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Is there a reason why they disabled the map offerings instead of the boons?
What the title says. Or was there something else wrong with the maps that made it so you can't bring them.
Comments
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The other Mikaela perk is useless and if they disabled both the Boons then no one would buy the DLC.
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I wouldnt say its useless....BUTTTTTTTT yeah it requires more effort to get value out of lmao.
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Because it's only on those maps there's (known) unbreakable spots for boon totems. They work as intended everywhere else.
But I think the maps can still be rolled randomly if no offerings are used? If that's the case the maps should be completely disabled, not just the offerings.
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shadowstep is probably the most powerful perk in the game vs like the bottom 40% of killers, can burn up so much of their time
if have iron will in or around its radius it's just like welp, add some los breaking tiles and that's that
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Because fixing the root of the issue isn't BHVR's style. They'd rather work on everything that is affected rather than what is affecting everything.
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You can still get the maps randomly. But that still doesn't explain why they disable the map offerings and not the perks. If it's on those maps wouldn't it make sense to disable the boons or maps and not the map offerings?
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I mean I do agree there, it would make far more sense to disabled the maps entirely so they don't show up at all. Disabling map offerings almost makes me wonder if they can actually disable maps with the killswitch or if it's only perks/items/add-ons and so on.
Boons in general? No need for that as they work as intended on every other map. That'd be Hex perks in general being disabled for all the time Dead Dawg Saloon has spent in the time-out box instead of the map being disabled.
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But Boon totems are not the root cause here. Unsnuffable totems are. Which are part of a map, so the maps have ot be adjusted. And instead of disabling the whole maps (yet again), they choose to just disable the offerings, so one cannot exploit the unsnuffable totems with an offering. I find that a rather elegant solution.
The heal boon itself causes crashes, so they disabled it (the root issue). But there's just no reason to disable the other boon as well, it is working as intended (as far as we now).
So BHVR IS fixing the root here. Disabling the boons would be an overboard solution here. Just think of a similar situation with a hex. Would it be fair to disable all hexes just because there can be some maps with uncleansable hexes?
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Why not just disable the maps though. Why just the offerings? You can still go to the map.
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No they're not fixing the root. You can still go to those maps cause they are active and you'll still encounter the problems. The reason they don't disable the maps it's because it's alot of maps being disabled at once and you don't want to have people know you're disableing maps left and right.
So that you are aware it's like the third or 4th time BHVR has had to disable Dead Dog Saloon in the space of Nemesis coming out to right now, this moment. Even RPD has been disabled 3 times already and has spent more time disabled than it has been active.
DD Saloon has had the same Totem problems since it's been implemented in the game, along with other texture bugs aswell.
The Totems can be Blessed but not Snuffed meaning the problem isn't the Maps since survivors can interact with the Totem just fine, the problem is killers not being able to do anything about it. SO the Map isn't the issue, the issue is with the Boon mechanic. Killers don't need to interact with Totems, Survivors do and Survivors can Bless the Totems so if Survivors can but Killers can't then it's a Boon mechanic problem not a Map problem. Disabling the offerings without disableing the maps doesn't prevent the issue from happening just prevents abusing the issue. So no they're not attacking the root of the issue.
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They didn't want players purposefully loading onto that map with the intent of abusing that bug.
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So people can play with the new toys. They only disabled the offerings, so the maps are still playable.
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Why did those maps get disabled? Because of the boon totems that couldn't be snuffed? Because I have been finding those all over Midwhich and Gideon Meat Plant as well.
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The Devs are like " The Boon Totems are bugged ? Nah we didnt care about Quality we want to sale our DLC "
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I don't get it either. Devs should have done either blocking bugged maps (& their offerings) or disabling boons.
Even if Shadow Step doesn't cause crash problem, they just decided to leave so that it can perma last because of bugged spots.
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Why disable the whole maps? Is it such a serious issue? I don't think so, but it could be exploited directly by using the offerings, so they disabled that. I prefer this solution, bc I can still get the maps. And most notably, it prevents me wasting offerings for a disabled map. I had that a couple of times the last time the Game and Dead Dawg were disabled, burned the respective offerings, and then face palming myself bc it did not think of that the offerings won't work.
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The maps should have been disabled. While survivors probably can't know which totems are unsnuffable, it is still a problem even if it's happening by random chance. Yesterday I was playing killer and kept ending up on problematic maps and had unsnuffable totems.
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Why did they disable Dead dawg when there was an uncleansable totem? It's the same.
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It wrecks Myers, that's for sure.
I went back to survivor as soon as I finished the level 1 challenges.
You can't even tell you are in a boon radius as a killer. The sound might seem loud but it's not.
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Bc they did not have the possibilty to disable just the offering, which they do have now.
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