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Pig Rework Suggestion

Many people consider Pig to be one of the most balanced killers. By this I mean that facing her isn’t like going against Nurse, Spirit or Billy, where the power is incredibly strong and learning it well often means escape hardly comes down to survivor abilities, but her power (mostly) isn’t considered a hindrance or severely situational like Freddy, Legion or Leatherface. However, I still believe that the Pig is one of the killers most in need of, not quite a “rework,” but a power and add on tune-up similar to that of Trapper, Hag and Wraith.

Pig suffers from a lot of add ons that do not provide much of a benefit to her. Due to her multifaceted power, she has many small add on effects which are rarely brought to a trial because their effects cannot often be seen within a match, have little to no effect on survivors, or encourage playstyles that don’t suit the Pig’s stalling ability, like making trapped targets easier to tunnel. Additionally, many of her rarer add ons suffer such high penalties that they feel more harmful than helpful.

Really ask yourself, when was the last time you came up against a Pig that wasn’t packing combat straps? If they weren’t, did they even use her crouch or ambush past the first minute of the match? When was the last time you saw someone using Pig’s Very Rares or Ultra Rares, besides the Jigsaw’s Sketch and Tampered Timer combination?

 

My biggest issues with Pig’s power and add ons:

• Too many useless/clutter add ons - Many add ons only serve as a worse version of an add on seen as alright. While many killers have generally not great common and uncommon add ons, Pig’s tend to stack up or change effects on tracks rather than improve upon their strength, meaning some early add ons (Shattered Syringe, Workshop Grease, Razor Wires) have a basically pointless effect.

• Stealth and ambush – The time it takes to crouch and uncrouch feels really long. The ambush noise and charge time provide too much warning for survivors to run, and causes it to often be countered out by Sprint Burst. The speed at which you move in stealth makes it inefficient to use for any extended time. All of these together mean people often choose to neglect it entirely.

• Bandaid add ons – While many killers have various builds to create various playstyles, Pig players often feel cornered into Combat Straps/Video Tape to cover the gaping weaknesses in Pig’s base kit.

• Add ons seem counterintuitive to the power – While Jigsaw’s Baptism is set up as a sort of set-it-and-forget-it stalling ability, designed to keep trapped players busy while you hunt down others, many add ons apply status effects to trapped survivors which serve no purpose except for making them easier prey to tunnel, including exhausted and mangled. Experienced Pigs often won’t go near these add ons as they don’t affect them in game because they don’t play that way, and those that do use them make the game feel very unfair for the survivors they’re against who become crippled once they’ve been caught once.

• Downsides on rare add ons – Many killers have downsides on their add ons, and often it’s to encourage a different playstyle, however Amanda’s Secret and Amanda’s Letter both cripple such important aspects of Pig’s power that the benefits they provide don’t ever feel worthwhile.

 

So, here is my intended tune up to the Pig’s power and suggestion for reworking her add ons:

 

Base Power changes:

• Decreased crouch/uncrouch time by 25%. - A general improvement to the quality of the power. Decreases peoples reliance on combat straps every game. It isn’t an effect that should be on an add on track of its own, with close to useless commons and potentially overpowered rares, but it’s something that should be a little bit improved across the board.

• Ambush attack ‘roar’ now plays at the end of the channel rather than during. No longer plays Insidious screech. – Lowers the amount of time survivors have to sprint burst away and build ground before you begin your ambush. Also the roar and the screech serve the same purpose, but the roar is more custom for Pig, there’s no need for both.

• Ideally, (possibly too strong but it’s often requested anyway) survivors cannot see Jigsaw box auras until their trap is active. If it’s too strong, possibly increase the base trap timer slightly. Traps are largely designed to keep survivors under pressure, and the ability to search multiple boxes and potentially remove the trap before it’s even on a timer often feels underwhelming.

• Improved Deviousness points. Each failed/successful ambush should grant points similar to most abilities used to cover some distance. Added score when an RBT is removed with increased points the longer it remained on, or active. Deviousness points for “Game Over.” It should be considered reasonable to max deviousness on ANY killer by using their power a decent amount, you should not be required to make EVERY hit an ambush just to cap it.

 

Removed add on effects:

• Utility Blades – Survivors caught in a Reverse Bear Trap suffer from the Haemmorhage status effect. For the same reason as Sloppy Butcher’s rework: HAEMMORHAGE IS TERRIBLE. It’s never worth an add on slot by itself. If anything it just works with Blood Hound, and it isn’t entirely necessary for that anyway.

• Amanda’s Secret – Disables Pig’s ability to see Jigsaw Boxes’ auras. Gain a notification when a survivor removes a Reverse Bear Trap. Auras of survivors removing a Reverse Bear Trap are revealed to you for 6 seconds. This add on is so weird and bad. You are discouraged from tunnelling a trapped survivor by preventing you knowing where their goals are, however the upside of the add on is to… encourage you to tunnel someone the second their trap is off? You get more clear information of where they remove their trap, but the odds that that information comes at a useful time are poor, and the end result is you probably don’t waste time going to a Jigsaw Box until you know where the survivor is, but it’s still so useless to bring into a trial.

• Workshop Grease/Razor Wires – Each makes it ever so slightly more likely you’ll get skill checks on Jigsaw Boxes. At most it’s like +1 skill check per box. Considering the skill checks are entirely default, these have so little impact on the game it’s not worth keeping the effect.

• Gears – Reduces the time it takes to place Reverse Bear Traps. I mean I suppose it could fit in somewhere, I just don’t feel that it’s meaningful enough to be kept.

 

New/Reworked version of add ons:

Common:

• Utility Blades – A modification to the Jigsaw Box: the addition of sharp blades makes it difficult and potentially painful to search them. - Slightly increase the time it takes a Survivor to search a Jigsaw Box. Slightly increase the penalty of failed Skill Checks on Jigsaw Boxes.

  • There is very little value in increasing skill check odds on a Jigsaw Box. In most cases above rank 20 survivors can hit a basic skill check. By increasing the Jigsaw Box duration slightly you guarantee that a little bit of time is wasted for them regardless, and increase the odds slightly of getting a skill check as they must interact for longer anyway. Combining the jumble of Jigsaw Box add ons in this way (ignoring more skill checks, and incorporating effects from the Gears add ons and Interlocking Razor) also simplifies Pig’s add ons and gives her clearer progression, and more tangible effects than “maybe they get one extra skill check that I’ll never know about.”

  • Replaces “Workshop Grease” simply because that was such a cop out of an add on, has no real grounding in the Saw universe.

• Shattered Syringe – A symbol of a broken life. Reminiscing about her past-self hardens her determination - Slightly increases the duration of the ambush.

  • A more useful and reasonable effect for the Pig, increasing the duration of the ambush allows Pig to cover a little more ground. This allows better positioning to ambush, as well as reduces how hard the Pig is punished by Sprint Burst being a kneejerk reaction for survivors. This seems like an obvious, and not inherently broken add on effect and I don’t really know why it wasn’t an option already.

• Combat Straps – Leather straps that hold fabric in place for nimbler movement - Slightly decreases the time it takes to crouch.

  • Now reduces the time to crouch/uncrouch by 33% instead of 50%. Coupled with the base reduction in crouch time, results in the same final crouch speed as before, but is a less significant change from the base kit to reduce player reliance on them.

• John’s Medical File – The medical file of a cancerous man. Fills the reader with dread and recklessness. - Slightly decreases the ambush attack charging time. Slightly decreases the ambush attack miss cool-down.

  • There’s no reason for the miss cooldown to be a separate effect, on its own it is never a valuable effect that only works if you’re planning to fail an ambush. It therefore also isn’t worth the secondary Video Tape add on to combine these two common add ons, essentially people already treat John’s Medical File and the Video Tape as the same thing.

 

Uncommon:

• Razor Wires – A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search. - Moderately increase the time it takes a Survivor to search a Jigsaw Box. Moderately increase the penalty of failed Skill Checks on Jigsaw Boxes.

  • Continues a clear add on track with increasing rarity, something Pig sorely lacks at the moment.

• Video Tape – A recording of Jigsaw, explaining the game’s rules to Amanda. Reminiscing about her past-self hardens her determination. – Moderately increases the duration of the ambush. Slighty increases the ambush attack miss cooldown.

  • A direct upgrade to the new Shattered Syringe, a simple effect which improves what should be a staple part of the Pig’s kit, not something that should be used for the first hit of the game then neglected.

  • Increasing the miss cooldown makes what could be a strong add on somewhat limited. It should also prevent spamming ambush being a mobility method to get around the map quickly.

• Last Will – A latched wooden box with a satin lining, offered as part of a last will. - Increases available Reverse Bear Traps by 1.

  • No real issue with this one.

• Face Mask – A modification to the Reverse Bear Trap: the heavy cloth face mask, laced with sedative, partially suffocates the target, making it hard to concentrate. – Survivors caught in a Reverse Bear Trap suffer from the Blindness Status Effect.

  • While this is not one of her most highly sought after add ons, it is used from time to time and exists in blindness builds for her. Unlike other status effects, being on the RBT instead of the ambush makes sense as it makes coordination difficult, but doesn’t really aid in a chase.

• Tripwire – A modification to the Jigsaw Box: Clear wire designed to hinder and punish inattentive victims. – Moderately reduces the time between the Skill Check warning noise and the Skill Check on Jigsaw Boxes.

  • Something the Pig really lacks at the moment anything that makes skill checks more difficult on Jigsaw Boxes. Currently she has add ons to make them more common, or more punishing, but nothing except Unnerving Presence actually makes them more difficult than a regular check. It isn’t so strong an effect that it should be highly rare though.

 

Rare:

• Nail Bomb – A modification to the Jigsaw Box: a homemade bomb built from nails and C4 means extreme care must be taken when searching and mistakes could cause severe damage. - Considerably increase the time it takes a Survivor to search a Jigsaw Box. Considerably increase the penalty of failed Skill Checks on Jigsaw Boxes.

  • Again, continuing the add on track rather than having a series of different effects scattered around rarities.

• Arrest Record - The detailed criminal history of Amanda Young. Reading it fills her with rage and a thirst for vengeance over the injustices it contains. – Considerably increases the duration of the ambush. Moderately increases the ambush miss cooldown.

  • Again, continuing an add on track with a solid effect. Increasing the ambush both improves the viability of add ons which add debuffs to the ambush, and promote using it more in general.

  • Again, scale the miss cooldown a little bit to prevent it being used to move hastily around the map, instead of as an ambush.

• Rusty Attachments – A modification to the Hidden Blade: Spikes, covered with crusty and volatile rust spots that make it particularly difficult to heal. - Survivors hit by the Ambush Attack suffer from the Haemmorhage and Mangled status effects.

  • Two birds with one stone here. Firstly, haemorrhage should already have been deleted and just incorporated into mangled. Secondly, by moving the effect from the reverse bear traps to the ambush players are encouraged to use the ambush to get hits more often than just the first hit of the game. With small buffs to the ambush this would also be a simpler task. This also means that a target you’re going after is afflicted with status effects, (LIKE HOW EVERY OTHER KILLER WORKS) rather than punishing someone you’ve already caught and trapped. It encourages players to go for new targets rather than crippling already hooked survivors and making them easier to tunnel.

• Slow-Release Toxin – A modification to the Hidden Blade: A poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort. - Survivors hit by the Ambush Attack suffer from the Exhausted status effect.

  • Again, moving this to the ambush prevents effects like Lithe, Balanced Landing and Dead Hard when a survivor has been struck by the ambush, rather than limiting their chase potential AFTER they’ve already been caught, trapped, and are not contributing to the team’s progress.

• Jigsaw’s Sketch – A disturbing, yet brilliant, Trap design sketched in detail on a sheet of paper. – Increases available Jigsaw Boxes by 1. Moderately increases the Reverse Bear Trap death timer.

  • Only change is swapping the name and flavour text with the Very Rare counterpart, as the “annotated plan” sounds like Jigsaw put much more effort into it.

  • While it isn’t a great add on, it’s purpose is clear; removing traps wastes more time. They are similarly lethal as there is more time to search more boxes, but overall it should increase the time survivors are not progressing in the game.

 

Very Rare:

• Amanda’s Letter – A blackmailing letter for the attention of Amanda. Fills the reader with rage and focus. – While crouched, see the aura of Survivors within 12 meters of range.

  • This is moved and reworked on par (if not still worse) than Wraith’s all seeing add on. He has stealth, IMPROVED MOBILITY and an ambush-esque attack, and just having aura reading is considered alright. Pig has stealth, decreased mobility and an ambush, so logically does not require penalties to RBTs and Jigsaw Boxes as a trade off. Yes, the intention is for add ons which shift her playstyle but “using crouch more while sacrificing a majority of her stalling power” doesn’t really work out.

• Jigsaw’s Annotated Plan – A disturbing, yet brilliant, Trap design laid down on paper and annotated by Jigsaw. – Increases available Jigsaw Boxes by 1.

  • Same as “Jigsaw’s Sketch,” only the name and description are swapped.

• Tampered Timer – A timer that has been fiddled with. A spring in the mechanism forces the gears to turn faster. – Moderately reduces the Reverse Bear Trap death timer.

  • No real issues with this, it’s a decent add on used to make several other add ons more potent.

  • Would prefer it be a better reference. Amanda didn’t tamper with a timer, but in several cases fixed games by tampering with locks. (Both Allison Kerry’s Angel Trap, and Timothy Young’s Rack were saboutaged so that obtaining their keys would not free the victim. Also in the series, Seth Baxter’s Pendulum is saboutaged by Hoffman to not release the victim, though simply seems to have no shut-off mechanism.)

• Interlocking Razor – A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to escape the Jigsaw Box without slitting one’s wrists. – Successfully removing a Reverse Bear Trap will injure a survivor. Cannot put already injured survivors into the dying state.

  • An alternative to Amanda’s Secret. Rather than revealing survivors when they remove the trap. (As discussed, situational, difficult to use information which generally only serves to allow you to tunnel someone slightly later than tunnelling a trapped survivor) the survivor is injured when they remove their trap. While it may serve to make them an easier target if they happen to do it near the Pig, it would instead guarantee that more time is wasted for the survivor. Especially in cases where a trap is removed on the first or second Jigsaw Box, it adds an element of stalling which is unhindered by RNG.

 

Ultra Rare:

• Rules Set No.2 – A tape player holding the instructions to one of Jigsaw’s games. However, the rules have changed; Amanda’s games are designed for punishment and vengeance, rather than a chance at rehabilitation. - Disables the survivor’s ability to see Jigsaw Boxes’ auras. Disables the Pig’s ability to see Jigsaw Boxes’ auras. Decreases available Jigsaw Boxes by 1. Decreases available Reverse Bear Traps by 2.

  • Like an Ultra Rare should, this really shifts the gameplay and has an extreme effect. Firstly, less RBTs and less Jigsaw Boxes. The penalties are part of the current Amanda’s Letter but not as harsh, as well as that of Amanda’s Secret. 2 RBTs with a 1 in 3 chance of getting the right Jigsaw box. HOWEVER, neither the survivors nor the Pig can see the Jigsaw Box auras AT ANY TIME. This means it’s up to the survivor to search the map for the 3 boxes, but it is much harder for them to be caught out searching them by the Pig. Traps would be highly lethal, but there are only 2 (max of 3 with Last Will) and the odds are decent of removing them if you find Jigsaw Boxes efficiently (Can be made more difficult with the Plan/Sketch, which also throws a curve ball upon searching the third box as without auras, you couldn’t tell that there is an extra box until you need it.) I think this would be much more in line other Ultra Rare add ons that drastically shift up how the game plays out, (Tombstone, Fragrant Tuft, Iridescent Head, Coxcombed Clapper, the list goes on and on) really focusing the game onto the RBTs and turning them into a true down-to-the-wire stress test.

• Iridescent Key – The key to the Shotgun Collar, worn like a trophy around Amanda’s neck. Holding the fate of a victim fills the wearer with a sense of power and determination. – Increases available Reverse Bear Traps by 1. Become obsessed with a survivor. The obsession begins the trial wearing an active Reverse Bear Trap.

  • Similar to Freddy’s Black Box add on, but less possible to do nothing. The obsession begins the match with a reverse bear trap already on a timer (possibly granted a longer timer than the other 4 RBTs for fairness.)

  • This would accentuate Pig’s stalling ability by starting with one less survivor jumping straight onto gens.

  • Possibly too strong, as finding the obsession early would make survival very difficult.

OR ALTERNATIVELY

• Iridescent Key – The key to the Shotgun Collar, worn like a trophy around Amanda’s neck. Holding the fate of a victim fills the wearer with a sense of power and determination. – Reverse Bear Traps placed on victims are active immediately.

  • No delay waiting for a generator to go off, no extra breathing room for survivors. From the time they are unhooked (or healed from dying) their trap timer will start.

  • Possibly requires “Moderately increases the Reverse Bear Trap death timer” as a downside, as paired with the tampered timer it would probably net multiple kills each game.

 

TL;DR:

• Improve the Pig’s base crouch time and ambush. These shouldn’t feel like default add ons to bring. Importantly the ambush should still be an initiation tool. As it is now it can be used tactically in chases as well, but it shouldn’t feel like Pig can just drop into crouch mid chase and catch you by ambushing while you sprint away.

• Improve deviousness gains

• Clear out add ons which provide little to no effect

• Condense many random but similar add on effects into clearer tracks that provide more tangible effects:

  • Ie. “Dangerous Materials” – Uniformly increase the time it takes to search a Jigsaw Box and more harshly punish failed skill checks.

• Create add ons which improve her power more clearly and synergise with Jigsaw’s Baptism’s concept of “survivors who are trapped are not a high priority, and should waste their own time.”

  • “Reminders of Past Self” – Improve the ambush duration, and make missing the ambush slightly more punishing

  • Several debuffs moved from “trapped survivors” to “survivors hit by the ambush attack” – with small improvements to the ambush, as well as add ons affecting it… at all… debuffs being moved to the ambush should feel more natural to apply and more impactful.

• Ultra Rare add ons reworked entirely to match similar tier add ons of other killers, drastically altering how the game plays out, rather than the existing ones which only provide small effects, or cripple the Pig’s ability to stall for effects other killers get without downsides.

Comments

  • Bigyo369
    Bigyo369 Member Posts: 78

    Wow, thats a pretty detailed suggestion, i like it.

  • TAG
    TAG Member Posts: 12,871
    edited December 2018
    I like the majority of these ideas.

    Few things I want to ask about/comment on:

    1) Is there a reason you can't just incorporate the current Combat Straps into The Pig's stats completely and just completely re-work Combat Straps into something else?  My concern is that your current idea would not be enough to make people not reliant on Combat Straps.

    2) I think Face Mask on its own needs something else to it.  I like the idea of making it so Jigsaw Boxes stay highlighted even after you search through it so that it might be possible to confuse less vigilant victims with which boxes they still need to check.  Or maybe here is where you could slap on the "decrease time it takes to put on RBTs" from the Bag/Crate of Gears.

    3) I think Interlocking Razors and Nail Bomb should be switched in the same way that you switched Jigsaw's Sketch and Jigsaw's Annotated Plans.  It seems silly to me that the razors are the one that injure a (Healthy) survivor but a freakin' nail bomb does not.  It would also make more sense IMO to have the Interlocking Razor and the Razor Wires have the same base concept behind it since, y'know, they're both Razors.

    4) Is there a reason you can't have Jigsaw's Sketch only add a slight increase to the timer instead of a moderate increase?  I could be mistaken, but I do not think it would be OP to have to search 6 boxes in 2:45 seconds (assuming you bring both Sketch and Annotated Plan to the trial).

    5) What makes the Rusty Attachments worth using over Sloppy Butcher?

    6) How long do the afflictions from Rusty Attachments and Slow-Release Toxin last?

    7) I've had that idea for your first idea of Iridescent Key (as Rules Set No. 2, but that's neither here nor there), but I think you could afford to have the RBT start inactive.  If you're going to have it start active, I'd say remove the "+1 RBT" upside, as then you could combine it with Last Will to effectively have 7 Traps going into a trial (including the one placed on the Obsession).
  • TAG
    TAG Member Posts: 12,871
    edited December 2018
    *deleted for double post*
    Post edited by TAG on
  • anarchy753
    anarchy753 Member Posts: 4,212

    @TAG

    1. Mostly to avoid her base kit being broken. At the moment having combat straps on makes it relatively easy to uncrouch and get a gen grab before your heartbeat catches up. While this is cool (and a score event like "abduction" for an uncrouch gen grab, like Spirit's "grudge" would make sense as the Pig outfit is used in the movies to abduct victims) I feel like the ambush, at least by default, should feel like the superior option out of crouch, at least in MOST situations.

    2. Decent suggestions, like I said, it's not a great add on, but it's one of the few that you do rarely see in niche builds at the moment which is why I didn't opt for simply removing it. I like adding the faster trap placement here.

    3. Could make sense swapped. Just that Nail Bombs are used through a lot of movies but in most situations they're encouragement to play by the rules and keep moving (Saw 5). The interlocking raor is based on Madison's trap which was almost impossible to complete without slashing her own wrists. That said, the Jigsaw Box itself cut a dude's arm in half up to the elbow, so it's not entirely accurate either way.

    4. Possibly, I always liked that the Plan was made to increase time wasted. Yes, you have longer to search, but you have to search more, so each trap effectively wastes more survivor time even if they aren't more likely to die from them. That said, if you ever have an annotated sketch, there's never a reason to use the plan instead of it, only with it. It could be reduced but I think 6 in a relatively short period of time could feel unfair.

    5. Not much, many killers have debuff add ons that have perk alternatives. It gives you options to use the effect as an add on and still have 4 different perks. I don't think it's a brilliant add on, but it's in line with most other killers.

    6. On other killers who've just had add on reworks like Wraith, mangled and haemmorhage last until healed. On killers like Clown, exhausted lasts 30 seconds, which is basically just to keep it from recovering within the chase directly following, which seems fair and is the point of the add ons. So, until healed, and 30 seconds.

    7. I'd say start it inactive, but then you run the risk of it being Freddy's Black Box, the trap just vanishes a few seconds into the match without ever feeling impactful. If it starts active there's also no choice for the survivor, it's start searching NOW. With it inactive they may choose to jump on a gen to gain the edge at the start of the match, as survivors know it's a crucial time where potentially 3 gens can all pop at roughly the same time. If they can do that, then their trap activates and they have the full time to search, it doesn't really stall the start of the game as intended. Also it may not have been clear, the intention of +1 RBT was the one on the obsession, so you start with your default 4 + 1 already applied, so people wouldn't think the entire point of the add on was JUST starting with one on that you had then lost for the rest of the match.

  • HatCreature
    HatCreature Member Posts: 3,298

    This makes Pig's addons fun to play around with, I love all these ideas. Her Ultra Rares feel powerful, epicly powerful with reasonable downsides. I would totally play arond with all of these and actually care about getting her Ultras. As it is now I don't care about most of her addons, her Straps, the Gears, the Timer, and the extra boxes are all I want. I never use her Ambush, I just get close and stand back up because they don't expect it.

    Having addons that increase her Ambush distance is awesome and incentivises uses it more, especially if they can't hear you charging it at the same time. That noise alerts Survivors of your presence and they start running. Wraith can partially be seen and has the bell BUT they can only hear the bell at the END of the uncloak not the very damn beginning, why can't Pig have that?

    Also I didn't know The Rack was tampered with, it always did look like it was unwinable but I didn't know it actually was. I love the Saw movies and Amanda/Pig so having her addons improved or even having these would feel great. I just wish I could use these already because they're so much better than what we got now.

  • anarchy753
    anarchy753 Member Posts: 4,212

    @HatCreature said:
    Also I didn't know The Rack was tampered with, it always did look like it was unwinable but I didn't know it actually was.

    Pretty sure, and don't quote me on this, he pulled the key from the shotgun trap, and when he got to the rack there was just no way to unlock it. The kid died in his arms while he yelled that he forgave him because he couldn't unlock the trap.

  • HatCreature
    HatCreature Member Posts: 3,298

    @anarchy753 said:

    @HatCreature said:
    Also I didn't know The Rack was tampered with, it always did look like it was unwinable but I didn't know it actually was.

    Pretty sure, and don't quote me on this, he pulled the key from the shotgun trap, and when he got to the rack there was just no way to unlock it. The kid died in his arms while he yelled that he forgave him because he couldn't unlock the trap.

    I haven't seen the film in years but I read a trivia page and yeah he couldn't find the lock despite having the key, I couldn't even see the lock the whole time I was watching the first time.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    im not gonna read all right now pig its balanced the problem its how to play her

  • anarchy753
    anarchy753 Member Posts: 4,212

    @Tru3Lemon said:
    im not gonna read all right now pig its balanced the problem its how to play her

    I mean from that comment alone it's pretty clear you didn't make it past the first sentence.

  • HatCreature
    HatCreature Member Posts: 3,298

    It's Jan 1st, don't know when everyone comes back to work but I'm finally tagging @not_Queen maybe Pig can get the next rework after Freddy? Her addons are seriously in need of improvement since everyone agrees they barely use half of them.

    I've been Maining her and without those Combat Straps crouching is a pain, like she has severe back problems or something. I mostly use her gear add-ons or the VHS tape if I feel like Ambushing but her other add-ons, especially her Ultras are lack luster. I never try to take off my trap until It's activated so when someone actually used Rules 2 on me I barely noticed it, i.e it's not that useful since it doesn't do much in the way of changing the game.

  • anarchy753
    anarchy753 Member Posts: 4,212

    @HatCreature said:
    It's Jan 1st, don't know when everyone comes back to work but I'm finally tagging @not_Queen maybe Pig can get the next rework after Freddy? Her addons are seriously in need of improvement since everyone agrees they barely use half of them.

    It's nice to see other discussions have cropped up recently about this too. It seems many people seem to put her and Leatherface as the two most in need of a rework when Freddy's done.

    I just think Pig is a much more straightforward fix because most of her problems stem from a lot of add ons that don't do very much at all.

  • HatCreature
    HatCreature Member Posts: 3,298

    Yeah I've been enjoying her a lot, her strategic playstyle is really alluring and it looks like there aren't too many killers left that actually need any fixes besides these two. The new perks that came out with Legion are mostly trash so those need fixing asap, but we probably won't see anything till next year at this rate.

  • anarchy753
    anarchy753 Member Posts: 4,212

    They've made a decent start by reducing combat straps' impact :)