Bout time
Killers have a huge advantage over survivors. Being able to camp entire matches, running faster then survivors now which cant even vault over a window frame more then a couple times even tho killers can be as quick as us w a simple perk twist. 90 percent of killers are aura perked out to where playing is impossible for a survivor. U dare to use a party streamer or cake cuz a killer will just eat it up.
I am so happy we got boon totems.
Please dont nerf them or take them away. Its really getting impossible playing against the toxic killers in this community. I was honestly going to quit playing altogether but now ill try to stick w it.
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I cant even tell bait from serious posts anymore.
Good for you either way
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funny, in my experience two people bring streamers and then i get genrushed in minutes and they run out with 6000-9000 points each teabagging at the exit gate, thinking i'm the one who lost there with ~22,000+ points and barbecue
i'll never understand
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Toxicity is due to the unbalanced environment. Killers feel forced to camp and tunnel to win as if they don't, it's a loose 100% of the time.
There are way too many pallets and windows, any competent enough survivor will hold a killer for 90sec, even the best one (if it's not a Nurse or a 9000 DPI Blight).
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100% when a Killer camps or tunnels is because gens are going quick as hell. If you get camped or tunneled, that's on you. And btw, Boons are pretty busted rn so I'm still expecting another nerf (just a small one not a big nerf. Add more Totems in the Trial and make snuffing out a Boon break the Totem aswell)
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First of all, the killer is supposed to be stronger than the survivors, they're supposed to move faster - it's one killer against 4 survivors. If the killer is focusing on one survivor, the other survivors can just get the gens done.
Aura reading perks are so useful to a killer - perks like BBQ discourage camping, by giving the killer the locations of other survivors, so they can immediately begin pressurising the map and allow the other survivors to make a save.
I do suggest playing both sides in this game, I find players who do that have a lot more understanding about the frustrations that both sides feel.
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"I was honestly going to quit playing altogether but now ill try to stick w it."
Damn it, so close and we tried so much...
You may be the first survivor that complains about aura-reading stacking. Most survivors would be happy for less slow-gen perks...
But based on your post you seem like stealth survivor type that get downed in 10 seconds, so I understand why you don't want killer to find you...
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I think it works both ways. There are killers that camp, there are killers that tunnel, just as there are survivors who go in tooled up to gen rush. Neither can moan at the other. If you are a genuine player and you lose because you don't camp / gen rush and you are caught by the other side that do, then just take it that you are the better person and want to win with skill, then move onto the next game.
The survivors that annoy me the ones that teabag, but was really bad at the game. Sometimes I will play a level 1 killer just to get the challenges, I'm not really interested in going for a 3k or 4k, just need to brake gens, throw hatchets or something, so I spend my time concentrating on that, even letting them go to do the challenge. Then they stand at the gate as the timer goes down waiting to teabag. They actually think they was good and beat me, even though I let them go.
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though to be honest i feel the need to note a few things with my dualsided experience
the killer isn't really that much stronger than survivors else looping/shift w meta wouldn't be much a thing, killers that actually -are- that much stronger than survivors and fairly approachable take major nerfs until they're not (unless you're referring to low mmr games where the distance from one survivor to another is approximately 8 meters from their hooked friend, iiiin which case..)
aura stuff is pretty rare on killers and the ones that exist either only come as you're losing (gen completion) or with serious requirements/cooldowns, sometimes downright even meme level (in barbecue's case 40m away is generally useless on small maps and especially horrid if it's something like midwich, when their aura isn't being obscured by a generator or they're just lockering it)
now if the standard movements were 120/115%, less god pallet spam on maps like gideon + insane tile setups on maps like abattoir.. well, unlikely
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well ye, a lot of survivor players are super delusional in their interactions with the killer, you wouldn't believe how many i run into that notice i'm not really going for them and teabag after instadropped pallets and trying to hookbomb me and whatnot, only to then find themselves one of the few left when i stop caring about stbfl stacks and shred them from uninjured to downed in 5 seconds
i never say 'geeg' to exit gate teabaggers and this kind of triggers them even though they're quite literally disrespecting me at the end of the game, even if they're literally the only one that lived and even-even if that's only because i didn't proper tunnel them out after they forced me to eat their ds and then ran to a deadzone, but one shouldn't concern themselves with people that betray their irrespectability regardless
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It's 4 v/s 1!
Survivors have to be stronger. Killer should be able to kill AT LEAST 1 or 2 every game. Have you ever actually watched a horror movie?
With so many survivor teams on comms now-a-days if anything the survivors have an advantage. Can't tell you how many games I have hit 0-4 or 1-4 for the simple fact the survivors were communicating and working together. One would run me while the others concentrated on the objectives. If I stopped chasing their bait they would readjust. I don't ######### or moan about it. That is just way things go. BTW, this is why solo player complain so much. They are automatic bait for the killer in most cases.
If your team is doing poorly you may want to readjust your strategy.
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