Killer should DESTROY Boon Totems....
Let's be honest. A killer NOT full on smashing the totem but only snuffing out the flame is really damn lame looking/feeling. Just let the killer CRUSH/DESTROY the totem altogether. I don't care if you make the Boon Totems faster or whatever. Killer only being able to SNUFF the flame is laughable at most...
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NO !
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I can tell this is going to be one of those never-ending debates where the point's explained over and over again but never sticks, huh?
Though, I do think the animation for snuffing could be cooler tbh. Heck, make it unique even if it's boring, I'd be cool with the killer just scuffing dirt onto it with their boot.
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Okay, but only if we make it so that survivors don't need to bless the totem, it is done automatically, their effects are map-wide, and it takes the killer 14 seconds to break. Oh, and survivors should also be able to interrupt the killer from breaking it.
Boon effects are hardly comparable to those of hexes, their fundamentals are completely different, treating them the exact same as hexes would be silly.
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Sure. I'd be fine with whatever. Just let me destroy the totem and not just ut the fire out....
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Make them like Hexes then. Just let me destroy the totem. I really wouldn't mind. Totems are way easier to find as killer anyway. The developers play it way too safe for no damn reason. They want me to believe that these murderous bloodthirsty killers wouldn't just STOMP on the pile of bones... xD Give me a break. Realism should be the goal here...
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Just give the survivors 2 boon stacks that are consumed on blessing. Boom. Solved.
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This would probably work if there were more Totems during the Trial
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I agree. Make it 8 - 10. Wouldn't really care. Would benefit both sides.
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Yep
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Nobody in this thread equated hexes to boons except you. They're very obviously not equivalent, the only mechanic they share is totem interaction.
OP's idea doesn't make them like hexes in any way because of the fundamental difference that you can relight boons. Just at a different totem. Survivors would still be able to use their perks, just not in the same area indefinitely.
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Nah, as with all other actions in the game, the killers time is 4x more valuable than the survivors.
Killer shouldn't have to spend any more time hunting out and snuffing totems. The only upside to having to re-extinguish them is knowing that the survivors spent an additional 14s setting them up. However it's still annoying as all hell, regardless of the cost to survivors.
I think boon totems should be destroyed upon snuffing them out. But in consolation, blessing a totem should not alert the killer with a loud noise. This would allow survivors the ability to use the perk at least once if not more, before the killer realises there is a boon in play.
It could also allow for the reduction of Hex blessing back down to 14s, as a bless would essentially be synonymous with a cleanse.
This would limit to 5 boons per game, and make the totems just as finite as they are for other similar perks such as Inner Healing.
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Exactly. I wouldn't care how strong they made Boons personally though. As long as I can find it and CRUSH it...it would simply make it better.
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That would make Boon perks terrible.
Post edited by Nathan13 on1 -
Yeah they are different. Hexes can be deleted for the entire match while boon perks can be reactivated as many times as the surv wants and can destroy killer perks while activating them. Killers have special abilities or skills and MURDER people but theyre unable to break some bones lying on the ground.
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Wrong..
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No it wouldnt. All it would do is make it so sirvs cant infinitely relight a totem in the same spot.
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It really doesn't matter how long it takes to make a Boon Totem is the point.... There are 4 Survivors who can INFINITELY reignite the Boon.... While there is only 1 killer that can simply delay the spread, not get rid of it altogether. The math is completely one sided with these. I get that the developers do seem much more Survivor sided at times due to the majority of the fan base playing Survivor, but come on.... Let killers BREAK THAT #########...FR xD
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The best way to fix boon totems is just not make them totems at all. Change a boon totem to an area of effect centered around the survivor that brought the effect into the game. Self-Care doesn't need to be setup by survivors. Bond doesn't need to be setup by survivors. Iron Will doesn't need to be setup by survivors. None of the endurance perks need to be setup by the survivor. Get rid of the whole totem thing and then there is no reason for the Killer to need to go and break the totem. Plus it keeps Killers from wanting Boons to be the exact same as Hexes.
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1 or 2 more totems each game would be nice ^^
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I'd rather just be able to destroy them. I doubt the devs would go full on in reverse on the entire "Boon Tiotem" thing as a whole.
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I agree that killers should be able to destroy rather than only temporarily snuff out noon totems. But it should take longer than 2 seconds to destroy. It’s ridiculous that survivors can infinitely relight totems and killer can’t do anything except wasting time returning to snuff it out. Survivors can permanently take out hex totems 30 seconds into a match, and it’s not like a killer can relight another hex. Either allow killers to relight their hexes, or allow to permanently destroy boom totems seems like a fair balance
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It doesn't need to take longer than 2 seconds to snuff out a totem. Killers are already a time disadvantage and going out to locate boons to snuff out is a huge waste of time unless you happen to chase and down a survivor right near one.
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The counter argument to this is "Boons are not map-wide". OKAY?! Make them map-wide for all I care. Just let me SLAM MY FOOT DOWN and get rid of it for good!
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Boon perks would be useless if the killer could destroy the totem. Survivors have no way to protect their totem, unlike killers who can protect their hexes. Not to mention, there are plenty of survivors running around destroying dull totems for the killer. I just got out of a match with a Laurie who ran around to every totem and destroyed it, then clicked her flashlight at it because she was so proud of herself. She made crap points and I still blessed the totem I wanted despite her purposefully bringing the killer straight to me, so screw her, but still, there are survivors out there helping the killers and they can permanently destroy totems.
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The devs made it clear in the stream that they will not give them a one use only.
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Killers who are protecting their Hex are more than likely not doing their main objective. This point is moot. You are saying 1 killer protecting a HEX is more powerful than 4 survivors who can bring 2 BOON PERKS EACH.... laughing...really..
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The devs say plenty of things they don't keep their word on... Why would this be any different. If enough people complain..believe me. It will get changed.
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And what a shame that would be, honestly. Completely ruining and abandoning a potentially interesting and fun mechanic just because people complained would be a very low point in their career.
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This. I was hoping they would have done something simular to what you said about kicking dirt onto the boon. But all they did was reuse the Close Hatch animation :/
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False. It wouldn't really matter tbh. If the killer could destroy the totems it would be better period.
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I think you could make it so that snuffed totems are permanently destroyed and can’t be used again IF you add more totems to the map (maybe somewhere around 8 total instead of 5?). So they can still be relit, but not in the same place. And in a way it benefits survivors too because that’s more totems they can find and more places they have to choose from.
You would have to rework the numbers on some perks that rely on the number of totems remaining on the map (eg. Thrill and Small Game) but that’s fine.
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Hopefully they'll get a repolish later on down the line- seems like they had some trouble with coding them in general so I suppose it's reasonable they'd choose that as the corner-cutting area. Still, it's pretty disappointing.
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Read carefully. I am not saying they will get rid of it, but I am saying that killer should be able to do more than ....snuff it out.. That is all.. Let me be as specific as possible. If enough people complain about Killers not being able to destroy/stomp the Totem... the developers will eventually make it so that Killers can destroy/stomp the Totem. I wouldn't want Boons removed. Never said I did.
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I read carefully, don't worry! You said you want boons to be something killers can destroy, and I think it would be a shame to completely ruin and abandon the boon totem mechanic like that.
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You wouldn't be ruining it unless you are narrow minded... The killer having no MEANINGFUL counter play is the issue. Snuffing the Totem is not MEANINGFUL counter play as it only delays the infinite reigniting of the Boon. Destroying/stomping the Totem would be MEANINGFUL counter play and does not ruin/abandon anything. Not sure ######### you are talking about..
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The mechanic may be easier to play around as the killer, naturally, but it'd be abandoning the function of the boon totems. After all, they're supposed to be a safe haven continually dragging survivors away from generators- how can they be doing that if the killer can easily stomp on the two or three totems that are going to be in advantageous positions?
There's a reason killers can't break or destroy totems. It's not bad design and it's not a flaw to be fixed, it's very intentional and it's actually a good decision. If the boons need further tweaking- which they probably do- you need to look elsewhere, because being able to permanently disable the perk or any of the totems would completely ruin the point of the perk and ensure it's nothing more than a momentary annoyance.
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You could say the same about HEX perks. You are dead wrong my friend. All we can do is each hold our breath and see who comes out right/wrong. Eventually Killers will be able to destroy Totems. It is not if but when so just be ready for it.
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No, you couldn't say the same about Hex perks. They're designed around being disabled, and Boon perks are designed around not being disabled.
They're not the same, you can't compare balancing decisions between the two perk types.
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Survivors putting up boons are spending a lot of time screwing around. Between looking for totems and then blessing the totem, I see survivors waste a lot of time. Time doing that is time not spent on gens. The matches where survivors aren't blessing totems go so, so much faster.
Survivors finally get a second objective that they're actually doing (at least for a couple weeks before the novelty wears off), and then people want to make the perks so useless survivors won't bother to do it at all. Because if the perks are weakened, no one will use them and all survivors will have to focus on will be gens.
If you prefer survivors have nothing else to do other that rush through gens, just say so.
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You CAN actually. People just choose not to. You are not going to change my mind. I appreciate the effort though. Apparently you are outnumbered even in just this one thread so.. Idk what to tell you. Just makes more sense to have them be destructible for killer.
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Like I said way up at the top. Make the timer however short you want it to be as long as killers can stomp it. All timers/stats can be changed to whatever they need to be as long as killer can stomp/destroy them just like survivors can get rid of a HEX.
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Alright, fair point, you CAN say the same about Hex perks and you CAN compare them. You'd just be completely wrong and showcasing a lack of understanding of how game design and balance works, if you chose to do so.
It makes zero sense for them to be destructible if you actually understand the mechanic.
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We all have opinions. Mine is mine. Yours is yours. Thought that was evident. Some people still have to be reminded I guess.
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Well, of course. It is evident, but the point of airing those opinions in public is to have others comment and converse about them, isn't it?
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To an extent for me. Was just assuming most would agree as it is pretty blatantly obvious that the Boons should be able to be destroyed. xD I tend to forget how Survivor sided the community/devs are until stuff like this comes out of course.
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Unfortunately for that assumption, it's actually blatantly obvious that they shouldn't be able to be destroyed. It's not a question of bias- it's just basic understanding of how the mechanic works and what it's trying to achieve.
For what it's worth, I play killer exclusively. No survivor bias here.
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Checked off the list. I was waiting for that "I only play killer" sentence. There it was finally. Got to have that "How is it that I play killer only and still disagree with you" person in each thread like this. Ugh.
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Hey, I'm not using it as leverage. Just answering your assertion that it's survivor bias.
Almost like we can disagree without it being an "us vs them" factional thing, huh?
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Nah. Just typical of people on these forums. Anyway my opinion stands. I just want it to be looked into. No sense in trying to shoot down every single thing I put forward other than to aimlessly debate.
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Being looked into is reasonable- only part I'm shooting down is the part that obviously wouldn't work.
I agree with you on the lacklustre animation, for what it's worth.
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