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Hatch and keys are being nerfed. Now nerf Franklin's Demise.

R1ch4rd_N1x0n
R1ch4rd_N1x0n Member Posts: 1,731
edited October 2021 in Feedback and Suggestions

I didn't mind the existence of this perk as much before, since it was the only, somewhat effective counter to keys, which otherwise had no counter. Now keys and the hatch are finally being nerfed, so now I think it's time to nerf Franklin's Demise. Let me explain why, and some ways it could be changed.

Franklin's Demise is just a stupid idea of a perk. The game expects you to not get hit to keep your item? Uh no, you're gonna get hit one way or another. Unless you somehow lose the Killer extremely quickly, which isn't gonna happen, you're never gonna get back to the item before it loses it's charges. Yeah, you can drop your item before you get chased, but it's not fun having to constantly go back and pick it up, this wastes a lot of time. You're honestly just better off saying goodbye to your precious item and toughing through not having it, and perhaps picking it up near the end to escape with it and keep it. I don't see how this is fair, to be honest. The original iteration of the perk was more fair if you ask me, the one that damaged your item with each hit. Here are 3 different ideas to change it:

IDEA 1: my personal favorite, make the perk a Hex perk, but also give it the additional effect of draining the durability of any item that gets dropped instead of only ones hit by Franklin's. This would allow it to be counterable by cleansing it, and ONLY cleansing it, as dropping the item normally would do the same as if you were hit by the perk.

IDEA 2: revert the perk to it's original iteration that I mentioned above.

IDEA 3: extend the time it takes for your item to lose it's charges.

IDEA 4: change it to not make you drop your item if it has no charges.

Some of you might say, that this perk is the only effective counter to items. While that is true, I don't think a perk like this is actually the right way to go for a perk that counters items. Overwhelming Presence also counters items to a degree, but does a bad job at it compared to Franklin's Demise. Overwhelming Presence could be buffed to make items drain even faster, and make the effect persist after leaving the terror radius. If you ask me, this perk is much more problematic than NOED. At least NOED is preventable.

How do you feel about this perk? If you disagree, please do not be rude about it.

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