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camping and slugging

hakuna89
hakuna89 Member Posts: 1
edited October 2021 in Feedback and Suggestions

I feel like there should be some sort of consequence for hook camping I mean survivors get crows for standing still for too long but a killer can sit and camp a hook for the entire duration of first hook to death hook I feel if they camp the hook maybe the timer should stop. the camping is getting a little excessive and makes me just not want to play anymore.

Post edited by Rizzo on

Comments

  • ignaeon
    ignaeon Member Posts: 106

    Most killers cannot stop a pair of full health survivors from unhooking. Yes, one of you may get caught, but the others may get away. Hook duty can be rotated like this to finish gens before anyone dies. Make sure to run unbreakable in case you're slugged, and ds in case you're tunneled.

  • Junylar
    Junylar Member Posts: 2,005

    Correction: no killer can stop a pair of full health survivors from unhooking. The most they can do is to down the unhooker, but the unhooked survivor will be free.

  • ignaeon
    ignaeon Member Posts: 106

    Nah, Bubba doesn't care about borrowed time. The timing is tight but there isn't anything I can think of to stop a lightborn Bubba from facecamping

  • Voodoo101
    Voodoo101 Member Posts: 237

    Most killers don't bother with camping, because it is not productive. Staying around the area and being close enough to go for the survivors when they are unhooked is a different thing. The only time killers camp is when the survivor is being toxic, such as just running round the killer using the flashlight every opportunity just to be annoying. Then it is your own fault because you are probably the person that teabags at the gate when you escape

  • Junylar
    Junylar Member Posts: 2,005

    Oh, this mantra again. BT counters facecamping Bubba easily.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    The Developers are working on a fix for face-camping.

  • Dino7281
    Dino7281 Member Posts: 3,294

    You know that I can hit you again even with BT, right?

    It's not really easy to do, but possible.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Buba, Trickster, Huntress, Hag camping

    PH, Spirit tunneling

    Nurse, Twins, Oni slugging

  • Junylar
    Junylar Member Posts: 2,005

    Only if you have purple-pink addons, which nodoby picks if they are going to facecamp, since it would be a waste of bp.

  • Dino7281
    Dino7281 Member Posts: 3,294

    I think that The Beast's Marks is enough (green, movement speed), but yeah Award-winning Chilli works too.

    I am not sure now, if Knife Scratches (yellow, movement speed) is enough. I don't play him that often.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Camping and slugging are fair and shouldn't be nerfed because they're "unfun" look at Deathslinger, he's been pretty much killed for no other reason than "unfun"

  • Shaped
    Shaped Member Posts: 5,870

    How it's always the same idea?

    Stop the timer. Every thread ever about this.


    I never saw any other suggestion that differ much from it.

  • IWFreak
    IWFreak Member Posts: 252

    As someone who has downed multiple survivors with Bubba, through BT, with a single Chainsaw Run, I can tell you you don't need add-ons to do it. I mostly use brown add-ons to reduce cooldowns.

    This is especially powerful in basement. If you hit the unhooked as they're saved, you can run him down and hit him again between the top of the stairs and the window.

    Bubba is ridiculous when it comes to camping.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Hey it was weird to me that you would need that purple add-on. I knew lower rarity are enough, just don't know how low you can go, but still do this.

  • vladspellbinder
    vladspellbinder Member Posts: 321

    My very first ever game of Dead By Daylight I get found out in the open by an Executioner, haven no idea what I'm doing so I go down easily and I get face camped. I wasn't toxic in anyway because I barley did anything other than run to a T-L wall which I failed to use at all. My second game was against a different face camping Executioner that found one of my S.W.F. and me teammates out in the open, downed the other person before they had a chance to be toxic and face camped them.

    I've had many, many games where I get face camped first and wasn't toxic. I sometimes get to play in some S.W.F.s with people I know are not toxic Survivors and they get face camped. You cannot make a blanket statement such as "The only time kilter camp is when the survivor is being toxic" and have it be true. I go very much out of my way to not be toxic as Survivor because I can't stand it as Killer so I'm not going to be part of the problem. I still get face camped all the time.

    I will admit that as Killer I do face camp the toxic ones from time to time, but it's a bad habit I need to break. It never feels good in the end, sinking to their level, even they do die. It's just not worth it to give them what they want.


    Because there really isn't much else you can do about face camping that would matter. The only thing a face camper cares about is getting a kill. They don't care about BP. They don't care about their grade. They don't care about anything but that one kill.* So doing anything that punishes face camping in any way other than making it so they don't get that kill won't work.

    If you give the hooked Survivor a better chance of escaping they'll just be downed anyways. If you give them that plus free BT from a self unhook they'll get tunneled and hooked again anyways. If you give them both and a free DS as well they'll still be tunneled and hooked again. Because the face camper doesn't care about gens or wasting time. They only care about getting one kill.*

    The only viable thing to add that punishes a face camper is giving the person on the hook more time on the hook, so either stopping the timer or extending the timer. If you just go with an extension the face camper is still gaining progress and has no reason to stop camping so it isn't a solution at all, it just gives the other Survivors an even better chance of getting a three person escape over a two person one.*

    So out right stopping the timer is the only full solution to face camping. The problem is that a lot of people don't know that this was tried in the past so they don't put any qualifiers on it. Just "Killer is near stop the timer" with no regard to anything else. The problem with that is it just means a Survivor can forever loop the Killer around the hook while the other two do gens and if the Killer can't down the person in chase they have no real options other than just leaving and letting the unhook happen. I have no problem with that against actual face campers because [bad word] them but it also punishes non-camping Killers, of which I am a member of so I'm not a fan of that.

    My suggestion is having a sort of reverse Camaraderie Kinship being game basekit, no Perk needed; If the Killer is within 16m of a hooked Survivor with no non-Dying Survivor also with 16m of the hook the Sacrifice timer is paused, during both Summoning and Struggle Phases. This will stop face camping while not stopping proxy camping, the very thing the devs have outright sated they want to do.

    Getting face camped isn't fun. It isn't fun, for me, to face camp someone. I have no problem with face camping just being outright removed from the game, as long as it is done in some way that doesn't punish non-face camping Killer play.

    *Many campers will run NOED so that they camp out the first person, get their second to camp out at one or two gens and then get a third during the E.G.C. so they are still going for a 3 or 4k but really they only care about getting one kill via camping and anything else is just a bonus.

  • Nathan13
    Nathan13 Member Posts: 6,707

    Killers lose points and gens if survivors are staying away from the hook.