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Are u tired of 24/7 camp tunnel games?? - Player Satisfation Survey

Artemisha
Artemisha Member Posts: 401
edited October 2021 in General Discussions

Are u guys like me pretty tired of this unfun, boring and toxic metagame?


Are u tired of having a fest of camp tunnel every single game u play on Solo Q and you´d prefer play for fun and chill?


Do u want another mode more focused on interaction between players and chases, and not a race between gen rush and tunnel?? (Or at least, a causal queue)


Ask the satisfaction survey and claim for it!!

Comments

  • Mr_K
    Mr_K Member Posts: 9,250

    Playing DBD for 24/7, I would be tried too.

  • R2k
    R2k Member Posts: 1,069

    I don't see anything personal in killer behaviour. And if killer tunnels me or face camps i consider it's a win cause 3 other players most likely escape.

    No. I don't want another mode. But some killer buffs would be very interesting.

  • Artemisha
    Artemisha Member Posts: 401

    Only answer to camp tunnel is gen rush. Only counterplay to gen rush is camp tunnel.


    It doesn´t care much if u are great looper. U can appreciate that on tournaments. Specially with killers with strong 1vs1. They take down one good survivor and tunnel him out of the game ASAP.


    And BTW, sitting on a gen and hold m1 is not fun at all, but is the most rewarded and low skilled action in game. Has it sense? Not at all.

  • Sumnox
    Sumnox Member Posts: 605

    I mean you're talking as if every team was friends on coms. Randoms don't have nearly as much information to react to these things.

  • burt0r
    burt0r Member Posts: 4,163
    edited October 2021

    Well there is sadly absolutely no incentive to play like me for example. Going for 8 hooks, never the same survivor twice in a row and giving room for unhooks.

    The game gives none and even survivor don't show any appreciation for it. Either there is nothing resembling positive feedback or the same negativity the here discussed playstyle provokes.

    And it is absolutely rare for survivor to step from the gas when encountering my playstyle.

    So both sides are guilty in this and we of the minority are the vict of the masses.

    Post edited by burt0r on
  • Clevite
    Clevite Member Posts: 4,335
    edited October 2021

    I feel that.

    Last time, she said [BAD WORD] it, I'm not playing anymore. Breaks my heart honestly

    Post edited by EQWashu on
  • slendermansmoom
    slendermansmoom Member Posts: 544

    are you tired of annoying killers that find you every 50 seconds well

    too bad welcome to your worst nightmare -Herman carter "the doctor" 2021


  • DBK1
    DBK1 Member Posts: 66

    After hitting rank 1 I genuinely don't care anymore if it happens to me. I'll just suicide on first hook and find a new game.

  • Wedeguy
    Wedeguy Member Posts: 278

    I'm tired of this game tbh. it lost it's purpose and both sides decides they want quick matches to counter other people's scummy tactics.

  • edgarpoop
    edgarpoop Member Posts: 8,455

    Not at all. I played both roles competitively/in tournaments for almost two years. The killer might *try* to secure struggle and go for a tunnel, but survivors play around it in a few ways.

    It's not as easy as simply sitting on the hook if the survivors are any good and have some game sense. They either force a 1 for 1 trade with BT while you lose 3 gens in the process or they'll immediately save with 2 survivors. And if you try to tunnel, they block for the player.

    Solo players are perfectly capable of doing these things, but they often don't know how. Players wait way too long to save and get grabbed in the process. They save without BT. They immerse near hook, don't save, and also get found and downed (which is particularly egregious). And oftentimes, even when they successfully make the save, they don't block for the player on death hook.

    Players need to be better.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited October 2021

    You obviously don't play survivor if you think 3 survivors will escape a face-camping killer.

    I had a SWF with 3 survivors, 1 with "Prove Thyself" and 1 with a toolbox. The rando got downed and was taken to the basement. The 3 of us knew immediately when Bubba was doing and continually did gens. Using "Prove Thyself" and 1 Toolbox, with all 3 of us working the same gen and working gens continually, with the rando actually struggling the entire time, the Killer managed to not only face camping the Rando to death, he managed to get a second survivor on the hook and camped them to death.

    With pretty much an optimal setup to go against a tactic an 8 year old can pull off, 2 survivors still died. Now imagine if you didn't have a toolbox and Prove Thyself and weren't in an SWF that IMMEDIATELY started working gens. You're almost always going to lose 3 survivors if not 4.

  • Artemisha
    Artemisha Member Posts: 401
    edited October 2021

    i also have seen tournaments. When camp tunnel is allowed, what killers do is hook a guy if possible near some gens, and proxy camp. They can patrol a smal area just throwing out people from nearby gens to activate ruin. But they are always aware of the guy on hook.


    This strat is the way to go on tournaments. And many times that first hooked guy die tunneled (even if he is great looper), and most of those games are won by killers. So if a competitive team can barely handle with proxycamp tunnel, imagine on Solo Q....


    It´s not the player who has to play better. It´s the game design which has to reward people for high skilled actions in game (not for rush a gen or camptunnel a guy)

  • justbecause
    justbecause Member Posts: 1,521

    Bad game design

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    This is absolutely true. Solos suffer the most, because as I said above, most will not wait out to full struggle. You get people trying to Kobe maybe- but they usually immediately get to phase 2, and let go. They do not want to entertain it for a hot minute.

    But even if they do, you will inevitably have the first person who goes in to try to save who makes the realization that the Killer is camping. If they aren't grabbed/slugged (for example, Ghostfaces usually crouch behind a rock near a hook to expose the rescuer and one shot down). Or Make Your Choice etc. Solos have to run perks to mainly aid themselves because you can't rely on anyone. So it's rare to have Prove Thyself. You can't communicate where anyone is, what the progress is on the gens, coordinate to work together etc. They might be able to get all gens done after TWO survivors have been hooked and camped to death, and a third one is usually caught opening the gate.

    Again, this is entirely dependent on random strangers being willing to struggle every second on the hook which does not happen often AT ALL.

    It's really frustrating that camping is so effective against Solo queue. Devs really have to make a few more anti-camping perks, or provide incentive not to camp.

  • R2k
    R2k Member Posts: 1,069

    Oh, if u say so. Well i guess you 4 are only survivor players in entire game.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    But I love face camping people...

  • CodeBleu
    CodeBleu Member Posts: 19

    I honestly don't try to tunnel or camp. But if I do, it's because some of your compatriots got a bit clicky and tea baggy in the last game. If you don't want your fun ruined, don't ruin someone else's or look the other way when your teammates do. If you never behave toxically, I feel sorry for you. But so long as I'm being shown the finger, I won't have any mercy.

  • ukenicky
    ukenicky Member Posts: 1,352

    This right here sums up everything I want to say. It's just not fun, awful game design.

    I acknowledge that camping, tunneling and slugging are "tactics" but being face camped and hit on my first hook at 5 gens isn't fun. I usually close the game and go play something else since it's clear the killer doesn't want me playing the game 🙃

    How are survivors supposed to get better at looping if they get face camped and tunneled? Why do you think we use so many "second chance" perks? Yes they're strong but they also give us a few extra chances to at least TRY and run the killer and improve our skills at the game. It's like how killers run slowdown perks so that they have a chance to actually play the game before every gen gets popped in 4 minutes or less.

    Again, I don't have a problem with camping in certain scenarios but utilizing it to purposely grief one players experience that did nothing toxic is pretty sad and you know it.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It was literally a game I played. We had the perfect setup for a face-camping killer, we did exactly what you are suppose to against a face-camping killer and the killer still had time to get 2 kills.

  • JexxTron
    JexxTron Member Posts: 228

    this morning, Ms. Smurf camped in the basement on a player named something like Sad, so all three of us felt bad for her and ran down there. Yep three hooked and sad escaped. But she came back. and yes, 4 basement hooks. But I said 5 for "did you enjoy the game?"

  • CluelessWanderer
    CluelessWanderer Member Posts: 939
    edited October 2021

    Wait so I'm a Solo queue survivor, and I have no idea who the people I'm matched with are, especially whoever you had in a previous match, but it's MY fault some little twerp clicked a flashlight at you? You know we can't actually communicate with each other, right? I have no control over some rando's behaviour. Much of the time, I hate finding myself with these people because they're usually not nearly as good as they think they are and become a detriment to the team.

  • Adjatha
    Adjatha Member Posts: 1,814

    If SWF are not allowed in Casual matches, I'd be thrilled.

    I get wanting to play with your friends, but it's just a huge, concrete, measurable buff that solo Q survivors do not get. Let the try-hards try hard in Competitive and lock 'em out of casual.

  • CodeBleu
    CodeBleu Member Posts: 19

    Well, it has to be someone's fault. Survivor's Guilt has a whole new meaning in this game. Reap what your fellow Survivors sow, I guess? You want me to lay down and take it? Get outta here with that nonsense.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    Point out exactly where I stated or even implied you should "lay down and take it" when it comes to poor behaviour.

    I'll wait.

  • CodeBleu
    CodeBleu Member Posts: 19

    Alright. Ya got me. This is the forum equivalent of bumbling into a pallet stun.

    I think when one has been abused for long enough, one gets used to it and tends to perpetuate the cycle. I struggle not to do so, but sometimes that little ######### Feng just gets the better of you, rubs your ######### nose it, and you lash out. I am absolutely, positively certain that you've never done that. You've never waited by the hatch just so the poor killer gets to see you slip away through it. And even if you did, you were just waving goodbye like a cute little anime character... not doing it as a way to show that killer the middle finger.

    So I have some options now. I can just refuse to ever give what I get all too often. Or, I could just stop playing this game that I've invested some time and money in and that I would otherwise enjoy because I clearly am not emotionally mature enough to handle it.

    But... see... both of those are ways of laying down... and taking it.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited October 2021

    Why is the killer not downing survivors fast enough though?

    Sometimes it boils down to them not choosing correctly and overcommitting to ONE survivor. At that point they have made a choice, which is to sacrifice gens over their inability to catch someone, because (for whatever reason) they cannot break chase.

    I just don't see how spoon feeding kills because you are technically bad in chases is in any way shape or form a "tactic". I don't care how much they allow it or how much people want to give it a term. It is still technically the result of the killer doing poorly. Especially when it only makes the current meta even more predominant. That is where the problem is for me.

  • Veinslay
    Veinslay Member Posts: 1,959
    edited October 2021

    Survivors kind of bring this behavior upon themselves, so I don't feel too bad when killers decide to camp and tunnel them out. I don't run slowdown builds at all. My builds are geared towards finishing chases as fast as possible and getting people on hooks. I'm almost always 2 hooking everyone before someone dies. I pretty much never camp and tunnel. I'm at high MMR and most of my games end with 5 - 9 hooks with 1 kill or 4 escapes. I get BMed almost every single time at the exit gates. I'm talking flashlight click spamming, teabagging, noise spamming by jumping in and out of lockers or over pallets, sitting in the exit gates for the entire EGC etc. Most survivors don't even give you hits anymore, they wait for you to get close then leave or Dead Hard out the gates. You can't get BMed at the exit gates over and over if you just kill everyone lol.

    I'm not against camping and tunnelling on principle or anything, I just prefer the fun gameplay loop of downing someone and chasing someone else. I also find it extremely annoying trying to fight through all the 2nd chance perks to tunnel. The only time I will hard tunnel is when someone trys to body block me with BT or when they're literally chasing me to take a BT hit. I will hard tunnel them out of the game every single time. I do not care if it causes me to completely throw the game because I was not going to win anyways given how efficient the survivors at high MMR are.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939
    edited October 2021

    This made me lol.

    You assume none of us here have played both sides. i HAVE played Killer. I'm on console, so it's doubly frustrating because devs don't want to optimize it. i KNOW that Feng. i really do. I know the Blendette with the flashlight who feverishly clicks *follow me! I'm an elite loopAr! Come on, follow me and let me waste your time!". I remember SWF's and how they'd teatbag using the old Object of Obsession. Honestly? I gave up on playing Killer. It's too stressful with coordinated SWF's.

    However, you're right that I don't teabag, or any of that crap. I just play normally. But I get it. it's sometimes hard to shed the resentment from one match to the other. I guess I don't know what the answer is.

  • CodeBleu
    CodeBleu Member Posts: 19
    edited October 2021

    You know what, I've adopted a new attitude and it seems to be working. Whenever my MMR gets too high and I start running into SWFs with enough salty sweat to rival sea water, I change modes into a killer that's trying to get as many points as possible but not to actually kill anyone. I stop hooking each one before death hook. I run head first into every pallet stun and break 'em. I miss a little more than I should to keep chases going longer. I get a bunch of points to invest in other characters and tank my MMR pretty quick to get outta there. Surprisingly, they often seem to like it. They point at me and nod, and leave me little lunch boxes packed by their mommies. ;)

  • realflashboss
    realflashboss Member Posts: 328

    Im sorry but 99% of the time a camping killer doesnt result in a 3 man escape. If you factor in rescue attempts, travelling to and finding gens, doing them etc. Theres almost always 1-2 gens left.

    REGARDLESS, it turns dbd into a total dive of a game. The hooked survivor sits there doing nothing and gets no BP. The other 3 survivors sit watching a gen with no chases or fun and get 10-12k BP if they all escape (which rarely happens). The killer gets 12-15k BP and usually more because they can get at least 1 more survivor.

    Its total garbage. The only reason that DBD has survived as a game is because this doesnt happen in every game, but as it increases more and more people will just stop playing.

    Why queue for 2-5 mins to go in a game where theres a 25% chance youre found first and you sit on a hook doing nothing. The other 75% chance is that you are one of the 3 'lucky' survivors and are forced to do only gens with no killer in sight or go and unhook and just give more free BP to the killer who is doing nothing to earn it.