We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

So is doctor gonna get any buffs anytime soon?

Sweet_Tour
Sweet_Tour Member Posts: 558
edited October 2021 in General Discussions

So just got done with a match that saw me get 3 hooks by endgame. And only at endgame because I fought a cheating nancy. Who was just a little to fast and knew every pallet location on the map and always pre dropped and sat at the pallet to gloat like she was actually good at the game when it was pretty obvious she was cheating, cause last time I checked survivors aren't speed demons.

But that leads me into my main point, Doctor is so bad at his job because the meta consists of leaving loops and not looping at all. Like he is not good at anything anymore except punishing the survivors that weren't gonna do gens anyways. He really needs some speed to catch up or something to slow them down.

Doctors base Shock range is 10 FREAKING METERS. And you have to account for slowdown and survivors moving forward so you have to be like 4 meters away from them to hit a base Shock. That's distance to land a shock that doesn't do damage. Think about that I mean Doctor is C Tier for a reason. I don't want game slowdown I want REAL POWER. Like what Nurse has, but not as strong or hard to use.

(LET ME CLARIFY) I do not use Meta on My killers, No Ruin, no corrupt, No None of that. I use BBQ but that's for BP. I use Frickin Distressing and Lightborn on Doctor. I enjoy playing the game and not being enslaved by the meta.

Post edited by Sweet_Tour on
«1

Comments

  • TRU3XxGrAnT69
    TRU3XxGrAnT69 Member Posts: 3

    100% agree

  • Midori_21
    Midori_21 Member Posts: 724

    Actually his default shock range is 10 meters not 4.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Well ######### i looked it up and your right. It's 10 meters and still can barely hit a damn thing. I guess I didn't adjust for slowdown when shocking and survivor speed. So yeah i guess 10 Meters is right. HORRIBLE THOUGH

  • gatsby
    gatsby Member Posts: 2,533

    Doctor is a weird case because he’s probably the strongest 115% M1 Killer in the game.

    115% M1 Killers are just bad. Especially at high ranks

  • PGJSF
    PGJSF Member Posts: 369

    Hmm have you ever played against a top tier doctor? I don’t think he’s bad at all. I think what you’re suffering is the true reason survivors are the power role: gens speed. If you get demolished is because gens goes too fast not because Doc is bad. I don’t see Doctor being worse than Trapper, Wraith etc.

    If you learn how to time your shocks (against not-cheating Nancies) you won’t be looped at all; like, ever. You will probably still lose because gens will fly, tho.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    He is far from Balanced. Doctor,Freddy, and clown sit in their little hell of "Anti loop" Especially Freddy. But the other 2 Don't get off any easier. Doctor is probably my highest MMR killer because I walloped the survivors i played with to hard before MMR. So now he's stuck in SWF hell where solo q players don't exist because they can't reach it because they lose MMR to often because killers in the lower MMR tunnel and camp a lot and the other players are clueless. So I sit in the SWF hell where "Anti loop" means nothing to them. Looping? Let me pre drop and vault W key away. It's hell dude

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Wraith is better than Doctor. No competition with that anymore. Wraith is Low B Doctor is Mid to Low C. And my biggest problem with the timing shock thing is usually my ping Cause i shock and they still vault anyways or realize they'll be screwed and then just eat a hit or use the pallet.

  • Foxy_Teltac
    Foxy_Teltac Member Posts: 277

    I think Doc needs to be slowed down less when casting both of his shock abilities, maybe just bringing him to 105% is good enough because going slower than a survivor just to hope they don't abandon the loop can get really bad really fast. I love Doc, hell, I play him with no gen slowdown but like, he still needs more. Less movement speed slowdowns, a bigger base TR (In my opinion that'd benifit him massively, just play doc with Distressing and you'll see what I mean, obviously calm would need nerfs), longer snap out of it and they need to make some certain things basekit. I just wish addons weren't a thing, Doctor gets really held back by the addon system if you just wanna play him basekit

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    No he definitely is not the best base 115% that belongs to a killer like Bubba or Pyramid head.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    He definitely is. Old Snap out of it was considered "OP" because it was a healing action so it was affected by nurses and Sloppy. And if you stopped it would reset. Then they nerfed him some more so it's not a healing action, and the bar will only reset on missed skill checks, not shocks or anything else. And his add-ons are the only thing keeping him considered strong by people who don't like anti loop killers.

  • Citrusfruit
    Citrusfruit Member Posts: 73

    I think the state of the game as it is, requires the use of some meta on killer if you have high MMR. Doctor is a well balanced killer, and if you understand his detonation delay, you can be absolutely nasty in a chase.

    The problem is, the higher the MMR, the more often you're going to face decent efficient survivors that know to split on gens, leaving your map presence as doctor completely useless in some cases.

    I prefer to run no way out or pop if I'm running any slowdown, maybe try out some endgame builds?

  • PGJSF
    PGJSF Member Posts: 369

    They can’t use the pallet if you have just shocked them. Wraith just got nerfed to the point he can’t deny a safe loop anymore; Doc can always deny a safe loop by shocking with the right timing. There’s no comparison honestly.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Obviously you neve experienced the pre drop meta. Wraith is still fine it's only a minor difference. Still a sneaky fast killer. Doctor Denying pallets is entirely up to the survivor and what they do. If they drop then it's a free pallet but the gens fly so nothing changes.

  • Labrac
    Labrac Applicant Posts: 1,285

    I kind of agree with OP. Back in early 2020 after he got reworked he was a super strong killer because the looping meta was still a thing and he counters that really well. Since we transiotined into the W and pre-drop meta his effectiveness diminished quite a lot imo. Just like it was for killers like Oni, Pyramid and Freddy.

    However, that's more a problem with how strong holding W and pre-dropping pallets is, not with Doctor. He's in a fine spot imo.

  • PGJSF
    PGJSF Member Posts: 369

    I’ve been here since launch on console, I’ve experienced everything… sadly. Still, if you drop a safe pallet there’s not much Wraith can do. Doc’s ability to deny you from dropping it makes a huge difference for me. I’m not saying he’s Nurse, just that he and all other M1 killers can be considered of the same tier, and that they are way more hindered by gen speed than by their movesets

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    See the problem with that idea is. Wether you drop it or not is still always up to the survivor and wether they feel like they can greed it because of shocking slowing you down so much. And if they just pre drop Wraith will kick and catch up in literal seconds. Doctor if they pre drop will kick and will have to fanagle his way over to the survivor like a killer like trapper. Trapper and Doctor are in the same boat really, they both can deny pallets but when they try to the survivor with either leave the loop or just drop the pallet making you waste time. Because no matter how many pallets are gone if the survivor is still up then the problem persists.

  • Avilgus
    Avilgus Member Posts: 1,261

    I don't think he needs a buff, he has a good base kit with multiples tools.

    The real problem with doc is the "desync" , i wonder if the hit validation can solve this.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Hit validation is for pallets only. And it doesn't really help killers only Greedy survivors.

  • DBD78
    DBD78 Member Posts: 3,470

    Yeah Doctor is too weak but I don't think he will get any buffs soon. But he should.

  • StarLost
    StarLost Member Posts: 8,077

    Doctor is mostly fine, aside from the fact that his 'shock' correctly stops pallets and vaults maybe half the time and many of his addons are weird gimmicks that usually amount to a nerf if you take them.

    He's like Nemesis in that, when his mechanics work correctly, he's actually solidly mid-tier. However, they are so prone to just doing nothing that he ends up being weaker than intended.

  • Haddix
    Haddix Member Posts: 1,048

    All he reaaaally needs are range addons baked in, like Ghostface with power recovery. At least an extra 2-4m basekit would be fine. Other than that, he's pretty balanced, the game is just not balanced around his kit.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    You can't honestly be calling for buffs when you're running distressing. Like I could see arguing that Doctor needs buffs, but saying that you run distressing is not the way,

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Oh I'm sorry I should run Ruin Undying Tinkerer right? Not everyone is a filthy blight main. DISTRESSING IS ACTUALLY GOOD ON DOCTOR and I enjoy it.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    You can run whatever you like, but don't be calling for buffs when you're running bad perks.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    I'd just give him the Trapper treatment and make him less addon dependent. In fact NO Killer should be dependent on addons at all to be at least solid.

  • Adjatha
    Adjatha Member Posts: 1,814

    Doc just needs a more responsive Shock-to-Lock timer. I cannot count how many times the survivor is shocked, screams, then drops a pallet or vaults a window. The MILLISECOND that shock goes off needs to lock them from doing anything. Not a second AFTER they scream.

  • BenZ0
    BenZ0 Member Posts: 4,125

    I do think that Doctor itsself is not the problem, he is probably the most balanced Killer in the game.


    I think why he is that "weak" is because of the general game problems like Gen speed (if all survivors play very efficiantly and spread on gens) and other things like perks (dead hard) do really hurt him in many ways and thats why he appeares "weaker" than he actually is.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I don't feel like he needs any buffs.

  • gatsby
    gatsby Member Posts: 2,533

    M1 Killer means a Killer that cannot down with their power and has to literally M1 for every down

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Well Then Wraith is still better and Ghostface is debatable really.

  • Ghoste
    Ghoste Member Posts: 2,135

    He has add-ons that reduce the delay of his shock. They're some of his best add-ons for this reason.

  • SAégis
    SAégis Member Posts: 99

    the killer isnt weak the survivor are too powerfull and the map unbalanced wich isnt the same does he need a buff ? no. does survivor and map need REAL HUGE NERFS? yes.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,382
    edited October 2021

    This is latency, nothing more. As Survivor you can also be set back mid-vault, also latency. This is nothing which can be changed.


    @Topic:

    Doctor is alright IMO. I even think he became a bit too easy, but onyl because I spend some time to get good with his stances before they buffed him, so he feels a lot easier now and all that time was wasted back then, lol.

  • GeneralV
    GeneralV Member Posts: 11,723

    I believe Doctor should get his stances back, and then one or two small adjustments to keep him in the same level of strength, if absolutely necessary.

    He was oversimplified because of that unnecessary change.

  • StarLost
    StarLost Member Posts: 8,077

    No it isn't. Not really.

    It grants a very petty increase to Static, a paltry BP gain (usually a few hundred max) and ensures that survivors have tons of notice to hide whenever you are nearby.

    Although...Starstruck+Distressing on Doctor could be interesting.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Did you just say survivors are gonna hide from doctor?

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited October 2021

    First, something needs to be done about latency. You can time your shock perfectly but still not get it because of latency.

    As for directly buffing him, I think his base shock range is too short and that he could use an electrode add-on as part of his base kit. Since the meta is all about holding W and predropping pallets, I was thinking about giving him the High Stimulus Electrode (+4 meters to shock length) at base so he can shock Survivors before they can reach most pallets in the game. The add-ons can be changed to something else. I know it seems really strong but the predrop meta is really hurting him and I was hoping to give his base kit something to fight that.

  • PanicSquid
    PanicSquid Member Posts: 655

    I run BBQ, Agitation, Startstruck, amd a non-specific 4th perk.


    When you down a survivor you can move them a good distance and get other survivors exposed with StarStruck, then you can Static Blast to reveal their locations (and decrease your Terror radius, with the right addons). Then hunt down an exposed survivor.


    I'd leave distressing out, you have too large of a terror radius, the survivors can get too much distance and run down the exposed timer.

  • StarLost
    StarLost Member Posts: 8,077

    Smart survivors will jump into a locker to avoid SB. Even at my undoutably crappy MMR, they do this pretty frequently. Or just pull away. It has a very distinct charging sound.

    Yeah, I'm trying to figure out any way of making Distressing more valuable than an empty slot.

  • ukenicky
    ukenicky Member Posts: 1,352

    Doctor is fine. He has solid anti loop potential being able to prevent survivors from dropping pallets or vaulting windows which is pretty nutty.

    If he were to get anything I would hope it would be minor stuff / QoL changes because he really doesn't need any sort of massive buff.

  • StarLost
    StarLost Member Posts: 8,077
    edited October 2021

    I'd settle for his shock to be able to interrupt actions in progress, as it almost never works due to latency/queueing.

    He also has a lot of legitimately terrible addons, some of which are worse than using nothing (most of his shape-change ones).

  • FeelsBadMan
    FeelsBadMan Member Posts: 570

    Pyramid head and Doctor are pretty similar gameplay-wise but I catch myself playing PH more and more over Doc simply because I don't have to spend a shitton of BP's I could use to lvl other stuff on him first to get the addons I need to make him actually playable.

    Doc NEEDS addons to be actually decent (yellow or better green range addon) whereas PH can be played perfectly fine without any and still do well. I agree with the people in here who say no killer should be addon dependant, so yeah Doc should get at least the yellow range addon basekit.

  • Deferlo
    Deferlo Member Posts: 131

    Doctor is pretty balanced in my opinion, the only thing that i would change with him would be a wraith treatement, like buffing his therapy range by 1 or 2 meter and decreasing it by 1 or 2 m on his addon, and maybe do the same thing with the delay so that you don't need to shock that much in advance but not by much, just enough so that he feel nicer without electrode addon.

    Beside i've seen everyone talk about his chase aspect, but we shouldn't forget that he also has the best basekit information gathering, doctor is the only killer where you can enter a game with no information perk and still know where survivor are pretty easily, even easier if you bring the right addon. I can't even count the number of time i saved a gen because of that. With that much information throughout the game of course he will have a reduced lethality compared to other killer.

  • Nayru
    Nayru Member Posts: 567

    i would posit that ph's addons are very poor except +range and doctor is more reliant on addons because they introduce passive tracking to his power that he doesn't otherwise have given the instant someone hits tier 3 if you're not in their immediate vicinity they start holding m1

    they're in a similar boat of mostly gravitating towards power range but doctor needs more on top of that

  • FeelsBadMan
    FeelsBadMan Member Posts: 570

    Ofc I wouldn't be opposed if they would give him some other kind of buff like mobility but that would maybe be harder to balance than simply making his yellow or green range addon basekit while reworking those addons to do something else.

    Also yeah PH addons are meh but I like some of them, they make him stronger but he doesn't need them. I only bring addons on him if I see a full SWF with multiple toolboxes.

  • Nayru
    Nayru Member Posts: 567

    ye but what addons does pyra have to spike his power in a very concrete way except double +range

    or maybe the iri if it still shows a brief glimpse of whoever you cage's aura

  • FeelsBadMan
    FeelsBadMan Member Posts: 570

    I ike the one that increases the duration of his trail as well as the one that increases the triggered killer instinct when survivors step into the trail. I don't run "I am all Ears" on him, I use his trail for the same effect.