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Ptb is obviously poor QA
When you have to disable 5 maps and a lead perk within 24 hours, you obviously messed up big time. It's been obvious for some time that PTB is insufficient of a test, and don't seem to get to half the bugs posted anyway in the dedicated forums. Sad.
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PTB, more like "Preview to Buy".
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Can someone slip a console into that PTB somewhere somehow, please?
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I will literally drive to Montreal if that makes it easier.
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You bring the beer, I'll bring the chainsaw...
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This crashing issue only happened when the patch went to live. On PTB we had entirely different issues that to their credit it do get sorted out vaguely. It should be understood that ptb is mainly for players to demo the new patch and see how well it holds up. We're not trained bug testers though on pc and most of the time on ptb you're not in the game long enough to properly test anything because every ptb people take it as a chance to speedrun trials with bnp, and rush thyself. So you're either forced to do private matches or just do your best with pub games. PTB is never supposed to be QA at the end of the day.
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But when console has so many bugs pc players don’t you shouldn’t need to be a trained tester to notice you get dc’s you are stuck after an unhook you float back to a hook when your unhooked. Console players always have to deal with bugs that don’t mess with pc so consoles need to be added to ptb when this happens every time. You might not have had that issue but we did right away
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Given the likely time needed to do ANYTHING with this mess it's almost certainly to generate hype and find only the worst of problems to fix post launch.
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Sony, Nintendo and Microsoft don't want potential console breaking updates so no PTB on consoles. This is why console patches take longer. They have to be approved by the companies and thourughly tested before going live.
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thoroughly tested for what?! How many bugs they can count for when it all goes live?
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Yeah I know why just displeased with the results
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This is not right. Other games have them, for example Pubg.
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I can’t believe people still don’t understand that the devs only have literally less than 1 week to change things from the PTB to Live.
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Maybe you meant three weeks, since it came out on Sept 28. And if there are bugs they should delay, like normal companies.
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No, it takes two weeks to get the update certified. This has been said so many times already, do your research.
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Simply wrong. They have released bugfix patches within days in the past. Using your logic, they assessed the balance in PTB and made all the boon changes programmed into the game in less than a week. Not likely. MS/Sony/Steam have no such two week requirement for releases.
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do. your. research.
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Every time people say the PTB does nothing, I think back to the old Ghost Face. If it wasn't for the PTB, that version would have gone live, and that version was unequivocally the WEAKEST Killer to ever exist (just look up PTB Ghost Face, I'm sure you'll find it).
I'll agree that not enough feedback is taken from the PTB, and not enough bugs from the PTB get fixed in live, but I'd rather there be SOMETHING to test first before things go live than having a case where a Killer's power can be ended when their face is slightly above a rock in the corner of your screen.
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I think you are confused as to the difference between an internal validation and an actual deployment ability. Just because the PTB runs a week doesn't mean they can't code changes after that period. They certainly do. Fixes are added during QA all the time. You can believe what you want.
Using your logic if a client side fix is needed for the current issues we won't see it for weeks.
Edit: 5.0.0, 5.01, and 5.0.2 all came out between June 15th and June 29th as an example. Your logic says this is impossible.
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Big updates need to get certified, small hotfixes dont. If you did your research like I told you, you would know that.
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Ptb's problem imo is that it's Just on PC's. And then when the full patch comes to consoles, the bugfest begins.
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Sure buddy. Cerified by who? Themselves.
They control the schedule. Take care.
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do. your. research.
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I was just talking about that in another post. Looks like a lot of these problems are arising due to crossplay. Part of these headaches may be avoided if they were to set up their testing server to allow all the systems in.
I alpha/beta test lots of things from games to business software and one of the most important things is to be able to test it on as many different systems as possible and test out everything no matter how dumb it sounds.
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I think what he is talking about is for changes to be certified in house by a team dedicated to QC. Most software publishers do this during each stage of production. Typically it entails a review of the code and stressful alpha testing within the overall environment.
It really does seem they are lacking this check as some of the problems we are seeing seem to be replicated problems they had with the previous builds (ie. not being able to access totems).
This seems like a problem at Behaviour as a whole. You should have been part of their Warhammer 40k shooter.
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I agree with this, but to say that the build is necessarily frozen during QA is just false. And in either case, they control the schedule for release.
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