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Allow players to buy perks for 1.000.000 BloodPoints
The Shrine of Secrets is unreliable as heck.
Also. currently you gain more Bloodpoint Offerings than you are able to spend from playing 1 game. This means that all your bloodpoints offerings keep stacking up and achieve nothing.
With high expenditures like as the title suggests, you'll finally be able to get use of ALL your BP offerings.
How it works:
In the middle of the shrine of secrets there's a button. You can press it and it'll open up a perk menu similar to what you're used to when picking perks.
The only difference: It shows ALL THE TEACHABLES of every perk in the game that you don't yet own. You can then press then, confirm your purchase and boom; you have 0 BP's and a new teachable unlocked.
The shrine of secrets does allow you to get perks for 250.000 if you translate it from iredescent shards, so techincally, being lucky and getting them from the Shrine of Secrets is 4 times cheaper, but hey; if you have the BP's you're in control.
Make this happen. Thanks (:
Comments
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AlwaysInAGoodShape said:
The Shrine of Secrets is unreliable as heck.
Also. currently you gain more Bloodpoint Offerings than you are able to spend from playing 1 game. This means that all your bloodpoints offerings keep stacking up and achieve nothing.
With high expenditures like as the title suggests, you'll finally be able to get use of ALL your BP offerings.
How it works:
In the middle of the shrine of secrets there's a button. You can press it and it'll open up a perk menu similar to what you're used to when picking perks.
The only difference: It shows ALL THE TEACHABLES of every perk in the game that you don't yet own. You can then press then, confirm your purchase and boom; you have 0 BP's and a new teachable unlocked.
The shrine of secrets does allow you to get perks for 250.000 if you translate it from iredescent shards, so techincally, being lucky and getting them from the Shrine of Secrets is 4 times cheaper, but hey; if you have the BP's you're in control.
Make this happen. Thanks (:
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As someone who’s unlocked all perks via a grind what do I get?
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I do think that this could work.. I mean you are spending EVERY Single BP u achieved for gameplay and it takes a lot of grinding
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I don't agree with BP being a currency because every survivor and killer will have God perks and I think it's unhealthy for the game. Perhaps iridescent shards will satisfy.
They would have God perks?
When it comes to balance, I start with the premise of everyone having all tier 3 perks and all survivors + killers unlocked.
This is why I didn't call NOED weak when tier 1 and 2 only gave movement-speed, or why League of Legends assumes everyone being level 30 and having all masteries + runes + champions, because that is the proper way to balance.
If there were any perks that were problematic and through game-play unobtainable, (say Decisive Strike), then by no means would I ever call them balanced when only obtainable through a purchase, long wait-time in a shrine or long grind.Everything goes according discussed first premise.
Iredescent shards would achieve the same but leave the BP offering problem unsolved.1 -
@Cardgrey said:
As someone who’s unlocked all perks via a grind what do I get?Teammates with more complete builds.
The better question would be; what would you lose?If your loss is only hypothetical, then that might be the best possible loss you could ever receive.
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What does anyone who completed an objective get when the grind gets buffed in any game?
Nothing, you're already done.What does anyone who completed an objective get when the grind gets stays the same in any game?
Nothing, you're already done.It's like saying; Why help Timmy when it doesn't also help John?
Can't we just help Jimmy and ignore needy John here for a second?0 -
If you're going to spend 1m BP to get a single perk, why not just spend ~1.5m and just get all three of the teachables?
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@ScottJund said:
If you're going to spend 1m BP to get a single perk, why not just spend ~1.5m and just get all three of the teachables?Because that would require you to Own that character (:
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i have always said the shrine should have all perks available, but some go on sale every week
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@yeet said:
i have always said the shrine should have all perks available, but some go on sale every weekYou just broke my post with your beautiful comment. Why are you not one of their developers yet?
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A million BP for ONE perk is insane. You still have to rely on RNGesus to give you the perk in a bloodweb. The price needs to lowered to around 20-30k BP. If you already have the character who has the perk you want, then just level them up. It’ll be cheaper. If you don’t have the specific character, then you can buy them or the perk.0
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@SnakeSound222 said:
A million BP for ONE perk is insane. You still have to rely on RNGesus to give you the perk in a bloodweb. The price needs to lowered to around 20-30k BP. If you already have the character who has the perk you want, then just level them up. It’ll be cheaper. If you don’t have the specific character, then you can buy them or the perk.I was hoping that the grind seemed ridiculous. That way, it might actually get through the judgement of the Devs xD
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Nickenzie said:AlwaysInAGoodShape said:
The Shrine of Secrets is unreliable as heck.
Also. currently you gain more Bloodpoint Offerings than you are able to spend from playing 1 game. This means that all your bloodpoints offerings keep stacking up and achieve nothing.
With high expenditures like as the title suggests, you'll finally be able to get use of ALL your BP offerings.
How it works:
In the middle of the shrine of secrets there's a button. You can press it and it'll open up a perk menu similar to what you're used to when picking perks.
The only difference: It shows ALL THE TEACHABLES of every perk in the game that you don't yet own. You can then press then, confirm your purchase and boom; you have 0 BP's and a new teachable unlocked.
The shrine of secrets does allow you to get perks for 250.000 if you translate it from iredescent shards, so techincally, being lucky and getting them from the Shrine of Secrets is 4 times cheaper, but hey; if you have the BP's you're in control.
Make this happen. Thanks (:
But as always: business > balance1 -
To play Devil's Advocate, this would seriously devalue the new characters. Also this is a word wall, sorry in advance, I don't blame you for not reading it.
Hear me out here: Why would I spend my hard earned money to actually buy a character and unlock their perks if I can just easily buy whichever ones I want? Let's do some quick math.
Say I average 15,000 points as killer. I feel like this is fairly low and totally doable even if you fail. If you do well you should get way more, and there's different ways to play that will net you even more points. I then double this with BBQ & Chili for an average of 30,000 points per game. Before any bloodpoint offerings, I would get a teachable perk every 33 games just by playing fairly poorly. Toss in distressing, events, bloodhunts, etc. and you'll cut that number down even more. With double bloodpoints alone you'll be sitting pretty at an average of ~16 games per teachable perk- again, for doing fairly poorly. Toss in puddings/cakes and BPS (not going to calculate that as it's nebulous and impossible to calculate properly) and you can take that number down even more (subtract one game for each one used, basically).
Take survivor and replace BBQ with WGLF and you're basically in the same boat, although you'll likely have to work a little harder to net an average of 15k per match with your stacks.
So then what am I left with if I actually decide to pay for the characters and support the development of the game? Basically just the killer itself, since the survivor is just cosmetic and the maps are free for everyone. But if I don't typically play killer, as is the case for many players, I have no reason to ever buy it. I could spend some of my real world money to get it or just casually play the game and get all the perks in no time. It would feel like a ripoff to buy it while everyone else is getting it for free with very little effort.
Now I don't want to be "that guy", but it goes without saying that the game wouldn't still be here getting regular updates two and a half years after launch if it weren't for the dedicated players buying new content. You gotta' keep the lights on, people don't work for free (they gotta' keep their own lights on), and eventually the money from selling the base game alone is going to dry up. Sure, some people would continue to buy the chapters out of the kindness of their hearts, but the vast majority won't. It just wouldn't be worth it to them.
I do think the shrine needs some love. It worked much better back when it was originally released. There were fewer perks so the chances of the perk you wanted showing up was much higher. Keep in mind, there were only five killers and six survivors in the game back when the shrine was created. Over time the game has grown and the shrine has become much more unreliable. The same I feel goes for the bloodweb in general, where trying to get every perk on a specific killer or survivor will take you a grand total of 162/177 levels. They used to do the job well, but not so much anymore.
@yeet said:
i have always said the shrine should have all perks available, but some go on sale every weekI think this is a much better way to go about it. Have the current price be the sale price, have the rest of the perks be available for double that. This way you can earn the perk you want by putting the work in, but being impatient and buying the perks right away is going to cost you more than buying the character with shards outright (12,000 shards for all three compared to 9,000 from buying the character). Or if you're patient, 6,000 by waiting for them to appear in the shrine.
I'd also be interested in seeing six or eight perks in the shrine each week, to better scale with the increased number of perks.
On a slightly different note, I don't know how I feel about bloodpoints being tied to unlocking teachable perks outside of your current character. I feel like this would be detrimental to gameplay. Spending bloodpoints as you level up gives you items, addons, offerings, and perks that you can use in the game. It spices things up a little and makes you feel like you're actually getting stuff. If you had to save all of your bloodpoints in order to unlock teachable perks, you would essentially be making no progress that entire time. You could spend months playing the game just unlocking teachable perks with your bloodpoints and at the end of it you would be left with a bunch of level 1 characters. Going back to the numbers from before, then you've gotta' level them each up 162/177 (+ 150 if you want to P3 them).
You'd be setting yourself up for a massive grind at the end of the day anyway, the only difference is whether or not you're grinding shards or grinding bloodpoints. The latter would just make it feel like you're going nowhere in the process.
Also something to keep in mind: If you base teachable progress (as in stuff you would normally get by either pay for with real money or through grinding) on bloodpoints, that heavily restricts what you can do with events. If you start making the bloodpoints rain, that would make it too easy to unlock everything, and so future events would have to be less rewarding to accommodate that. Shards are a "protected currency", in the sense that they are earned a fixed rate and not effected by events. I feel like unlocking new content is best left to shards in order to protect the bloodpoint gains from events and all that.
TL;DR: I feel like that would make it too easy to get perks and make it not worth buying the content for a lot of people. I feel like having them always available for shards at an increased priced with them occasionally rotating into the shrine at a reduced cost would be neat, but using bloodpoints to unlock content is risky because that would limit how many you can give out in events and all that.
Post edited by Peanits on3 -
A lot of valid points:
Now I don't want to be "that guy", but it goes without saying that the game wouldn't still be here getting regular updates two and a half years after launch if it weren't for the dedicated players buying new content. You gotta' keep the lights on, people don't work for free (they gotta' keep their own lights on), and eventually the money from selling the base game alone is going to dry up. Sure, some people would continue to buy the chapters out of the kindness of their hearts, but the vast majority won't. It just wouldn't be worth it to them.
My post can be reduced to: "The shrine of secrets is horrendously broken. Give us tools to more consistently get a specific perk we want." (Waiting for BBQ&Chilli for over a year!)
As for being "that guy", I have no objection to that. What I would suggest is not allowing fresh perks to appear/be bought at the shrine (taking @yeet 's proposal) at all.
I don't know what disparity we see in sales regarding LF and Laurie strode related to DS and BBQ&Chilli, but I sure bet the Devs do.
If they believe it is detrimental for their financial health I'd say that it is basic wisdom to keep that little bit of exclusivity for say at least 2 months.I'd also be interested in seeing six or either perks in the shrine each week, to better scale with the increased number of perks.
Similarly how League of Legends increased their Ban count as more champions were introduced, yes, but I don't think this would solve it. I believe waiting a year for BBQ&Chilli is unreasonable (or for any other perk) and changing it up without any formula of pseudo randomness added, it would still create these ludicrous scenario's.
If you start making the bloodpoints rain, that would make it too easy to unlock everything, and so future events would have to be less rewarding to accommodate that. Shards are a "protected currency", in the sense that they are earned a fixed rate and not effected by events. I feel like unlocking new content is best left to shards in order to protect the bloodpoint gains from events and all that.
I have no real objection against using shards as should be clear by now as shown in Green (:
I just picked BP to set an insane example.What I do stand behind though, is that the issue of a lack of consistent way of getting your hands on older perks should be addressed, in any shape or form.
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It’s funny, 2 posts asking for the same thing. Anywho, I created the following idea in another thread, that should address your concerns, including those of @Peanits. You could buy any perks that you have unlocked, plus the common perks:
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Zavri said:
@Cardgrey said:
As someone who’s unlocked all perks via a grind what do I get?As some one else who unlocked all the perks on most of my killers, we both get a sense of pride and accomplishment as well as having access to a full loadout eariler.
I'm a smartass and I wanna say sorry with that said. the grind is all we have. I don't play in 8 hours blocks cause it's fun. I do it to unlock everything. so if I decide hey I wanna run mad grit on leatherface I can. Without the grind I'd hit 1 and get bored.
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