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Nemesis is overall very well designed believe it or not, but 1 thing doesnt make sense...

BenZ0
BenZ0 Member Posts: 4,125
edited October 2021 in General Discussions

There was a debate that Nemesis shouldnt give the survivors a Sprint burst for the infection which I disagree with, but the topic I wanna talk about is:

Since the infection is considered by BHVR a "hit" cuz you get the sprint burst after it, why the hell does the Tentacle infection hit doesnt interrupt actions such as Cleansing, Unhooking or Repearing?

Since it gives the survivors the hit burst it should also interrupt these actions but no for some reason it has a second negative effect which is sometimes really sad and frustrating. Ofc if you know that then you will never try to hit a survivor like that but I think this is really unnecessary.

Comments

  • Would there really be any point of the speed boost if nemesis could catch up to them just as fast? 😅

  • Anara
    Anara Member Posts: 1,297
    edited October 2021

    Agree with you, the speed boost is not a problem, but the inexistant interruption is.

    I played a lot of Nemesis recently, I had a lot of fun, I want to make him my new main killer. But Ive seen too many times survivors finish a generator or unhook infront of me because first tentacul hit do not interrupt them.

    However at the beginning everybody said Nemesis was a weaker Pyramid Head, after playing both a lot I think Nemesis is better.

  • Crowman
    Crowman Member Posts: 9,518

    Don't forget that Pyramid Head has been bugged recently.

    But the main difference between them is Nemesis has a better 1v4 as his zombies help annoying and pressure the other survivors that aren't being chased.

    Whereas Pyramid Head can just quickly remove a survivor from the game with his cages since they do ignore perks like BT and DS that other killers would otherwise have to play around.

  • Anara
    Anara Member Posts: 1,297

    Yes both can be good at their own things, but Pyramid is just too slow for me. I think Pyramid is more predictable than Nemesis.

  • Massquwatt
    Massquwatt Member Posts: 440

    That's a fair point to bring up, making the initial infection itself be able to interrupt would be nice, although I do kinda wish the infection itself would do something other than just being the prerequisite to getting hit again. Like zombies will shamble faster towards infection survivors or target them.

  • Trwth
    Trwth Member Posts: 921

    The same reason Trickster's knives don't interrupt actions. It's just another one of the many impossible things Survivors can do.

  • Falkner09
    Falkner09 Member Posts: 375

    The tentacle really should just injure outright. All other ranged attacks do, and they're mostly easier to hit with. Hell, the tentacle's range and hitbox are so bad, that's its barely even ranged to begin with. After that, just make the virus do something else, like zombies notice you more easily or have assorted debuffs through add ons.

  • Altarf
    Altarf Member Posts: 1,046

    A good Pyramid Head has the potential to hit you at any time at any tile with a well-aimed and timed Punishment of the Damned. Nowhere is safe against a good Pyramid Head, and not only that but he also has fantastic zoning, giving him one of the best chase powers in the game if mastered. Plus, he has his Cages for efficient chewing through health states and map pressure, although they're not a particularly big deal.

    Nemesis on the other hand has a very limited-range whip that needs 3 hits to down, requires buildup to get to a strong level, and can be dodged by crouching behind even a tiny bit of cover for a second when the attack starts. At higher tiers the tentacle can become a real threat, mainly due to how it effectively nullifies pallets, but it's nowhere near as strong as Punishment of the Damned even at tier 3. He also has zombies, which mainly just give Nemesis information at random times and get stuck on walls. Rarely do they actually even come close to hitting survivors with brains.

    Neither are bad killers - in fact, I'd argue Pyramid Head is the 5th best killer in the game, tied with Oni. But the sheer difference in potential strength when mastered between them is staggering. Nemesis is a lot easier to play but is nowhere near as strong. The three hits to down thing really hurts him at higher levels of play, because good survivors will make you work for successful tentacle hits and will hold W after being contaminated, leaving you with no pressure.

  • Anara
    Anara Member Posts: 1,297
    edited October 2021

    I do understand what you mean, and I was thinking the same.

    Then I played Nemesis and I understood his real potential.

    Compare to Pyramid Head he is faster and unpredictable.

    The ability to break pallet with his power is very helpful and if you miss a hit, you break the pallet. With Pyramid if you miss the hit, you have to break the pallet and you lose distance on survivor. I like the ability of Nemesis to never lose distance with survivor if you miss.

    Cages of Pyramid are nice to counter meta survivors perks, but slugging do the job for DS, going for the unhooker do the job for BT. I prefer the zombies that do a looooot of gen pressure with Discordance, they are attracted to it !

    For a perfect player who do not miss hits, yes maybe Pyramid is better. But nobody is perfect and against good survivors you will miss some hits. And you are less punish for missing hits with Nemesis.

  • RenRen
    RenRen Member Posts: 1,443

    I don't agree with him being very well designed but I do agree that the infection hit doesn't interrupt. It might be similar to plague's infection.

  • StarLost
    StarLost Member Posts: 8,077

    Frankly, Nemesis needs one of three things.

    • A third zombie.
    • Zombies to automatically respawn if they get stuck for 15 seconds.
    • Tentacle to injure on first hit as well as applying infection.

    He relies on his zombies immensely in order to not just be a worse Pyramid Head, and zombies are janky, RNG nuisances.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    The wittle tentacle is far superior to the punishment of the damned. It doesn't just disappear, it is not as telegraphed, you can land it outside of animation locks on survivors that aren't Helen Keller. And it actually breaks pallets (and walls).


    He would still be a better Pyramid Head without zombies. Pyramid Head is just good to counter DS, and half the people who think he is better than Nemesis pretend DS isn't broken. So, like, I ain't even know what that is about. Never will.

  • Canas
    Canas Member Posts: 1,021

    Nemesis is just a shell of his former self in DbD, not only did they shrink him down (he used to be 3 meters tall in RE3 remake) he also was nerfed into the ground in terms of abilities. For instance, how the hell are survivors even able to wiggle free when he carries them? This is the same guy who could easily crush your skull in his palm. He's also WAY too slow, the Nemesis in the remake literally can cut off your escape attempt by either jumping in front of you or by sprinting at an ungodly speed. It's also beyond me how he can even be stunned by trivial nonsense like wooden pallets while breaking through bricked walls in his game.

  • musstang62
    musstang62 Member Posts: 517

    1,000% agree. I really wanted to give Nemmy a fair shake but it is just a night and day difference whenever I play a Nemmy game and play a PH game afterwards. I'm an RE fan but as soon as I use up all the anniversary cakes on Nemmy, that'll be the last time I ever play him.

    Punishment of the damned has a longer windup, but is much easier to land a hit imo. I can't count how many times a survivor is vaulting a window and I go for a tentacle hit with Nemmy, only to have it hit an invisible pixel on the edge and end up with nothing. With Nemmy, you need to have a really good angle on a vault, whereas with PH, as long as you have a good idea of where a survivor is positioned in that half second after a vault, you can land a hit from any angle every single time. Animation lock hits are the bread and butter of a good PH player, but "quick turn" shots around a loop are also very high percentage when you get the hang of them. The majority of the time, Nemmy can't do the same due to the hitboxes of the loop. You can land a perfect shot on a survivor and it just doesn't connect because of invisible hitboxes

    In early game, PH is going to secure downs so much faster than Nemmy that it's not even funny. You could make the argument that Nemmy is stronger late game (I'd still disagree with that - faster windup doesn't compensate for a much smaller hitbox and smaller range) but his early game is undeniably horrible. I still cannot get over the fact that plague can essentially get a free health state from half a second of puke, but Nemmy needs an entire extra hit to get survivors infected. And on top of that, plague at least gets rewarded when survivors cleanse - Nemmy just gets killer instinct for a few seconds. The limited # of cleanses doesn't really make that feel much better

    I really wish the zombies would be removed so that they could just buff Nemmy's chase, but it seems like that ship has sailed. He's not a bad killer, but I would agree that at higher level play, a good Nemmy can't hold a candle to a good PH. It is not even close

  • BenZ0
    BenZ0 Member Posts: 4,125

    I play also alot of Nemesis, I do also believe he is way better then ppl think he is but I would say he is better than Pyramid, our metal head boy has some better advantages than Nemi-chan, especially the ability to straight up ignore DS is really strong which makes this alone better then Nemi but also the ability to attack upsairs which Nemi cant is also a huge advantage.

  • BenZ0
    BenZ0 Member Posts: 4,125

    tbf you cought up as survivor which can reveal your position, I found like that alot of survivors.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Tbh a knive hit from Trickster is not an actual hit, if you injure the survivor with your 6th knive then you will interrupt the survivor which is fair in my opinion.

  • BenZ0
    BenZ0 Member Posts: 4,125

    I have been playing Nemesis chan for over 2 weeks only and I do understand that having a 3th health state like that is reasonable to him. If you are good with the tentacle survivors can barely do anything against you in loops. Its almost like a trickster on open loops, you will get hit every moment.

  • BenZ0
    BenZ0 Member Posts: 4,125

    I dont want to be rude but this makes it obvious that you didnt play alot of Nemesis. The 3th health state is important, Nemesis would be leggit way too strong if he would need just 2 hits to down you with the tentacle. Also 2 zombies are actually enough, I already get atleast every second game 1-2 free hits/down from zombies which is quite huge.

    However the unstuck thing would be kinda cool.

  • Trwth
    Trwth Member Posts: 921

    I disagree that it should work that way, but since that's the game's logic, I can't really complain.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Well it would be really unfair if every hit interrupts a action, it would be literally impossible to unhook someone when the killer is close which would be a guaratued kill everytime.

  • Trwth
    Trwth Member Posts: 921
    edited October 2021

    Oh, of course, I can’t disagree there. I just hate that that one situation is what allowed numerous Survivors to open gates uninterrupted despite being pelted with knives the whole way through. I digress though.

  • BenZ0
    BenZ0 Member Posts: 4,125

    ye true dat, but see it that way, every other killer suffers from that too, if you see from the afar opening the game, there is nothing you can do to stop him, I know that feeling xD

  • SinisterDog
    SinisterDog Member Posts: 48

    the real answer is the dev's want to slight killer at any possible convenience.