I know head on is one of the weaker exhaustion perks, but I gotta vent about this
How the f do I counter somebody who uses head on nearly all the chases? They pallet stun me? Locker. I break a pallet? Locker. And they won't fall for fakes, and when I do open the locker before they head on, they still head on me midway through the animation. And the absolute dumb range combined with lag can hit me almost anywhere. I was in shack, trying to carry a survivor through the door far from the window, so I avoided the locker as much as I could, but when I went through the door they somehow hit me? And the last 2 gens popped at the same time.
Head on should not get a nerf, but they should definitely make it so that they can't head on you mid opening the locker.
Comments
-
Honestly only about 10% of players using head on won't fall for fakes most of the time you can just trick them to waste it early for a free hit
few important notes
The stun has a hitbox for the whole animation not just at the start if you swing into a survivor who is in the middle of the animation you are most likely going to be stunned without a hit
Latency for pulling a survivor out of the locker with head on prioritizes connection meaning if you got hit right as you started the search the locker it means the survivor pressed the button first or had a better connection to the server if pressed at the same time
Head on like a lot of things in this game become a lot less powerful the more mindful you are about them so pay attention when you see survivors using it to note they have it for future reference
The best maneuvers for getting a survivor to waste head on is faking going into the range, going into the range very slightly then leaving it, or the double fake where you fake entering and leaving the range to go for the locker search
Its a 50/50 where the stronger player with the better timings and strategies wins, the better you get the more these situations will become in your favor
Personally I think out of all the times ive seen survivors using head on I almost never get hit with it unless they do a coordinated stun I wasn't expecting
3 -
Basically what the guy above me said. When carrying a survivor, just avoid them like pallets if you run into that problem, but it seems like you're just asking about the stun. When you're lagging constantly everything is a bit harder, but a fake (whether to bait the head-on or fake a fake to then grab into the locker) is the easiest way to bait a free hit or grab, yes. Some are good enough with it, and if you can't fake them out, just take it.
0 -
If you cant reliably get them out of the locker, for any reason, you could always leave the area. Then you have the choice of looking for another survivor or coming back if they are injured just in case they left the locker.
It's also not a bad thing to get hit by it. Yes it gives them some time to run away but you'll usually cover the distance in no time.
0 -
keep in mind they have to sit in the locker for 3 seconds before it can stun you, so if you watch them go into the locker you can snatch them out real quick
0 -
Iron maiden and patience 😏
Other wise try and get to the locker asap, ignoring the pallet if you can
0 -
I hate the priority it gives the survivor. It's nuts.
0 -
the good old retroactively bring a perk idea
0 -
Ole reliable
0 -
Unfortunately, I don't think they'll use your suggestion because the perk seems to exist solely to help you bully the Killer. There's no other reason for the perk to exist. Yeah, you can use it for locker saves, but those require coordination and luck. If they completely reworked or removed the perk, I would probably throw a party.
0