Devs (and some of You) need to Step Back
Dead by Daylight is an asymmetrical game, wherein 1 killer attempts to thwart the escape of 4 survivors.
A few too many people, including the devs and community representatives, get a bit caught up on that latter bit - yes, the objective of killers and survivors is to sacrifice/escape. However, we are not killers and survivors: we are players. The operative phrase of the description above is that DBD is a game: we play for a variety of reasons, from immersion to mastery to action, but always for fun.
Escape-Based Match-Making was designed with that fun in mind, at least on paper. It was supposed to say "okay, you're doing too well/not well enough, let's inflate your numbers by giving/taking away obstacles in the form of other players", and the ideal was that would lead to a steady play experience. For some, it even works.
However, for a lot of us, it leads to rubber-banding between 4k games and 1k games, sometimes even having no hooks. Granted, for some of us this isn't too different from what happened in ranked matchmaking.
Thing is, both of these experiences are true. So what we need is a synthesis of what's working and what's not.
This is just another post about SBMM, sure. My own experience in killer and SWF has been awful, but manageable, my experiences in SoloQ aren't great but moreso because of the rubberband than anything in an individual match. None of that really matters for the greater health of the game: people aren't just getting competitive, and it's not just tribal.
There's people who aren't seeing the game as fun anymore, there's new players being immediately sent off by the inconsistent implementation of care, some because of mentalities directly encouraged by the devs, and it's on the devs and community to understand why and seek solutions rather than talking about 'not letting the door hit them on the way out'
Comments
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Yea I totally agree with you there. "SBMM" which I use very loosely is a broken system....I literally saw a player crouch the entire game only did a gen for 30secs to help finish the last one and immediately ran to the door open in and run out leaving a guy to die on the hook......me followed by one other guy who ran out...they both were at full health and had no hooks.
I agree everyone needs to calm down because arguments and bashing the Devs wont help make things better, and the Devs need to actively listen to EVERYONE and not just survivors. Both sides are needing to as you said step back and calmly come back to the table and discuss real ways to help balance the game. I could list out at least 10 things off the top of my head that needs changed but wont that's not what this post is.
Devs need to open a line of communication to allow the community to say what they are seeing that's making the game not fun to play and unfair as well.
Players need to calm down and stop bashing the Devs because that wont really change anything and might make things worst.
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Devs need to open a line of communication to allow the community to say what they are seeing that's making the game not fun to play and unfair as well.
The Feedback and Suggestions section is open to everyone.
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While that's true, it's not exactly a welcoming or transparent place.
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I found it welcoming, within reason. It's just another forum section, after all. Dunno what you mean by "transparent", though.
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Thankyou. Well said
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Also good point
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"Operating in such a way that it is easy for others to see what actions are performed. Transparency implies openness, communication, and accountability."
We get little in the form of openness, honest communication, or accountability from BHVR talking heads. Mostly just people like Mandy running damage control or general community engagement - an important job, but not the same.
@Orion sorry, editing a ping since I'm responding for you
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It's not very welcoming to people who actually want to balance the game with decent ideas.....I saw a few good ideas only to get bashed by I assume were survivor mains who didn't like the ideas that were said.
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We get little in the form of openness, honest communication, or accountability from BHVR talking heads.
Would you want them to tell you all the things they are and/or have considered over the years? That's a lot of useless information, IMO.
Personally, I don't want to hear about things that are on the drawing board, I want to hear about things that are actually being implemented. Besides, we all know how "We're discussing this idea" followed by "This idea will not be implemented because X, Y, Z" is going to go. People hear/read the former and somehow get "This idea is definitely being implemented", then read the latter and immediately grab the pitchforks and call the devs "liars" and demand "accountability".
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That's no more (or less) welcoming than the rest of the forum. Like I said, it's just another section.
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And you're allowed your personal preferences and jaded assessment of the community - with the note that I don't disagree with either entirely.
However, hearing what's on the drawing board is something others might like - I would. A development process wherein community feedback about priorities is considered would be nice, even if there's more overt practices of "This is not going to be put on the list/put very low on the list". A development process which has actual answers for your "X, Y, Z" rather than the current vagaries would also lead to far fewer pitchforks.
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