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Devs (and some of You) need to Step Back

ElusivePukka
ElusivePukka Member Posts: 1,599
edited October 2021 in General Discussions

Dead by Daylight is an asymmetrical game, wherein 1 killer attempts to thwart the escape of 4 survivors.

A few too many people, including the devs and community representatives, get a bit caught up on that latter bit - yes, the objective of killers and survivors is to sacrifice/escape. However, we are not killers and survivors: we are players. The operative phrase of the description above is that DBD is a game: we play for a variety of reasons, from immersion to mastery to action, but always for fun.

Escape-Based Match-Making was designed with that fun in mind, at least on paper. It was supposed to say "okay, you're doing too well/not well enough, let's inflate your numbers by giving/taking away obstacles in the form of other players", and the ideal was that would lead to a steady play experience. For some, it even works.

However, for a lot of us, it leads to rubber-banding between 4k games and 1k games, sometimes even having no hooks. Granted, for some of us this isn't too different from what happened in ranked matchmaking.

Thing is, both of these experiences are true. So what we need is a synthesis of what's working and what's not.

This is just another post about SBMM, sure. My own experience in killer and SWF has been awful, but manageable, my experiences in SoloQ aren't great but moreso because of the rubberband than anything in an individual match. None of that really matters for the greater health of the game: people aren't just getting competitive, and it's not just tribal.

There's people who aren't seeing the game as fun anymore, there's new players being immediately sent off by the inconsistent implementation of care, some because of mentalities directly encouraged by the devs, and it's on the devs and community to understand why and seek solutions rather than talking about 'not letting the door hit them on the way out'

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