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Why nerf Hex: Thrill of the Hunt?
The new Thrill of the Hunt is trash (the upcoming update) compared to the way it is now. I dont understand why the descision was made to nerf it, Thrill of The Hunt wasnt even used taht much at all. Smh help
Comments
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I only used it for the extra BP but with the noise removed there's no point to run it over barbecue and chili
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Since when was adding a functionality to the perk a nerf? Unless something else was announced that I missed?
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oh wow, I didn't even realize they slipped in the "no more notifications" part, that's really lame
the perk was already not very good, idk why they'd remove that
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I mean, it does add like four seconds with each token or whatever it was, that does make doing totems a chore imo. I would have felt more secure with a second or two on top of that tbh, but y'know.
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Thrill of the hunt causes an explosion when survivors start cleansing any hex totem and slow the cleanse process at the same time making it a hex defense perk.
New Thrill of the hunt no longer provides said explosion but instead has the cleansing take a few seconds longer than now making it useless for its original purpose (actively defending hexes when they start cleansing).
With no noise notification there's no way to defend the hex so new Thrill is useless.
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Simple fix to make it on par with Undying
Undying:
- Info: show aura on Dulls.
- Purpose: take its place for one destroyed Hex.
Thrill of the Hunt:
- Info: give noti noise on Hex.
- Purpose: slow down cleansing Dulls to 21sec when this Hex still stand.
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If someone is running Thrill of The Hunt they are most likely running all totem perks so BBQ is not even in the equation.
Yeah i dont know..Thats actually crazy to me! Now its just another Thanatophobia with no notification.
That extra time doesnt compensate for the non notification its getting at all. If someone is touching my totem i deserve to know. Undying gives you a aura for a few seconds but that notification is a deal breaker and can determine the outcome of games. Hex Thrill of the Hunt will be another unusable perk unless they change it back.
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oh wow
lmao
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I mean, I didn't use it for totem defense in the first place, I just patrolled the area with my Hex like a madman, haha...
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Yep...a trash perk made even more trash.
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I wouldn't necessarily call it thrash
The loud notification loss is a huge nerf but 28 seconds for the first totem is a hell of a long time compared to the 20 seconds it's now.
28 seconds uninterrupted might i add. Got shocked by Doctor's 60 second cooldown static blast? you just wasted your time and doctor knows where you are. If somebody doesn't cleanse the totem in roughly 35 seconds it can happen again.
Not great by any means. But killers who can interupt or find survivors easilly It won't be bad.
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Devs probably are concern that killers would troll survivors by continuing snuffing out boon totems.
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what's really BS is they use un-nerfed thrill to justify nerfing undying.
something along the lines of "we want to keep the job of protecting totems to thrill of the hunt, undying's purpose is just to replace a totem." Which I totally agree with, but then they sneak in a little nerf because anything for the survivors who buy skins I suppose.
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I can agree with you here. Right Thrill of the Hunt is not trash its just not that good but good enough to give you value/time and win a match. I put Thrill of the Hunt as a B+ or A perk when paired with Ruin and or other Hex Perks. Were gonna find out soon if the nerfed Thrill is worth using or how much. Doctor would indeed benefit the most from the new Thrill or Demo, Trapper or Hag but we'll see.
Right. The game is survivor sided and highly unbalanced i know. You know its getting bad when they're nerfing a perk like Thrill of the Hunt in the name of "balance" lol
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I think you already know the reason.
It counters Boon totems. Can't make things fair for Killer, and can't ruin the Survivors fun.
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To allow the boon meta to bloom. Its very obviously no coincidence that this nerf shipped with the launch of boon totems.
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I really don't see what's the point of nerfing something that can counter a new mechanic. New mechanics are healthier for the game if they have counters.
Specially when the perk that could be used for it is one of the most underused hex perks.
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If they're going to do that, they could at least return the Hex Totem aura reading to Undying. The whole reason Undying's aura reading was nerfed was because of the notification provided by Thrill of the Hunt.
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They want Mikaela to sell well, I suppose. Or her cosmetics. Whatever.
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Agree, they should revert the undying aura nerf.
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They don't want boon totems to have any risk involved. Risk and lose lose situations are for killers only and they can shut up and deal with it apparently.
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Why nerf Hex: Thrill of the Hunt?
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I didn't even think that when blessing a boon totem, that thrill would work with the notification. I assumed it would only ok increase the blessing time. Right now I'm like "it could only worked when blessing hex or cleansing a hex",.
The killing of thrill proves the point that the devs will nerf killers at every turn 😞. But we already knew that didn't we
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Here we see again how broken Boon Totems will be broken and how the Devs don't care about Hexs...soon NoED will say killers will only be able to expose the survivors once in a blue moon after pugs fly through the air and if there is a Dwight doing the Charleston with the Nurse.......
Before anyone chimes in saying "Boons are not as powerful as Hex....blah blah....." Let's look at the facts....
1. Boons can be relit for infinity as long as there is a Dull Totem.
2. Boons can overpower the oh so powerful Hex Totems essentially destroying them.
3. There can be a total of 4 active at once making large areas of effect.
4. The large areas made hide scratch marks and make healing survivors faster than a speeding bullet.
There is no risk for survivors losing a Boon because Killers cant destroy totems just make them dull again.
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Because it would interfere with their new boon totem gimmick, and we can't have that
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Being fair, thrill didn't have to activate a notification as survivors bless a totem. It could have remained the same.
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Certainly. But you know as well as I do that they simply coded Thrill to work on a totem end of story. They don't know how to switch to not work on Boons. Same reason they had to change franklins demise is because of Nemesis vaccines.
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I suppose that would make sense 😞
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My guess is that they had trouble getting the noise notification to work right in regards to “cleansing” a hex vs “blessing” a hex.
Easy fix: remove the noise.
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With the nerf to boons coming thrill is still going to be a hard counter.
24 seconds by base to bless a hex meaning it will be a whopping 48 seconds to bless a hex if thrill is fully active.
Uninterrupt.
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I didn't like how it worked before either. The noise notification of them touching a totem sounds exactly the same as any other noise notification, so unless you're looking straight at it when it goes off, and aren't in chase or something, you wouldn't even be able to tell it was being cleansed. It needed major buffs really.
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wait. I almost missed that nerf. Just another stupid thing to nerf for no reason at all.
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When you waiting for a mediocre perk to get a buff but they nerf it instead.
gg ez
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Nerf Unrelenting next please.
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You're getting the values wrong here. Cleansing a totem takes 14 seconds and the new Thrill adds 50% to that. So 21 seconds, not 28. Not even mentioning it gets shorter for every dull they cleanse.
The only reason to run Thrill is the notification part, the cleansing speed was never meaningful. If you want to slowdown cleansing you can just run Thanatophobia because it at least has another functionality.
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It's a weak perk already, I don't see hardly anyone running it anymore.
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It makes no sense why they would remove the notification. But on the other hand, they buffed the % cleansing/blessing penalty BIG time. It could still be an effective perk against Boon users.
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I really don’t understand how you don’t know the answer to your question, man.
It’s fairly obvious that BHVR caters to the survivors. Anyone that says otherwise is in denial because they need to defend their ego - they can’t fathom the idea that they’re not actually gods at the game, but rather that they start with the upper hand.
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Sorry but that's not how it works
Thrill reduces the action progress of survivors
Normally survivors do 1 charge per second, it takes 14 charges to complete the cleanse totem action
If you reduce the action speed of survivors by 50% they do actions at 0.5 charges per second. So 14/0.5 = 28 seconds total to do a totem
And if they spend 28 seconds to do a dull totem to reduce that time to (14/0.6= ) 23.33 then that's even more time they are just giving me.
The cleansing speed increase is really not small. People are really underestimating it a bit i feel.
It won't be anywhere near meta. But i really wouldn't be so hasty to call it thrash
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Actually i dont but now i do, doesnt mean i still agree with it. I avoid ALL content regarding upand coming chapters so no looking at Streams around this time and avoiding all YT content. I like to be surprised so its super fresh for me when the content drops.
Good point!
Oh i ALWAYS pay attention to that sound notification regardless if im in chase or not. It could be someone messing up a skill check or Thrill of The Hunt. If its a failed skill check i wont bother depending on the situation of the trial but if its that totem sometimes i'll drop chase because its not worth having my totem destroyed at THAT particular moment.
The cleansing speed definetly makes a difference although not all the time. If i want Ruin to stay up the most of the game i will run the Ruin build which is. Undying/Ruin/Thrill of The Hunt/Thanatophobia or Ruin/Haunted Grounds/Retribution/Thrill of The Hunt. Its quite good if your good at pressuring.
We're gonna see! ) When does the mid chapter patch come out?
Agreed, i dont think Thrill of The Hunt will be trash despite what i said earlier but it will certainly be weaker.
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Here is the issue most people are having with the Nerf of Thrill. Thrill was one of the only Hex Defense perks killers have. The Cleanse time is a moot point when you don't know someone is near the Hex in the first place. The notification gave killers knowledge when someone is doing a Hex, the only reason this would be ok is if they were secretly working on better totem placement and making them harder to find.
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Except that blessing the new thrill will be equal to doing half a gen which can be interpreted and wipe all progress.
It's going to amazing on pine head against any blessings squads
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but you dont know where and when they are touching a bone so how you gonna stop them
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With chain hunt it'll find them me and interupt them them passively with ruin undying and haunted I think it will be really good. Demo to cuz of his killer instinct
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Or undying for that matter. It was already a worse undying that's been my complaint about it. I think Undying should've got something else and Thrill should've got the auras. That would've made sense and turn it into a more reliable perk. If straight aura reading was too unbalanced an idea I've had is that auras could increase intensity the more the survivor lingers instead.
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Thrill did not deserve this.
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I didn't ever run it but honestly I respected the killer players that ran it because of its purpose. Removing the notification is bogus. Now you can sneakily take longer to cleanse it jeez. At least when I was cleansing it there was a rush if the killer was going to come after me for getting the totem. But nope just going to sit on a totem for longer.
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And allow M1 killers to be able to traverse the whole map in order to protect their hex totem? Not on your life sir.
No but seriously, I think they are paranoid that if they allowed that to happen then high mobility killers will suddenly shift their meta to protecting hexes instead of gens with ruin/undying(pop)/tinkerer.
And boy if you think nurse with ruin/undying/tinkerer is annoying, just wait until you see Devour Hope/TotH/Ruin/Undying (Edit where appropriate for playstyle.)
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Because killers were already saying that they were going to run it when Boons come out since it'll be insane slowdown and you can interrupt blessings. Since survivors wouldn't like it, Devs nerfed it immediately.
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yeah honestly this community tends to be a little extreme with their views getting really mad when the devs nerf something, but honestly this one is just sad, the perk wasn't really even that good to begin with but apparently it has to see no play at all or else it's too good
it's like nerfing babysitter or cruel limits, like bro these are perks you should be BUFFING because nobody runs them
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