Gen Rushing is an Excuse for Bad Killers.
Comments
-
How to counter tombstone in 3 easy steps
- choose myers
- bring tombstone piece
- kill one of the players
and boom now they can't gen rush instead they will cower in fear trying not to get mori'd realizing if they gen rush you will get another mori
and the game will end with either somebody getting hatch or you close hatch and kill them
0 -
If I'm being honest, I think gens are just a bad mechanic. I don't see how they're exciting for anyone(killer or survivor). Sitting there for 80 seconds hitting a button every now and again? Wow. Rivoting gameplay. They're just a means of keeping survivors in certain locations so the killer can find them. Watering holes for the gazelles. They wait there till they're found then run in circles till they escape or are downed. Wow.
The game needs a complete overhaul to make things exciting for both killers and survivors.
2 -
I get that hexes do not mean it stays in the game the whole time, but having to use UD is a bad example of how often survivor's will actually spawn on top of the hex, causing it to be gone in seconds and If not a perk will find it or map, now I believe that hexes shouldn't ever have been "lit" as the in game description states it is a secret penalty against survivor's and the totem system should be a main objective in pair with the gens as it's actually not an issue if all 4 survivor's see a totem they do it and not focus the gens solely, as killer's don't get two pips for just killing everyone with out chasing etc.
As far as the perk system goes the perks should always counter one another to make it a more fun and interesting experience for both sides and this is coming from a IW Claudette, but I find it would be fun to see them run stridor heck sometimes my characters breathing sounds louder and I suspect that they have it but nope. Always the same boring stuff because you know 101 perks practically and only a set of like 10 are used because they don't all combat one another in a unique way and manner.
But in regard to hexes itself it's why I LOVE RPD, they last at least 1 minute minimum for me and that's sad that it makes me happy.
0 -
tombstone does in fact counter itself i concur
but yes while tombstone piece is terror ganking someone out of the match 60-120 seconds in and pretty much having total domination of the game from that point on without even using it a second time doesn't make for a particularly engaging match, least of all for the gankee
0 -
Do you realize that a single tombstone is a huge amount of stalking? You actually have to cap out on 1 person then 1 person and anhalf I believe, the amount of stalking it takes would cause the survivor's death if they let him stalk that long as it isn't hard to use lithe and get distance or sprint burst and cut the line of sight for both tombstones you have to actually cap out on 3 survivor's and the 4th a bit I believe it is mostly for the movie effect of the music the knife stance and instantaneous deaths an getting them within the last gen because that is how long it takes is usually not viable, then one tombstones I believe you can only get 1 kill then never enter T3 Again entirely. This one is the rare version of the red instantaneous death. So I hate to say it there is a counter to this. Pay attention and get out of sight.
0 -
i always bring addons to increase the speed i stalk the obsession then i kill the genrusher and then i stalk so more and then kill the toxic nea who tries to loop me. then you slug the last too and BOOM free win every game
ez
0 -
oh and during the stalking make them waste pallets
0 -
Hexes are overwhelmingly obsolete and boons are infact a more balanced version but for survivor's sake, Survivor's I know for a fact can sometimes spawn on top of them. totem locations in auto heaven actually spawn near the damn generator's but ironically they don't touch them if not lit. Because you know why bother unless noed? Balance yes. Balance a risk and reward that spawns NEXT TO THE GENS!? Yeah. You sure know your balance.
0 -
hello hi, it's nayru, please indulge in this myers match
1 -
Also increased gen times is mitigated by survivor's actually bringing in tool boxes which give a more balanced approach to the problem solving gen rushing for killer's but hey, you have to have the survivor's make a mistake not the killer who can literally lose a game due to one mistake or you know one lucky dead hard making a build not work. As a Pig Main if I don't headgear someone before the first gen I actually feel like the one being murdered because I require the single person to be busy doing something else because totems are worthless, so this is a must, if I can't get it done I have to hook them faster to make use of my slowdown build then I have to boringly proxy camp, if I don't do well I get to enjoy being teabagged at the end of EVERY game even though I think with out dead hard nearly everyone would always die because it prevents me from getting at least one hook within a 5-15 second time frame, this short window of time for any killer detrimental to the situation and actually winning or losing. But you know, I don't think that you play killer's and if you do not enough to be matched with anything but potatoes and understand the problem with the games balance and design.
0 -
Amen and the worst type of survivor's are the one that sit still and wait for you to hit them with borrowed time and run out a open exit gate and Tbag at the end. No fear of death when there hardly is any deaths when you have a small amount of understanding and know how.
0 -
Only perk I have seen worth it's salt is dying light, worst thing is it deactivates the moment when the obsession dies instead of just not being able to get anymore stacks forcing me to leave someone alive the whole game and make me aware of whom I can't hook sometimes they body block and I slug them and then they DC on purpose. I swear it wouldn't be so bad if it worked like save the best for last.
0 -
I don't deny if you bring one of the stalking addons for increased speed it's pretty easy but I have found out during this I feel required to use deerstalker, Knockout, Dying Light and Spies and or Than or The clowns 50% healing reduction in order to prevent them from getting back up as grabbing the survivor's doesn't pause it like it does for the oni.
0 -
If anyone ever wondered how bad of an Killer echo-chamber this forum is...
- Vampwire made a very well reasoned statement and got 19 upvotes
1 -
what am i, cute troll liver? sheesh
just because i play 90% survivor ever since sbmm instead of 90% killer doesn't mean i'm blind to which side keeps getting the bat
1 -
Except second chances negate most outplays. I catch a really good survivor after a long loop? They E to the pallet. I outplay all survivors by slugging them, only for them all to get up with one unbreakable.
0 -
This was a clear and obvious answer to the issue with that addon it only allows for you to kill one, unless you meet the insane requirement of killing one right before it ends otherwise you cannot get back to T3, I don't deny it takes time and can be done and is a bit much but the hugest thing is he is garbage, he said he would only have two hooks at that point? But what perks? What Killers? All the survivor's in that game had a big problem right away, ... THEY RAN AROUND AT THE START. This is actually ironic as my family we do DbD SWF we suck more so two of our family members suck, one will run at the start and be hooked immediately one hides in lockers too much too long always hoping to get the hatch, an asking who is on gens when not even on one her self. The point is when they don't run that Myers wouldn't have had a huge advantage over seeing them, the snow map is a bad example of how he used myers as the building does give you a tactical advantage but it works both ways a SWF could warn the whole group of a killer, the one random who did a totem knowing that the killer is nearby clearly ignored the terror radius and heartbeats and being observant.
I do think that the addon is a bit powerful but again a movie meme power addon at best unless you take that "bug" he used to get two kills which is obviously insanely difficult to use in random matches.
All maps have some distinctive features that are advantages of both and negatives of both. Example Haddonfield, complete all gens in the open. Boom game over now the killer needs to in and out of every house provided their is a gen sound then the way the house is set up is super safe for the survivor's but go outside next to a fence and I can hit you a cross it but I can usually only get lucky with a hit in a house if they are completely oblivious and not paying attention to what is going on. Hexes are actually rather well placed, but again hexes also spawn inside the house's next to gens. Unacceptable.
But I get your point and it is a good and valid one but so many ways to counter Myers and one was obviously not all being clustered into a singular area. I spawn with everyone I literally will go the exact opposite way of everyone else and never be found even when not on Claudette.
0 -
Just a mention entity displeased, he failed as his job, because he didn't meet the standards to be a good killer even when he got two kills with a mori it wasn't enough, an he claimed to have that addon was OP? He used a bug in order to gain a situation in which it hard can be said can be doable unless your a potato.
Edit: As I said it is something that is mostly used for the movie memes and better off being used during the last two survivor's whom have a more than 1 hook minimum to maximize it's power to end a match that is dragging out, obviously it would allow for you to slightly stalk the last 2 provided you didn't kill one person whom was needed and didn't kill the ones you never capped out on. But this addon is better for you to finish a match than opening with one honestly. But I don't deny that one specific addon is trash in both survivor's and killer's regards
0 -
it's a bit of an outlier but that is often how it goes in general matches
but regardless i've killed three people with tombstone piece before without timing it so that it ends before kill animation and doesn't completely gank your stalk meter, it doesn't actually increase stalk required by a substantial amount
doing that requires very good stalk management sure but if you're just running around with 130% movement off play with your food like i tend to then it's not like survivors can do much about you pinballing around ganking people anyway
and otz himself says 'tombstone piece is better for winning but what kind of win is this'
but regardless tombstone piece is ungodly powerful and both a game-dominating and game-ending addon on a good myers
we all know myers receives the absolute fattest brutal killers and entity displeased..s so that's hardly relevant come on, now really
0 -
I don't deny if I had to rank killer's it would be in favor of Myers but I have seen so many when I started and it was easy times even when I sucked at the game, I don't deny outside of a real match instantaneous death isn't a win. But Movie Myers is a special kind of fun, would have been my go to if I had Movie Freddy, I missed out on that opportunity. In what world can you make use of play with your food? I barely get in chasing distance to the obsession in most matches to make this work at all unless they are completely useless and or unaware of the perk and run around me like a crazy person.
Killer's Tier Top 5 regardless of what is used but you must factor in skill on this because otherwise it's just stupid
Blight, Nurse, Trapper, Twins. But this is my personal experience and my experience.
0 -
Well, CoconutRTS played Huntress for 2k+ hours and he still loses sometimes without killing anybody. His aim is pretty insane. Some games are just unwinable on the wrong map / with the wrong killer.
0 -
find obsession --> start chase --> back off a bit and stalk, chase drops very quickly --> start chase, quick catchup due to 120% --> wait for pwyf cooldown --> back off a bit and stalk, chase drops very quickly --> start chase, fast catchup due to 125% --> wait a bit less for pwyf cooldown --> walk away as it's coming off cooldown, receive 130% speed that never degrades as long as you only instakill grab people, or if you used all that time to pretty much fully stalk obsession + some of a bystander and got to pop t3, just gank them right then and there, 130% is impossible to get away from and even if they locker, take your free hook and nascar your way over to someone who has no idea what is barreling down towards them
receive won game, it literally only takes a minute and a half if get it down right + run into obsession early, two at worst perhaps
0 -
I don't think I'll ever understand this forum community.
Doing gens is the task a survivor should be doing.
Gen rushing doesn't exist in that way.
That being said, I'd rework all items that give a boost to generator progress because they're either next to negligible or overpowered in effect, and just remove the progress boost entirely. This would remove all the unfair scenarios a killer has to deal with while only very slightly impacting general survivor play.
End of issue.
1 -
This content has been removed.
-
OK so.. hear me out. There are these things called totems. You can cleanse them. Right? Following me? and if you destroy them you get bloodpoints. You know the thing survivors don't get a lot of? Also rushing gens is with using perks/items that speed up the progress. Another Also, What's the point of playing this game if your just gonna finish gens super fast. I thought this was a game of killer chasing, finish gens, and escape, not finish gens and escape.
0 -
I don't mind a survivor Gen Rush. I usually download 1 early, take em to the basement for a good 'ol camping while gens get rushed. Get sacrifice number 2 when they try to foolishly rescue sacrifice number 1.
I get a nice 2k, and the other 2 survivors escape with minimal BP. Lovely jubbly.
0 -
Geez, cut the sarcasm. I get it, most of this community cannot hear other side and have civilized conversation, but ffs... I asked the question, if this is your way of having a discussion, let's just end it here.
Actually I do totems, but everyone likes winning, so bigger priority are, still, gens. If survivor gets unhooked and you find that unhooked one, do you purposely ignore him? Both sides are doing objectives.
Yes, doing gens is boring and I play to interact with the killer, but there are weird situations like killer is chasing someone for a very, very long time and refuses to let them go, or face camps them... I'd say in 90% of the time, if killer plays 'normally' (tries chasing everyone instead of fixing on someone) and applies good amount of pressure, there's no 'rushing' anything. If killer however decides to ignore everything around him besides this one person... gens fly quickly.
I 'rush' when killer camps or tunnels one person, if the game is normal, I do totems & open chests. But speed of the game is determined by both sides.
Plus it's mostly BHVR's fault - one side's goal is to interact (kill) with the other side while the other side's goal is to... leave. It's a weird design decision, when to sides, two teams are playing same match, but have to do entirely different thing. Killer is actual multiplayer, PvP, survivor is... PvNothing (xD) with optional PvP. When game is telling players 'you don't have to do X', many of them won't do this.
1