Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

(Survivors) items and addons changes "humble opinion"

SABOTAGE

Increase the duration of broken hooks from 30s to 45s.


ITEMS AND RARITIES

Brown (34% chance of finding in chests)

Toolbox: eliminated (it isn't worth for repairing and too slow for sabotaging, also if you are injured you will beg always for at least a brown medkit)

Medkit: no changes

Addition of firecrackers (it is a bit unfair and sad to be able to buy them only in events, also buff the flashbang itself so as not make the perk stale)

Yellow (28% chance of finding in chests)

Medkit: no changes

Toolbox: increase the charges from 20 to 24.

Flashlight: no changes

Addition of refined serum: +5% movement speed and +15% degrees of vision for 16s, injection time = 2,5s standing still, walking or running.

(it is a bit unfair and sad to be able to buy them only in events, like with firecrackers the refined serum is very fun to use)

Green (20% chance of finding in chests)

Medkit: no changes

Broken key: eliminated (you know perfectly why, it's literally useless without the exact addons)

Mechanic toolbox: eliminated (checking numbers commodious toolbox is way better for repairing and sabotaging, in other words is more efficient, also I'm trying to reduce a bit the genrush)

Commodious toolbox: no changes

Map: now you see generators, chests, and hooks in a 24m radius, totems in a 16m radius and exit gates in a 64m radius. Decrease the seconds of use from 20 to 15.

Flashlight: no changes

Purple (12% chance of finding in chests)

Medkit: no changes

Alex toolbox: no changes

Engineer toolbox: eliminated (checking numbers commodious toolbox is way better for repairing and sabotaging, in other words is more efficient, also I'm trying to reduce a bit the genrush)

Dull key: eliminated (normally a player doesn't care about the hatch during the major part of a match, so when searching chests, one expects to find a more useful purple item)

Rainbow map: now you see generators, chests, hooks and the hatch in a 24m radius, totems in a 16m radius and exit gates in a 64m radius.

Flashlight: reduce the seconds of use from 12 to 10 and eliminate the penalty in aim accuracy.

Red (6% chance of finding in chests)

Anti-haemorrhagic syringe: instant heal (injection time = 4s while standing still)

Skeleton key: no changes


ADDONS

Toolboxes

No changes: scraps, clean rag, wire spool, socket swivels, cutting wire, hacksaw and brand new part.

Eliminated: spring clap.

Changed

Protective gloves: add that sabotaging a hook is completely silent and now it haves also the effect of spring clap.

Grip wrench: increase the bonus duration from 15s to 20s.

Instructions: now it increases the great skillcheck zones by a 30%.

Medkits

No changes: butterfly tape, bandages, self adherent wrap, needle and thread, medical scissors, gauze roll, surgical suture and styptic agent.

Changed

Rubber gloves: increase the great skillcheck progression bonus from 3% to 6%.

Sponge: increase the great skillcheck progression bonus from 5% to 10%.

Gel dressings: add a -5% healing speed.

Abdominal dressing: decrease the reduction of medkit charges from 8 to 4.

Maps

No changes: map addendum, unusual stamp, glass bead, odd stamp, black silk cord and crystal bead.

Eliminated: yellow wire and red twine.

Flashlight

No changes: all the addons

Keys

No changes: all the addons except ...

Eliminated: milky glass

Changed

Eroded token: increase the survivor aura range from 24m to 32m.

Refined serum and firecrackers

General duration, charges and power addons.

Comments

  • Wirius
    Wirius Member Posts: 28

    You obviously put some thought and work into this. But my major question is why you felt the need to do this? Do you feel that survivors items are too weak? Otzdarva did a test with a group of people using items, then not using items at all. With the most powerful items they had an average of 3 escapes in 84% of the matches, opposed to 56% of the time without items.

    https://www.youtube.com/watch?v=cwLmutiscyg&t=616s

  • Nayru
    Nayru Member Posts: 567

    even brown toolbox cuts like 5 or 6 seconds off gen repair if i recall which is quite significant, s'not bad but of course a kit would be more pertinent out of a chest

    abdominal only being -4 would certainly be nice anyway, hard as hell to use the damn thing