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We are gonna live forever change!
What bothers me is that as a killer you gain the blood point tokens while actually progressing. Beside Mori, you NEED to hook survivors for progress.
Survivors don't need to protect mates to win a game. So WAGLF needs a change.
Idea:
"Your few friends deserve the best support while they survive you in the same trial.
Each time you repair a Gen at least 10% and this gen gets powered on, gain a one token up to a maximum of 4 tokens. For every token gained, get bonus Blood points up to 50/75/100 %.
The blood points will be added post trial."
This might encourage Gen rush, but if survivors really want 4 tokens (at 5 Gens) it would be rather smart to repair to a certain point and then head to the next Gen. The fact that you repaired at least 10% of it should NOT BE affected by the killer, when he kicks the Gen and it regresses.
Comments
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Yeah, it needs some kind of rework.
It should count towards healing and SAFE rescues only. Right now this perk encourages bad gameplay.12 -
Some one already made a thread about, basically, the same concept in the Survivor Subforum.
This is a bad idea in my opinion and agree with @Vietfox .
Here is the other thread: https://forum.deadbydaylight.com/en/discussion/35680/make-wglf-award-tokens-for-completing-generators
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GodDamn_Angela said:
Some one already made a thread about, basically, the same concept in the Survivor Subforum.
This is a bad idea in my opinion and agree with @Vietfox .
Here is the other thread: https://forum.deadbydaylight.com/en/discussion/35680/make-wglf-award-tokens-for-completing-generators
I tried to actually make.a perk description but his point of view isn't bad either
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Vietfox said:
Yeah, it needs some kind of rework.
It should count towards healing and SAFE rescues only. Right now this perk encourages bad gameplay.0 -
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.0 -
@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
2 -
Ryuhi said:
@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...1 -
No. Because then they'll have to also change the name of the perk to We're Gonna Rush Forever. I use this perk everytime I play and I think it's fine in its current state.1
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@Tsulan said:
Ryuhi said:@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.
Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
Stopped reading after "stacks are hard to get"
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."
Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.
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@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.While I agree it favours unsafe hooks I think if you're limiting it to only unhooking different survivors it would make 4 stacks Impossible (can only unhook 3 different people in a game). If it's for safe hooks for anyone I think it's fine but there should be additional ways to get tokens.
Even if a survivor isn't running WGLF someone with WGLF is always fighting for their tokens, especially if it was limited to unhooks only, as there's 2 other people competing for the unhook.
If you get what I mean, my wording isn't the best but I think making it Safe unhooks + another way to get stacks is reasonable.
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Why not make WGLF stack only if a safe unhook scoring event occurs, similar to Deliverance.
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@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.Yeah 3 unhooks and a self unhook to get 100% hahaha
2 -
We're Gonna Live Forever: Whenever a generator is completed, gain a token. Gain 10/15/20% bonus bloodpoints across all categories for each token earned.
That is what it should look like. The survivor shouldn't have to run around and touch every generator to get the token. As long as 5 gens get done, you get the bonus.
1 -
Why not also give a 2s aura reading to wglf, make it so we can see the killer cross map (only for the unhooked survivor) so they can have a better chance to avoid being tunneled. this way it benefits both survivors
2 -
@Dreamnomad said:
We're Gonna Live Forever: Whenever a generator is completed, gain a token. Gain 10/15/20% bonus bloodpoints across all categories for each token earned.That is what it should look like. The survivor shouldn't have to run around and touch every generator to get the token. As long as 5 gens get done, you get the bonus.
That would just further promote gen rushing, and is not even thematic to the perk, thus it is a bad idea. The perk is supposed to be rooted in altruism and/or boldness, so its gains should come from those categories. Remember part of the reason BBQ works the way it does is to reduce camping and tunneling by rewarding killers who DON'T do that. Likewise, the survivor equivalent should reward players for working as a team rather than just playing m1 simulator.
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Tsulan said:Ryuhi said:
@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased tho0 -
Ryuhi said:
@Tsulan said:
Ryuhi said:@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.
Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
Stopped reading after "stacks are hard to get"
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."
Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.
0 -
SenzuDuck said:
@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.While I agree it favours unsafe hooks I think if you're limiting it to only unhooking different survivors it would make 4 stacks Impossible (can only unhook 3 different people in a game). If it's for safe hooks for anyone I think it's fine but there should be additional ways to get tokens.
Even if a survivor isn't running WGLF someone with WGLF is always fighting for their tokens, especially if it was limited to unhooks only, as there's 2 other people competing for the unhook.
If you get what I mean, my wording isn't the best but I think making it Safe unhooks + another way to get stacks is reasonable.
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Bump
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DwightsLifeMatters said:Tsulan said:Ryuhi said:
@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased tho
Since you also get stacks by getting hit near someone who's injured. Or if you do a flashlight save.
As survivor I have to run to the freshly hooked survivor, unhook with BT, get hit by the camping killer, and got 2 stacks without getting downed.
Killer needs to track, chase, down and hook 2 different survivors.
Yeah, survivor is so much harder
*facepalm*0 -
Maelstrom10 said:
Why not also give a 2s aura reading to wglf, make it so we can see the killer cross map (only for the unhooked survivor) so they can have a better chance to avoid being tunneled. this way it benefits both survivors
Btw, the killer is at that big bubble.0 -
Shadoureon said:
@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.Yeah 3 unhooks and a self unhook to get 100% hahaha
Please tell me, you know more.0 -
Dreamnomad said:
We're Gonna Live Forever: Whenever a generator is completed, gain a token. Gain 10/15/20% bonus bloodpoints across all categories for each token earned.
That is what it should look like. The survivor shouldn't have to run around and touch every generator to get the token. As long as 5 gens get done, you get the bonus.
What could possibly go wrong?0 -
Bump
0 -
@Tsulan said:
Ryuhi said:@Tsulan said:
Ryuhi said:
@Tsulan said: Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does? Right now it favors unsafe unhooks. Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C. As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack. TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to. Stopped reading after "stacks are hard to get"
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."
Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.
Unhooks are not the only way to get stacks
no #########, but it IS the primary way to. Taking hits for other survivors can be very touchy with proccing, as it often requires you to be directly on top of them (i.e the attack would have made contact with the other survivor if not for your hitbox absorbing it first.) This means that getting hit while unhooking, healing someone, or just straight up running in front of a killer carrying a teammate "to bodyblock" are the main ways to activate that method. Unhooking is by far the primary intended method for getting stacks, especially since it has the least danger ironically (and can even cause two stacks in the afforementioned scenarios.)
0 -
@Tsulan said:
DwightsLifeMatters said:
Tsulan said:
Ryuhi said:@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.
Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
Stopped reading after "stacks are hard to get"
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...U know that u only get stacks if ur teammates get downed like chickens right? And also only if ur faster for the unhook than the other mates, but still patience enuf so it doesn't lead to farm? Cuz if u farm, u most likely won't escape at the end, an that results to even less points as survivors already get.
I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased thoApparently I know that perk better than you.
Since you also get stacks by getting hit near someone who's injured. Or if you do a flashlight save.As survivor I have to run to the freshly hooked survivor, unhook with BT, get hit by the camping killer, and got 2 stacks without getting downed.
Killer needs to track, chase, down and hook 2 different survivors.
Yeah, survivor is so much harder
facepalmSince you're using absurd hypotheticals to suit your needs, how about this one:
Hag has make your choice, wins a chase, puts traps near the hook. teammate sets off traps after unhooking, hag gets the free exposed down. boom, 2 stacks.
1 -
Ryuhi said:
@Tsulan said:
Ryuhi said:@Tsulan said:
Ryuhi said:
@Tsulan said: Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does? Right now it favors unsafe unhooks. Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C. As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack. TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to. Stopped reading after "stacks are hard to get"
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."
Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.
Unhooks are not the only way to get stacks
no #########, but it IS the primary way to. Taking hits for other survivors can be very touchy with proccing, as it often requires you to be directly on top of them (i.e the attack would have made contact with the other survivor if not for your hitbox absorbing it first.) This means that getting hit while unhooking, healing someone, or just straight up running in front of a killer carrying a teammate "to bodyblock" are the main ways to activate that method. Unhooking is by far the primary intended method for getting stacks, especially since it has the least danger ironically (and can even cause two stacks in the afforementioned scenarios.)
You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.0 -
Ryuhi said:
@Tsulan said:
DwightsLifeMatters said:
Tsulan said:
Ryuhi said:@Tsulan said:
Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
Right now it favors unsafe unhooks.
Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
Stopped reading after "stacks are hard to get"
Killer stacks are hard to get. But survivor stacks? Just move away from the gen...U know that u only get stacks if ur teammates get downed like chickens right? And also only if ur faster for the unhook than the other mates, but still patience enuf so it doesn't lead to farm? Cuz if u farm, u most likely won't escape at the end, an that results to even less points as survivors already get.
I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased thoApparently I know that perk better than you.
Since you also get stacks by getting hit near someone who's injured. Or if you do a flashlight save.As survivor I have to run to the freshly hooked survivor, unhook with BT, get hit by the camping killer, and got 2 stacks without getting downed.
Killer needs to track, chase, down and hook 2 different survivors.
Yeah, survivor is so much harder
facepalmSince you're using absurd hypotheticals to suit your needs, how about this one:
Hag has make your choice, wins a chase, puts traps near the hook. teammate sets off traps after unhooking, hag gets the free exposed down. boom, 2 stacks.
Let's continue this thought. The first unhooked survivor goes in for the rescue. Same scenario. No stacks for the hag.
It's ok, at least you tried.0 -
@Tsulan said:
It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor.You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.
Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.
But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.
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I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.
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Ryuhi said:
@Tsulan said:
It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor.You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.
Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.
But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.
Getting hit next to a injured survivor
Getting hit next to a downed survivor
Getting hit while the killer carries a survivor
Flashlight save
Pallet save a carried survivor
Maybe I'm bad at math.0 -
Ryuhi said:
I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.
Not like survivors disconnect and there's no way in getting those stacks.0 -
Bump
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@Tsulan said:
Ryuhi said:@Tsulan said:
It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor.
You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.
Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.
But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.
Unhooking
Getting hit next to a injured survivor
Getting hit next to a downed survivor
Getting hit while the killer carries a survivor
Flashlight save
Pallet save a carried survivorMaybe I'm bad at math.
you are, because you're taking the same exact scenarios and trying to inflate them.
Unhooking
Taking a hit for another survivor
Making a stun save.if you want to be that dishonest about it, you should at least add things like "taking a chainsaw for another survivor" "Getting deep wounds while protecting another survivor" or even "Getting in between the spicy romance of the pig's armblade and Dwight's back"
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@Tsulan said:
Ryuhi said:I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.
Oh cool, a rank 20 killer who explains how easy it is to get BBQ stacks.
Not like survivors disconnect and there's no way in getting those stacks.Rank 4 actually, but I know that I've failed upwards into the red ranks and don't consider myself as good as people who put in the effort with the majority of the killers. Good try tho!
Its kinda sad when people excuse being modest or humble for being inexperienced.
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Ryuhi said:
@Tsulan said:
Ryuhi said:@Tsulan said:
It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor.
You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.
Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.
But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.
Unhooking
Getting hit next to a injured survivor
Getting hit next to a downed survivor
Getting hit while the killer carries a survivor
Flashlight save
Pallet save a carried survivorMaybe I'm bad at math.
you are, because you're taking the same exact scenarios and trying to inflate them.
Unhooking
Taking a hit for another survivor
Making a stun save.if you want to be that dishonest about it, you should at least add things like "taking a chainsaw for another survivor" "Getting deep wounds while protecting another survivor" or even "Getting in between the spicy romance of the pig's armblade and Dwight's back"
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Ryuhi said:
@Tsulan said:
Ryuhi said:I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.
Oh cool, a rank 20 killer who explains how easy it is to get BBQ stacks.
Not like survivors disconnect and there's no way in getting those stacks.Rank 4 actually, but I know that I've failed upwards into the red ranks and don't consider myself as good as people who put in the effort with the majority of the killers. Good try tho!
Its kinda sad when people excuse being modest or humble for being inexperienced.
I get 3 stacks as survivor if I unhook, get hit and downed next to that injured survivor.
Now, please show me a killer who can get 3 stacks in 30 seconds.0 -
@Tsulan said:
Then you would have seen people disconnect.I get 3 stacks as survivor if I unhook, get hit and downed next to that injured survivor.
Now, please show me a killer who can get 3 stacks in 30 seconds.
no, you don't. there is a cooldown on the hit protection event for it, so you would only get 2. The only way you would get 3 would be if you unhooked the survivor, got hit while the killer was bringing over someone else, then blinded him with a firecracker/flashlight (or somehow got a pallet stun) all while he's still carrying someone. Not only that, but if your teammates DC, that gives survivors less chances to get stacks too, and even less of a chance of getting a score worthy of even multiplying.
Lets share your optimism though. we'll say one DC, and give a score average based off of an expected range of outcomes.
8-15k - 4 stacks: 16k-30k BP.
You can get 8k by maxing a single category, so its a safe baseline for a minimum in a losing game for a survivor. With a DC the chances of winning are reduced drastically, so this is a pretty fair assumption. The 15k is an upper range: it could be anything from actually winning due to a bad killer, or losing but still playing very well.
meanwhile, for killer:
15k-28k - 3 stacks: 2625 - 4900 BP
With a 3 man game, a killer would be hard pressed not to get at least a decent score, even if he doesn't manage to get a 3k (or even a 2k) 15k is a pretty good baseline for a killer playing poorly, and 28k is used as a high range because there is still a bit of potential lost, even with the quitter bonus.
If you want to start to put the math into 2 people quitting, it actually becomes even more disparate, since the survivors are pretty much guaranteed to get near nothing, while the killer can essentially take their time and get as many points as they choose before ending the game.
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If you don't believe me about the hit protection thing, try it in KYF mode. or just get a swf together and chain heal in the exit gate while the killer throws hatchets or something at you. The game will detect when you're getting stacks for the same event "too fast" and not grant it until you change its parameters. I havent tested it completely, but I believe shielding different people can override that. The protection event is kinda buggy as it is though so its hard to narrow down.
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Adv4u said:I guess most agree, that "We are gonna live forever" (following WAGLF) is the survivors equivalent to the killers "BBQ & Chilli".
What bothers me is that as a killer you gain the blood point tokens while actually progressing. Beside Mori, you NEED to hook survivors for progress.
Survivors don't need to protect mates to win a game. So WAGLF needs a change.
Idea:
"Your few friends deserve the best support while they survive you in the same trial.Each time you repair a Gen at least 10% and this gen gets powered on, gain a one token up to a maximum of 4 tokens. For every token gained, get bonus Blood points up to 50/75/100 %.
The blood points will be added post trial."
This might encourage Gen rush, but if survivors really want 4 tokens (at 5 Gens) it would be rather smart to repair to a certain point and then head to the next Gen. The fact that you repaired at least 10% of it should NOT BE affected by the killer, when he kicks the Gen and it regresses.
Nope it's fine as it is thanks. I use it all the time.
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Catch 22: By making it so you need to repair a generator by 10% and then move to another, you are actually slowing down your progress, not gaining stacks just by progressing.
I'd be okay with some sort of rework though. Personally I'd rather have neither perk give extra BP and instead make the BP bonus baseline, giving people more freedom in their perk choices.2 -
@Peanits said:
I'd be okay with some sort of rework though. Personally I'd rather have neither perk give extra BP and instead make the BP bonus baseline, giving people more freedom in their perk choices.That'd be a dream, wouldn't it?
When it comes to WGLF, I'd not mind seeing you getting a token for fully healing a survivor up to accompany safe hook saves and taking hits.0 -
@Tsulan said:
Unhooking
Getting hit next to a injured survivor
Getting hit next to a downed survivor
Getting hit while the killer carries a survivor
Flashlight save
Pallet save a carried survivorMaybe I'm bad at math.
You are not bad at math, you are bad at logic.
Every single one of them depends on the killer and the survivor that is being chased. The killer might suck at the game and you might never get a single chance to receive a token.
It just doesn't end there though. Other people might save, somebody might go down at the other end of the map, killer might not be enough braindead one so he might actually face a wall to avoid flashlight saves etc.
Even if you are a godlike survivor, it is not in your hands to get tokens.
I don't play all the killers but I play the huntress and the clown, only time that I am not able to get my 4 tokens is when somebody DCs.
You don't necessarily have to suck as a survivor to not get tokens but at this state, you should be really bad at killers to not get your tokens.
Of course, just like any other thing, even in this problem it must be more difficult to do something as a killer than as a survivor. It is always 'easier' to do something as a survivor than as a killer and killers get pointy end of the stick 'all the time'
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Delfador said:
@Tsulan said:
Unhooking
Getting hit next to a injured survivor
Getting hit next to a downed survivor
Getting hit while the killer carries a survivor
Flashlight save
Pallet save a carried survivorMaybe I'm bad at math.
You are not bad at math, you are bad at logic.
Every single one of them depends on the killer and the survivor that is being chased. The killer might suck at the game and you might never get a single chance to receive a token.
It just doesn't end there though. Other people might save, somebody might go down at the other end of the map, killer might not be enough braindead one so he might actually face a wall to avoid flashlight saves etc.
Even if you are a godlike survivor, it is not in your hands to get tokens.
I don't play all the killers but I play the huntress and the clown, only time that I am not able to get my 4 tokens is when somebody DCs.
You don't necessarily have to suck as a survivor to not get tokens but at this state, you should be really bad at killers to not get your tokens.
Of course, just like any other thing, even in this problem it must be more difficult to do something as a killer than as a survivor. It is always 'easier' to do something as a survivor than as a killer and killers get pointy end of the stick 'all the time'
Overall I agree with you, getting WGLF tokens isn't depended on your skill, but more how bad the other 3 teammates are so you can get them in the first place0 -
Safe hooks
Healing a full stage of another player
Completing X% of a gen (Or equivelant of a full gen)
Destroy hex totem
Cleanse 2 dull grey totems
For every gen completed while hanging on a hook for more than 10 seconds.The perk should not just be for altruism, it should be across the board, like Chili is. Killers get rediculous amounts of bp compared to survivors. During prime hours, I wait maybe 5 minutes for a match. I cannot run 2 matches as a survivor in the time I can run one as a killer. Thus, the bp disparity is too much. WGLF should be something that offsets that.
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