Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch
Emergency maintenance will be carried out on the Forums from 18.00hrs EDT for approximately 2 hours, there may be trouble accessing the forums during that time. Thank you for your patience.

"Skill Based"

I have over 7k hours in DBD, devotion 33 and you're genuinely telling me that I am on the same level as this guy?

Here is some feedback for SBMM. Remove it. Its garbage. Ranks literally mean nothing in this party game.

Comments

  • gilgamer
    gilgamer Member Posts: 2,209

    We all know, including the devs, that it isn't "skill based" matchmaking its escape based matchmaking and its a horrible system for determining individual skill but apparently its making "better" matches for the majority of the playerbase so expect it to stay

  • snek
    snek Member Posts: 180

    agreed, mmr doesn't work, some games i get 3 hrs survs, other games - 6k hrs; whatever system they had in mind is garbage in practice

  • DoomedMind
    DoomedMind Member Posts: 793

    I was already sceptical about SBMM, like, how would it measure skill in a different way than rank system does, but when they told us that only escapes and kills matter, I laughed so hard.

    Imagine working 2 years on it, for something that is as simple as "did you died this game ? / How many surv did you kill ?", AND someone thought "Hey, it would be a better matchmaking than the current one, that is measure how much were you altruistic, .....".

    I just can't understand how it happened. It is such non sense and foolishness.

  • SabunoHakia
    SabunoHakia Member Posts: 465

    They have a real SBMM but they got lazy and didn't use it.

    17c863dc57574-screenshotUrl.jpg

    Had this system been used for their SBMM the matches would be amazingly better but you know it's easier to code "escaping" "kill counts" to "balance" a game.

  • NeonFlowerPower
    NeonFlowerPower Member Posts: 135

    The old emblem system, while not perfect, definitely made much more sense to measure someone's skill\decision making. Unfortunately, the system didn't work because it just tossed everyone with everyone.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    To be fair, matchmaking was never based on emblem results. If emblems determined MMR, rather than kills/escapes, the MMR system might work better.

  • Shaped
    Shaped Member Posts: 5,996

    Well emblems made you pip right? And matching people with similar ranks together was the intention.

    The problem is it was rainbow ranks a lot of the time for some reason.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Emblems made you pip, but black pips were still valued, and the matchmaking increased rank range every minute or so.

    Having MMR be directly based on the scoring events within emblems, making MMR be based on game interaction/engagement rather than rewarding non-interactive play - it'd be better than what we have, and would allow people to have better environments which compliment and contrast their skillsets and playstyles.

  • Shaped
    Shaped Member Posts: 5,996
    edited October 2021

    I agree.

    Edit: Altough, some killers are not really equal when it comes to emblems so that would need adjusting.

    Some other stuff too.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    While I agree, I think the 'emblem MMR' system would also give more reliable data as to which killers needed more universal buffs/reworks than the current one, and even provide insight onto which parts of the game each killer struggles with.

    Emblems have never been perfect. I still stubbornly think it'd be better as a basis for MMR :P