What perks do need a rework
Now I don't mean bringing them back to the old version just reworking them to make them more useful.
Comments
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Sole Survivor
Cruel Limits
Buckle Up
Monstrous Shrine
Boil Over
many others
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iron will. it should have an activation requirement
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Could you explain how they should change
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perk idea:
Hex: Win
- You win
- "Dang, he won"
Boon: Win
- You win
- "Dang, he won"
But what needs a rework?
Sole Survivor
Cruel Limits
Buckle Up
Monstrous Shrine
Boil Over
Wake Up
Fire Up
Slippery Meat
Mettle of Man
Hex: Thrill of the Hunt
Object of Obsession
Counterforce
This is not Happening
Hex: Huntress Lullaby
Poised
Hex: Devour Hope
Fixated
Dying Light
Babysitter
Red Herring
We're gonna live forever
Mad Grit
Iron Grasp
Sloppy Butcher
Hex: No one Escapes Death
Hex: Crowd Control
And, to quote TheGannMann, Many others
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Cruel Limits should block all windows and pallets in a 24-meter range of yourself (rather than where the completed gen is at) when a gen is done.
I’ll completely rework Monstrous Shrine: it should be changed into a scourge hook and it should make it so that the survivor suffers from the broken status effect for a set duration after they get unhooked from the scourge hook.
Buckle Up should make it where you recover from all status effects after being picked up from the ground and it should keep the old effect.
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Explain why
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Sole survivor especially. Completely oversight of the devs to rework Object and Decisive then leave sole in the dust as not just a useless perk, but a perk that actively hurts you when used in combination of the perk it was created for (Object).
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I mean since ruin doesn't have activation requirement how about we give it one?
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Ruin is a hex, Iron Will just makes you have no sounds while injured permanently, that's a big difference, it also makes perks like 'Off the Record' & 'Self Preservation' nearly pointless with its current existence as a absolute perk, the only one that competes is Bite the Bullet
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Yes, but it doesnt have a requirement and i cant use iron will while healthy so...
Give corrupt intervention a requirement where the the gens block after you do x and timer is ticking regardless of whether you do the requirement or not.
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- Boil Over
- Buckle Up
- No One Left Behind
- Sole Survivor
- Beast of Prey
- Cruel Limits/Claustrophobia
- Furtive Chase
- Gearhead
- Hangman's Trick
- Noed
- Trail of Torment
- Monstrous Shrine
There are more perks that I think needs some sort of buff, and not a complete rework.
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Monstrous Shrine definitely needs a full rework, it's completely useless.
My one idea, that I admittedly haven't thought about in much depth, is to make it the Scourge Hook equivalent of Thrill of the Hunt, maybe making basement hooks count as Scourge hooks as well as having a smaller specific effect so it has some use without running other Scourge Hook perks with it.
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All of the listed perks are underwhelming, or have neigh impossible prerequstets, Boon, and Hex: Win really shake up the meta, don't you agreer?
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I made post about killer perk changes, so just here you go:
I am too lazy to work on survivor perks for now, so maybe later.
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So your saying iron will is fine because ruin doesn't have a requirement. Even though it's a hex. So your saying if iron will was tied to something on the map and the killer can permanently destroy it your ok with it?
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Most of them, really. 90% of them are never used...
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Boil Over: Killer moves slower while carrying you. 10% maybe. I don't know this needs testing.
Monstrous Shrine: Make it so all hooks get 10% faster entity progress, 15% difficulty on escape attempts, and 10% increased penalty on escape fails. Before anyone says that's op! It's literally monstrous shrine with 1% difference on all hooks. I'm curious as too how much of a difference this would make.
Cruel Limits: Make it include pallets as well, Survivors can see which pallets and windows are blocked by aura (This idea can be removed or changed), and Increase how long it blocks too maybe 50 sec?
Furtive Chase: Remove the token system make it so the obsession is oblivious.
Hangman's Trick: Hooks can't be sabo'd, hooks don't get destroyed upon sacrifice. Spawn more hooks. Maybe like 2 or 3 more.
Buckle Up: You can see the aura intensity no matter the distance, don't even know why this exists. Upon healing a dying survivor that survivor gets a speed boost for a few seconds. Maybe 3 seconds and 7% speed?
Sole Survivor: Once a survivor is dead, The killer can no longer see your aura. I don't know this perk is hard to rework.
I have a lot more ideas but most are just buffs and nerfs and not reworks.
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There's a lot here that I agree with, but why Devour Hope and Fixated?
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It's a hex perk... you can deactivate it. Maybe iron will should be a boon.
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How about only being able to use it if you're one hit away from being downed?
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Yes as long as they have to do it for 12s uninterupted.
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y'all really defending iron will huh.
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It could be a boon if it was mapwide otherwise you would have to add alot more to it to make it worth running.
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Monstrous Shrine should be an S-tier perk. Having a perk that makes us survivors scared of the basement would be so fun. Rework it perhaps killing hooked survivors even faster, and making survivors going down there running slower perhaps. And making flashlight batteries drain faster etc. Survivors should be crippled in the basement.
All garbage perks could be reworked and there are a lot of them.
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Huntress Lullaby: 3 stacks instead of 5 stacks so it would be easier to gain value. The 6 % regression penalty should stay even if the survivors cleaned the totem.
Surge: i would either increase the radius or decrease the radius.
Penance: it would give broken and exhausted and mangled status effect
Unnerving presence: it would also give reverse skill check
Dark devotion: i would remove the obsession requirement, i would add 90 sec cool down.
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Dead Hard, Iron Will, NOED, Monstrous Shrine, Overcharge, Coulrophobia, Unnerving Presence, Territorial Imperative
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Full rework for Coulrophobia? I think that just needs a small buff, give it a lingering effect for a short duration and it'd be fine imo
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sole survivor needs a rework bad. I feel like I've never seen anyone use it, I did and took it off permanently it's a waste.
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It'd still be way too niche, you could make the perk map wide and even then it'd still be kinda mid
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True, but I think it's okay to have perks that aren't super strong as long as they do their job okay/fit into a build of some kind even if it's a gimmick build, and I think pairing Coulrophobia with the Mangled status effect would fit that criteria.
Regarding Unnerving Presence, I had an idea for that. Instead of shrinking the success zones, I think it should make any skill check old Ruin skill checks while the survivor is in the terror radius. Not that useful, but immediately much better than the hot garbage it is right now.
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First thing comes to me is nerf 'Iron WIll' (grunts of pain only disappears while you're in chase) and give 'Off The Record' buff (grunts of pain disappears while you're not in chase), revert 'Stridor' and remove 'Dead Hard's I-frame.
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Y'all really making a stink over Iron Will, huh?
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All the meta perks. DS, DH, PGTW, Ruin, Corrupt etc
Then game play should be balanced around having no perks both sides.
Then said perks should be made fun(like pebble)/interesting builds(sabo squad, end game killer, basement build), or offering none game breaking advantages (windows).
The fact that some perks give such a huge advantage and there are hundreds of perks that barely get a look in makes me sad.
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Monstrous Shrine and Hangman's Trick would both make for interesting Scourge Hook perks.
Coulrophobia having a lingering effect would actually work pretty well.
My favorite suggestion I've heard to make Cruel Limits very strong was to block around survivors rather than the completed gen.
Lightweight and Predator both need buffs or reworks--I sure as hell don't know what to do with them.
I'm actually pretty okay with Sole Survivor as it is, having both played it and played against it--if anything, I'd like a minor additional effect on top of what it does.
Huntress's Lullaby needs a buff, hands-down.
Someone suggested having Unnerving Presence inflict madness one, on top of another effect that I can no longer remember, that was neat.
Furtive Chase and Deathbound need a touch-up.
Dying Light needs a change.
Those are just a few--I'm sure there are others that are escaping me right now.
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So your saying even though there can be 4 iron wills and there is only 1 killer, it should be 12 seconds even though logically it should be 3 secs?
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logically it should but 3 is nothing
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So your basically saying killer's should be punished more and survivor is fine.
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No what i said was iron will is not good enough to be a boon to begin with and you want it to be gone once killer sneezes on it.
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I never said I wanted it to be a boon. I was saying that your saying that if it was a boon and it took 12 seconds you'd be ok with it. I think Iron will should just allow breathing while injured.
Side Note: Boons require to bless. It would be more like a hex by what we said. Except for survivor.
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Even if it was a hex it wouldnt be good enough to satisfy the hex. I would simply take something more powerful in its place.
I mean you should hear breathing sounds but with the amount of audio bugs the game gets every update i am surprised they can duct tape it to what it is now.
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I literally just want it to allow breathing while injured that's it. I don't want it to be a hex, boon, Time limited, or needing a requirement.
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they will fix it eventually
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