly mismatched.
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You most likely will. 😆 Jakes are so rare.
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For every survivor that escapes, except through the Hatch, the killer will lose MMR. They will just gain less for every new kill, while still gaining MMR.
If you only got 1 kill, you would lose MMR.
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I am so, so confused right now.
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Before we start, it's important to know that the game calculates MMR entirely in 1v1 scenarios. Each survivor is in a 1v1 with the killer, regardless of all other survivors in the trial, and the killer is in 4 different 1v1 games simultaniously vs all 4 survivors.
So I'm going to give an example not using official numbers. Let's say that every player in the trial has an MMR of 1000.
For this example, I will be completely ignoring the rule of diminishing marginal losses.
For every survivor the killer kills, they will gain MMR. For every survivor that escapes the trial, they will lose MMR. The exception to this is the Hatch:
For the first kill on Survivor A, the killer will gain 400 points. This takes their total to 1400. Were the killer to then not kill anyone else, they would lose 400 points per escape. This leads to a loss of 1200 points, a net loss of 800 points, and a final score of 200.
Diminshing marginal returns is in play here, meaning that for each survivor you kill, you gain fewer points. Survivor A will give you 400, however killing survivor B will only give, say, 340, a difference of 60 points. This means that a 2k would give around 760 points and lose 800 (but, again, diminshing marginal losses exists we're just ignoring it. If we weren't it'd probably be a lot closer to a complete standstill of +760 then -760).
Survivor C would then give a boost of, say, 260- a difference of 80 points. So the killer would get fewer and fewer points.
Survivor D then escapes through the hatch, leaving both player's MMR untouched for this game.
I hope that makes more sense??
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