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Stuck at low MMR as a good player.
When MMR was introduced, I wasn't able to play the game. I am now consistently paired with new players. Originally, I thought if I ran the killer, they'd do the gens and we'd all escape.
But I was definitely wrong. It didn't matter how long I ran the killer for, there are soooo many players that refuse to risk anything. Gens included. When I took on more gens for them, they went down quickly (for the most part).
I am not saying they suck. They are new. We all were there at one time. But that one time for me was circa 3 years ago. I don't meet many good players down here in the MMR basement. Those who seem passable don't add (I'm on PS4. So the communication part, I understand).
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We're getting our own "elo hell" posts now. Never thought I'd see the day.
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What you have to do is tryhard as much as you can and when the last gen pops go right to the gate and ignore any teammates hooked, do not risk anyting and eventually you will leave mmr hell.
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You're going to find a lot of weak killers as well. Don't prioritize running the killer, prioritize absolutely molesting those Gens, and run Kindred to maximize unhook moments if your team is too fodder to manage it.
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From what i understand from the MMR system, didn't they run it for already a few month before implementing it? If that's the case, the system isn't the reason you are with newer player; it's either that you didn't play enough during that time, you got unlucky result during their "experimenting time" or you aren't as good as you think you are, the third option being the least likely since you said you can run the killer for quite some time.
If my information is wrong then refer to the other comments for helpfull tips.
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You need to learn to be selfish. Once all gens are done dont help anyone.
Higher mmr = go through the gate (do not use hatch).
If they dont do gens, do them yourself, die as last one if possible to lose less mmr. There is no other solutions to avoid bad players.
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MMR hell is definitely a thing in this game. BHVR completely misses the point in how they grade survivors. Survivors often escape *because* of the actions of other players, and many times one player carries the team for 5 gens and dies. The players who did gens or hid gain MMR and the player who ran the killer for 5 gens is stuck.
I wish I could say it gets better, but the MMR algorithm is so stupidly basic to the point that it equates immersing/not touching gens and escaping to actually playing well and escaping. My survivor MMR is high enough that I get killers I know from the comp scene, and I still get sub 300 hr teammates who self-care in corners and hide all game.
It desperately needs nuance. But it was never meant to improve the experience for vets. They already have our money. The point of MMR is to give the players we're complaining about in this thread teammates like us.
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I have been. But even that doesn't work if your teammates can't last long enough to make it in time. Even with Kindred, they are stagnant. It's worse than I remembered. I thought we were all gen jockeys at birth. This experience has proven me wrong.
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What worked for me was treating every survivor game like a comp game. Hold W super early. Be a gen gremlin but leave the gen if you aren't positive you can finish it. Be super safe in chase. As soon as the exits are powered, leave. String together 4 or 5 escapes and the teammates will get a little better. Remember that hatch doesn't count towards MMR. I run Kindred/BT/Prove/DH and a super medkit.
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I'm a bad Survivor stuck at high MMR.
I think you have the better deal, tbh.
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I understand that already. But one person can only do so much. I understand fully how the system works. I have changed the priority of my play on all fronts. Full run, regular, gen jockey-ing? I play for myself always. But there's no out the gate if the gate never comes.
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I can actually see this happening in an assymetrical game where at the very low end it's impossible to get out. My build would be purple medkit with good addons, iron will, dh, ds and deliverance so you don't get abandoned and try to be the one that gets followed by the killer while you pray someone is holding m1 on a gen.
I hope they release the stats on the lower MMR to see if people actually get 50% winrate
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Maybe I should have elaborated a little bit more. I didn't want to make you all read an essay. I already know how the system of MMR works. I have played the game for years. I know how to stay alive and do generators.
Trust me, the typical tricks are well known. I am looking for a few more out of the box ideas. I appreciate the comments so far. But I've done it.
Maybe I just need a buddy or two.
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It will suck for a while my friend. But it's kind of a blessing in disguise. You'll have partners who know what they are doing. And playing alongside them will help you learn on the maps themselves in real time. You'll be making "How I got here," montages one day.
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One weak link is all it takes to ######### over a team.
I'm bad but smart, I know that if the Killer finds me the match is basically over.
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Precisely. By the way, do you go by Edgarpoop on dbd? I am almost certain we've played together several times. (Most, if not all the time, successfully). You know...before the March on Coruscant.
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The testing, yes. But the MMR that was in the test was not the same as what we've been given.
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A weak link can do that. You are correct. But I have faith in you. It'll all come together so long as you don't give up. And remember you can always come to the forums and post a long thread venting your first world problems. You know, like this one.
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I go by wilson in DbD these days.
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If you have an imperfect skill based matchmaking system, you will always get two things. Elo hell and people who pretend Elo hell does not exist. These are guaranteed.
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Its just dreadful right now.
It used to be fun to play as a survivor.
Doesnt matter what i do. Doing gens, saving people,looping the killer.
I can loop the killer for 2 mins and what happens? Nothing!
No single gen has been made because while the killer is chasing me the rest of my team is running around the edges of the map,hiding behind walls.
Its like playing with terribly written AI bots.
Nemesis AI controlled zombies are smarter.
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Don't forget people that claim to "deserve" to be high MMR, but for some darn reason they never seem to make it. Naturally, it's all due to their teammates. Those are my favourite.
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This mmr is a flawed system because it is based off of kills/escapes. The game is much more complex than that when rating the skill of a player. So you can have really good players be low on mmr because they go for last minute saves against a camping killer with noed... its prolly worse than the emblem system tbh..
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Does anyone remember that dev blog video? The one where one of them stated that the MMR system is so incredibly complex that he cant even explain it adequately to people in the video? Like you need to have a PhD in advanced mathematics to even understand the basics of it.
And then its all about kill/escapes. Super complicated...right.
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Oh hello friend! We may match together one time, I'm also stuck at low mmr. I run the killer for minutes each game, do multiple gens and usually die on first hook as I'm left alone or my team just hid all game.
It's not so bad though, I seen this rare thing called a hillbilly! Didnt use his power much though, but it kept my team busy self caring through his sloppy lol
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My advice: stop giving a fk about mmr. Why would you want sweater games? Play to have fun. I think if i got into a 5 gen chase it would be fun. Wouldnt matter if i got out. Thats just me tho. Fun > mmr
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But what fun is it if the 5 gen chase wasn't against a good player? At that point, where is the game? That's like an adult saying "I am so tough. I beat up 4 8-year olds." I am not saying I want campers. I'm saying I'd rather not be stuck playing on Easy Mode and forever be stuck there.
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It's not about the ranking. It's about being able to actually enjoy the experience. Win or lose, the killers I face are just boring. They haven't learned how to be creative and because of a terrible design, I'm having to claw the way out of it.
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Trust me when I say this. I get it people always blame others for said problems. But I am not blaming my team for this. They are new. New survivors typically fall for things new killers use. But, I am a not new survivor. I would like to be back with the usual level I play with.
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seems like a skill issue (I'm joking of course, MMR is hell)
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Clearly I need to level up. I need to learn how to run the killer whilst doing gens; heal everyone at once; and open the door when I'm the only person left. XD
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The way BHVR has coded the SBMM makes it impossible to go out of low and average MMR even if you are a god survivor. The increase of your MMR is relying too much on what your random teammates are doing.
But don't worry, at high MMR, there are also total potatoes that have nothing to do at this level, resulting in terrible trials. Even when the killer is average, you cannot win a single trial as your random teammates are falling in 10 seconds and if you hold the killer for 2 minutes, there is barely one gen popping.
SBMM should evaluate the player performance only, how long did he/she hold the killer, when not in chase, did he/she does point saving or doing gens etc... harder to code but way more accurate.
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I don't know if you have found a solution yet but now that DC penalties are off keep in mind. DC = 0 MMR lost. So if you know what to do you will only win MMR...
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Why do you care about the ranking system tho?
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It's not the ranking itself. It's being able to play the game at a level that is not too easy and having the ability to achieve that.
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Come on now. You've probably played DbD more than long enough to tell the difference between good and bad players. In dbd it is pretty obvious.
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I ended up bullying the killers into just stopping altogether and forcing the wins. I hated it. I felt like I just added to an already existing problem within the game.
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It's funny that it's so hard to track that considering the points system that already exists in the game. (Albeit not perfect) but way more accurate than just. Well this person lived!
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The only thing I can think of is maybe to wait for your teammates to die and then camp the door and take a gamble that you can open it after the killer kicks hatch? I do think it's a weakness of the system that you need a gate escape in order to rank up, since being able to open the gates depends on lot on what the other players do.
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Im not experiencing any consistency in MM, as Killer or Survivor, which I play 50/50.
Im mediocre at best, at either (in my own assesment).
I only play one Survivor character, always, but several Killers, and there too is no seeming causality to MM.
Im perplexed by people reporting that they are consistently up against noobs or pros, whereas my matches on both sides seem to have no matchmaking whatsoever, just whatever was available thrown into it (including me).
In the same hours of play Ill go up against bully SFW on voice that know every dirty trick in the book and network them, then gaggles of solo-qers that have barely 100hrs between them listed on Steam (and it shows ingame). Also Killers that know my every move, and those that clearly are nowhere near knowing what they are doing yet.
But its the lack of any middle ground there that is most apparent. Those above happen far more frequently than what "feels" like a well-matched, match.
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I ended up just being as "toxic" as can be until the killer just DC'd or stopped trying altogether. I wasn't a fan of it. But it did work without having to quit myself.
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Since surviving is all that matters and the hatch doesn't count, ELO hell is a real thing in this game.
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So this is why the first person i down disconnects.
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I completely agree with this, I feel like the MMR system isn't as effective as it should be as I seem to constantly be put with players who seem to locker camp, play dumb and overall just be an awful teammate.
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That's very odd indeed. Both killer and survivor have been pretty consistent for me on both ends. Especially once I got it higher. But then again, it's behaviour.
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You can tell by the level of players you are with/against. Once I started "being toxic" and winning consistently, it got better over time. A lot of matches were needed, but it got consistently better. Just because we aren't explicitly told, we've all been here long enough to tell.
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I find that quite amusing anyway. Everywhere, whether youtube, twitch or forums, you read that every dbd player plays in the high mmr. I mean, they could be so bad that bad killers are good for them. But the problem is different. There are still a lot of players who believe that Red Rank means they are in the high mmr.
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