99ing exit gates should not even exist.
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well, it doesn't matter about perks most the time, it matters about the survivor, good survivors can outplay a lot of things, good killers can counter play things very well but 99ing gates, you just cant counter it. and 99ing is just boring and stupid in general. plus the collapse is there as a killing tool for survivors who do not make it out in time.
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theres 3 lights so there would need to be 4. my idea is:
44, 66, 88.
or 40, 60, 80.
or 50, 70, 90
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EGC is purely a failsafe that forces a game to end, the fancy visuals and sound effects are just simple bonuses. Once a gate is open, the match has an absolute hard cap on how much longer it can last (assuming no cheaters of course), and if the survivors refuse to open them the killer has the option to do so.
Viewing it as anything else is just straight up expecting something from the mechanic that it was never designed to provide in the first place.
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@ShadowNurseZFX i am sorry you just sound a little too salty -adds pepper- to this whole thing, sorry but 99 percent of a gen puts YOU in the favour more then the survs
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so your gonna give up all your pressure and let them heal probably. just to open an exit gate. then they can take hits and escape? no lol. and they're not screwing their teammates over just because they didn't start the collapse to stop the gate regressing to 90 or 80. thats just how it should be, survivors have to make a decision not just 99 and be done with it
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Camping voids the ability to save a teammate, which is part of the game.
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they should have to make a decision though. to either help their teammate on a time limit or 90 the gate. and its also about killers. do killers have fun when the gates 99d they go to kill survivor they take hits etc and then open the gate once survivors are up ad then they escape? its not fair for killers at all, and counters a mechanic that was put in the game for the same reason 99ing gates should be removed, as much time as u wanted
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yeah.
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I agree. maybe the entity teleports the survivor to another hook to solve this? I'm open to fixing these things as well but 99ing needs to go
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what? lmao i am not salty it just voids a gameplay mechanic does that really sound fair? and tbh you sound like a bit of an entitled survivor main from what you have said so i gues we both have our opinions on eachother. and im not talking bout gens. im talking about exit gates
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survivors should be i think its a mechanic that punishes survivors for stalling too long. which 99ing fully prevents, and if its the game coming to a close, guess what? 99ing stops that too.
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the n the game just drags out, and completely removes pressure for survivors and a reward for stalling the gates as a killer. which 99ing yet again counters
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I think it is fine how it is. Deciding to open or 99% the gate is a gamble for survivors. It can work in their favor or blow up in their faces. I personally always open the gate. Too many times a 99 gates has lost lives.
What I really want to see is the exit gate zone become more dangerous and not a free 'nah nah nah you can't get us zone'.
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agreed.
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i am an entitled surv main :) save for a freddy main where I whoop ass, it doesn't avoid anything, bring a freddy perk, noed, who cares? its a game after all :)
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not at all. 99ing u can open it instantly pretty much, .01% chance of being grabbed and ensures your team victory unless you mess up horribly. and 99ing exit gates dont lose lives if you play it right.
On the other hand, i agree with the bottom part. this applies to gens and exit gates. but mostly exit gates
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Theres just gonna be someone standing at the switch to keep it 99%. also the end game collapse shouldn’t start when someone is getting chased since it’s unfair for that survivor.
Also, the endgame collapse was implemented so survivors can’t hold the game hostage. It’s not there to give the killer an advantage.
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I love when I run to a door and another survivor stops at 99% and I just open in the second they step away lol. 99ing is a boring strat for boring people. Stop being a sweatlord and spice things up!
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Just FYI as the killer you can open a gate yourself and you score 500 Bloodpoints for it. In fact I do it pretty frequently if I see a gate that's already at 99%. I figure once a gate is at 99% if I'm nearby I can open it, I get 500 Bloodpoints, the survivors get zero points because they didn't, and it starts the End Game Collapse timer that the survivors obviously didn't want to start right away.
Yeah, obviously you shouldn't open the gate yourself as killer if you think it will significantly help a survivor escape. But in a situation like that where all they have to do is tap the gate, there's really not much harm to you doing it first and it does give you some benefits.
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and that is 1 less person to deal with as killer, may not be a guaranteed 4k but it wont be a guaranteed 0-2k
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agreed. its boring and doesnt apply pressure. i want it to be remove so its spiced up. so yeah/ exactly my point!
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Just open the gate. It's a pretty simple thing to do.
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Continuing to type "this voids EGC" won't make it true, kiddo
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this doesn’t seem right for me, honestly. Imagine only one survivor is left and the gate still regresses. No way.
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I think it's completely fair that survivors prepare themselves and use their health states. They are playing efficiently, and should be rewarded as such. I understand in that sort of situation it's hard to get your win back but sometimes you just lose. People take hits all the time. I think the root of the issue you're having is not in the gate switches but in something else. Survivors have to be in the position to sit there long enough to get the gate open in the first place. If you're out chasing a survivor when the gens pop and someone is on the gates already, well that's the nature of a 1v4 game. They have the advantage to be in more than one place at any time.
It's simply a matter of planning ahead. The EGC kills survivors once it reaches zero, so it's only a threat to them. I think they have the freedom to avoid it for as long as possible. One last thing I'd say is that by that point, if the gate is 99'd, they were already going to escape and weren't pressured enough at that point to begin with.
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i have said this many times. your not gonna take your focus off survivors for them to get unhooks heals, or just end chases etc to do that. it also pretty much helps survivors lol
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- it does
- it may not, but it should not exist.
- anything else?
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maybe that can be tweaked but I'm looking at it as a whole not in a situation where 1 guy is left. maybe it can be 80% done and can only regress to 80% for 4 survivors with 5% increase to the regression end point. so 95% when there's one survivor. or when there's 1 survivor it invalidates this. I don't mind
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there's many factors that aren't involving the gates, and if they have a 4 man escape doesn't mean your playing inefficiently. and yes the EGC kills survivors, so they just 99 and COMPLETELY Dodge that? does that seem fair to you? they have the freedom to avoid it but they shouldn't just have it being boring adn 1 click it opens you escape you should have to get the 10% done to escape. idc what anyone says
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EGC was created to stop hatch standoffs and taking the game hostage - it puts in a timer to have the game come to an end at a reasonable time instead of the hour+ it took before when one of these would occur. It was not created as a killer tool to help them get kills they couldn't get during the rest of the match even though that is a benefit and has made EGC killer sided. If a survivor is in need of help and the others 99% the doors it is so they can make a move to help that survivor the game is not being held hostage. EGC is working as intended, there is no exploit.
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i think it should be seen as a tool to put them under pressure and makes for more enjoyable games as survivor, hence even if a swf tells me to 99 i will open for a good time. its just boring, and is imo, an exploit. and the game still stalls out and i feel if this gets changed the EGC will be perfect for punishing survivors for not makign a decision
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It doesn't. You can open the gates. If you're bad or unprepared enough that gates equal a complete loss of pressure, take your loss and get a lower MMR.
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opening the gates. ive said this so many times. why would i give up my pressure, and if there is hooked survs or injured ones in a chase. why would i give it up to open it? it can ######### you over more than it helps. then your thinking "then why complain about 99ing" because it bypasses a mechanic and blood warden, other perks. do i need to go on? regressing to 80% or 90% would just make it better
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i completly agree to that OOORRR endgame collapse should begin when the last gen is finished 99 would just avid BW and thats it but it wouldnt be in control of survivor so heh yknow
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i like that idea. but if this happens theyll need to nerf no way out as itll become exploitable
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true true but its way more balanced and easy to do it that way and then change 1million things
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yeah, also saves time
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24ing a gate is the only way a solo survivor can safely open a gate....yes there's wake up but it's so conditional and only works when gens power the gate
So if gate regression would curb 99ing a gate, how would you help a lone survivor attempting to escape since gate regression would kill any effort to 24 the gate?
What if 99 gates regressed back only to 75%?
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If you enjoy EGC then open the door, as survivor or killer, you can do that. Others can leave the door at 99 and continue to make saves if necessary.
They should make it truly unbiased and any survivors left in the match don't get escape points and the killer does not receive sacrifice points, it is a draw. Put pressure on both sides to either get a kill or escape within the time limit, EGC rewards no one.
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This, end of story.
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Killer can just open the gate himself lol
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99 heal is more a thing for pre-sbmm when teams were more apt to have a weak link, higher-end survivors 99ing their heal with stuff like resilience/dead hard and baiting the killer to go for them when in reality it's a trap and actually getting a hook state out of them will be a nightmare
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I think it should regress after a few seconds.
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oh ye i forgot to comment on the actual subject
it should regress to some degree, either you start the timer or you don't get to run out the gate with the killer on your [donkey]
you don't get to have it both ways, and pretending it's a fair mechanic as it stands because the killer can cede all pressure to do it themselves is disengenuous to say the least
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99ing exit gates is fine the way it is, it doesn't need changing.
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disengenuous to say the least
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EGC was only made to solve the problem of holding the game hostage.
Anything involving inconveniencing survivors will never be put into the game. The developers called mori's "TOXIC" live on stream ffs while keys just got a little mention as though they were perfectly fine. If that doesn't tell you how deep in the survivors pockets they are then i don't know what will.
They will never change generators. They will never put another objective in (for survivors). They will never address SWF and they will continue to nerf killers that survivors DC against or parrot the word BORING on twitter to them.
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Then slugging for a 4 k shouldn’t exist since it takes away last persons chance to get hatch
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Open it yourself pal
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Remember me value baby
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