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Are the new changes to boon totems enough?🤔

latinfla4
latinfla4 Member Posts: 2,119

Why or why not?

It is a step in the right direction but the infinite placement might still be yoo powerful.

Thoughts?

«1

Comments

  • ad19970
    ad19970 Member Posts: 6,464

    I think so, yes, but we'll have to see. I was hoping the blessing action would take longer in general, but the nerfs we got seem good. The radius nerf in particular I think is a good thing.

    Always keep the meta perks in mind that we already have. So if these perks become weaker then them, then survivors will just use the same meta perks they are already using, which are already very effective in matches.

  • latinfla4
    latinfla4 Member Posts: 2,119

    All I know is if I do decide to play killer I am using thrill of the hunt 🤣

  • latinfla4
    latinfla4 Member Posts: 2,119
  • latinfla4
    latinfla4 Member Posts: 2,119

    It is going to be entertaining either way🤣

    Maybe killers will finally get a BP multiplier for playing.

  • Jejune
    Jejune Member Posts: 795

    You can obviously nerf them further, if you want no one to use them that is.

  • MongolPSR
    MongolPSR Member Posts: 1,032

    they are in a better state for sure. only time will tell. some of the nerfs might have been a bit to aggressive. however I would like to wait and see how this effects the best killers in the game when they go up against top tier survivors.

  • SunderMun
    SunderMun Member Posts: 2,789

    They're enough as such that they haven't been decimated but some people will end up using them as a fun mechanic and it'll introduce a new mechanic that acts as an extra survivor timesync for those that choose to run it.

  • Aurelle
    Aurelle Member Posts: 3,611

    I think they're fine now. It's more of a risk to bless a Hex totem now and Boons don't stack anymore, so I think they're in a good place for now.

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 613

    Boon Totems should have never been a thing Killers dont need another objectiv and Survivor needs a nerf and not something that CAN make SwF much stronger

  • Zozzy
    Zozzy Member Posts: 4,759

    Nope. Give it time and it will become the new DS like complaint perk/s.

  • Bran
    Bran Member Posts: 2,096

    The change of 24 seconds for hexes have been good. Other than that, that's been the only change (I think?). The stacking was a bug in in itself.

    Now we just need them to not be able to be placed infinitely.

  • Bran
    Bran Member Posts: 2,096

    Until they cleanse thrill that is 😐 plus, it's a dead perk now

  • jesterkind
    jesterkind Member Posts: 7,970

    I think the nerfs are absolutely a step in the right direction, but I'd like to echo the idea that hexes like Plaything and NOED should snuff a boon to spawn if necessary, other than that they'll be in a pretty healthy spot. It might be nice to see more nuanced interaction with hexes, but that's more of a nice idea than a necessary balance component - Boons ought to be in a good spot when they hit the live servers.

    Never understood the complaints about them being infinite use. Changing that completely negates the entire point for both sides of the game, it's a non-starter of a suggestion on par with just saying "delete them".

  • Sabraiz
    Sabraiz Member Posts: 566

    I'll agree with the opinion that the changes are in the right direction, but I still think the radius is too large. With a radius of 24 meters the boon covers a bit more than 15% of the entire area of Mothers Dwelling, and about 21.4% of the map of Coal Tower. Even worse on most indoor maps and areas of maps with multiple floors.

    This is of course the worst case scenario if no part of the boon totems area of effect is outside the map.

    I am not looking forward to play, if they ever deal with the current surge of cheaters, against Boon perks on The Game or Midwich where a survivor can take a hit and use the speed boost to get away safely to heal themselves in 16 seconds, nullifying all pressure you can generate. Or even worse zero scratch marks on certain indoor maps where even one totem can cover the majority of it.

  • latinfla4
    latinfla4 Member Posts: 2,119
  • CLB198
    CLB198 Member Posts: 315

    I believe that hex perks the summon hexes like plaything should treat them like dull totems, the 24 seconds should be universal for blessing totems, survivors should not be able to bless hex totems, and that it should break when kicked. Then I wouldn't care even if they stacked and covered the entire map

  • latinfla4
    latinfla4 Member Posts: 2,119

    I worry about 8 second heals with medkits and healing circle.

  • Firellius
    Firellius Member Posts: 4,539

    IF any further nerfing is necessary (Which remains to be seen), I think the killer extinguishing a boon should put a cooldown on the boon's owner's perk, preventing them from replacing it for, say, 30 seconds.

    And no leeway for NOED. It does not deserve any. Plaything overriding a boon is fine, but NOED should not get that cop-out.

  • jesterkind
    jesterkind Member Posts: 7,970

    I like the cooldown idea- it shouldn't be too long since it shouldn't end up being the same as the perk being limited-use functionally, but it might be a bit healthier to give the Killer a few seconds to breathe when they snuff a totem. Probably not necessary, but definitely a good place to look first if Boons end up being oppressive still when they hit live servers.

    Very silly statements about NOED, though. It'd be a broad overall game mechanic, not some special privilege afforded to NOED that it "deserves".

  • latinfla4
    latinfla4 Member Posts: 2,119

    But noed is the uber perk...its what makes this game like a real horror movie 🤣

    I agree with the cooldown suggestion.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    No, because it doesn't address what's wrong with the concept at all. Survivors are given powerful hex perks that can't be removed, unlike the Killer.

  • jesterkind
    jesterkind Member Posts: 7,970

    Powerful perks that they have to not be doing the objective to maintain, though. And they can be removed- just not one-and-done, which is good, because that means it's an actual reason for survivors not to be on generators and not a temporary annoyance that doesn't affect anything in the long run.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Toning down the range and stacking yes

    But being able to replace them no

    And yea it does "change the meta" so to speck... but for SWF's and some Killers

  • Mistakesweremade
    Mistakesweremade Member Posts: 229

    The fact that they can rebless them infinitely is really annoying. It should either take longer to bless or be a one time thing only.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    The SWF meta is very strong. We shall see if this becomes meta. If it does without a nerf to the current SWF favourites, that means SWF has even more of an advantage.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Personally I’m fine with them the limited range means that if a totem is placed where there’s no gens killer doesn’t really need to care about them. Additionally Solo Q communication there’ll be no boons if a Tapp or Nancy are in a lobby. And honestly I’ll take a billion boons over facing Iron Will and Dead Hard

  • Labrac
    Labrac Applicant Posts: 1,285
    edited October 2021

    No. Infinite Lucky Break, Distortion and medkits for half of the map is not balanced in any way. Sure the killer can disable them, but if he has to drop a chase to snuff out a totem then the perk already did a great job.

    Either make consecutive blessings take longer (first is 14 seconds, then 24, then 34, and so on) or tone down the effects of both Circle of Healing and Shadow Step. And even then I will stand by my point they are unnecessary mechanics which add another form of pressure on a role that doesn't need it. They are very low risk-high reward perks.

    The worst about it all is that boons are the type of perk that I hate the most: the ones that are mediocre for solo queue at best, but making playing against SWF even harder.

    Edit: another way of making them more balanced is implement a change I always asked since I started playing the game: make totems never spawn in range of generators. Totems should be something the survivors have to actively look for, not something you can find while searching the objective.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    The time drain is not that large. Also, covering the map with 4 totem's AOE will present a problem, I assure you. If you think designated super-speed healing areas and aura-reading and scratchmarks deadzones are going to be effecting the match in the long run, I don't know what to tell you.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093

    I agree. I think that the other changes were unnecessary. If they implemented a way to break boon totem and make them useless, they would be absolutely fine.

  • Firellius
    Firellius Member Posts: 4,539

    Well, if such a rule were to be put in place, NOED should be the exception by merit of how terribly designed that perk is, is my point.

  • Nathan13
    Nathan13 Member Posts: 6,721
  • Jejune
    Jejune Member Posts: 795

    Make it limited to one use and then killer has to spend 10s destroying it. Sounds fair to me since its supposed to be high risk high reward.

    Currently with adjusted numbers if one person runs it, people have multiple ways of healing and gets snuffed multiple times its waaaaaaaaaaaaay worse than self care. If everybody runs it you have to get certain amount of heals per amount of setting up the boons in order for it to be better than any other healing method.

  • jesterkind
    jesterkind Member Posts: 7,970

    Even if that were true (which is an assertion I think is very very silly) the response would be to redesign NOED, not exclude it from game mechanics out of misguided spite.

  • Decarcassor
    Decarcassor Member Posts: 651

    A cooldown on the perk could work too. The reason I'm leaning toward blocking the snuffed totem instead is just to prevent another survivor from blessing the totem again as soon as the killer turn his back on it.

    Hex NOED and Plaything share the same mechanic of being activated after the trial start. If one can override totems, the other should too. And you would immediatly know if the killer is running NOED, because one survivor would see his Boon disappear and know exactly where the totem is.

  • Nathan13
    Nathan13 Member Posts: 6,721

    quick question. If my hex perk got blessed and I kicked it would I get my hex perk back?

  • Decarcassor
    Decarcassor Member Posts: 651
    edited October 2021
    Post edited by Decarcassor on
  • LiunUK
    LiunUK Member Posts: 945

    maybe bring the range down a little more because 24 meters in a radius is a 48 meter diameter from one side to the other that still a pretty huge area especially for shadow step.

    other than that I think there fine.

  • Zozzy
    Zozzy Member Posts: 4,759

    You don't break the old meta by bringing in equally or more busted perks. You gut the strong ones so people begin to use something else.

    They have zero issues doing this for killer perks, but cower in a corner when survivor perks are mentioned and it is sad.

  • Firellius
    Firellius Member Posts: 4,539

    The issue is that the majority of the meta perks (DS, BT, UB) aren't strong, they just counter the killer meta.

    You can nerf them down, but that'll just make killers camp, slug and tunnel more. I think the only way these perks will be dropped without the game becoming unplayable at the killer's whim is if they were integrated in the baseline somehow.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    to be fair they have nerfed DS repeatedly and BT was recently changed to be fairer overall so you cant say they ignore survivor perks.

    Also, even though undying was recently nerfed its still meta...

  • Zozzy
    Zozzy Member Posts: 4,759

    They side grade survivor perks, making sure they still do the same thing but slightly less tedious to the killer, but still just as game changing and strong. The only killer like nerf they ever got was mettle of man.

    Killer perks/killers get shut down completely and often drop from use entirely. Undying is still meta out of desperation since killers don't have much else. It will slowly die out as killers drop hex totems for the corrupt - Deadlock combo, since hexes only last 1 minute max and the new boon perk will make that worse.

    I don't bother with ruin any more.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    No. Infinite number of buffed totems is just broken.

    The only way I could see it more fair is that when Killer disable that totem buff, there should be a LONG cooldown before you could use it again. For example at least 120 seconds. I think 180 would be more reasonable.

  • Firellius
    Firellius Member Posts: 4,539

    DS didn't get a side-grade, it got straight up nerfed. Quite harshly, too, though it absolutely deserved it.

    And you may not bother with Ruin, but most killers still do. It's still a meta perk, so it didn't get 'shut down completely'. You can point to Deadlock supplanting it as a meta perk, but that's just a meta shift since Ruin didn't get nerfed.

    That would make the perk completely useless. That kind of downtime would require the perks' effect to be buffed to where the survivor goes straight up invisible under Shadow Step, or gets their heal time reduced to 2 seconds under Circle of Healing.

  • Zozzy
    Zozzy Member Posts: 4,759

    Camping and tunnelling is also a product of game balance. If you don't feel you can catch survivors then you are more likely to use them as bait and draw survivors to you.

    Watch any killer streamer, even the ones that play both sides. you will see them turn to camping multiple times in a stream session. They may not snug up next to the survivor, but whey will hang close to the hook.

    The map layout and loop safety needs changing.