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Killer Concept: The Conqueror

Critical_Fish
Critical_Fish Member Posts: 616
edited October 2021 in Creations

Appearance: A tall man with a rapier as a weapon. Wears light armor.

Speed: 115% (4.6 m/s)

Terror Radius: 32 meters

Height: Tall


Power: Flintlock

Clicking m2 will have the Conqueror hold up a flintlock that he holds in his left hand. After 0.5 seconds, the Flintlock can be fired. While holding the flintlock up, the Conqueror moves at 80% speed. This slowdown persists for 0.3 seconds after putting the weapon away by letting go of m2.

The flintlock can be fired by clicking m1. The projectile travels just as fast as Deathslinger's harpoon, but is significantly smaller. There is no max range to the Flintlock shot, but it only staggers a Survivor it hits for 0.3 seconds. A staggered Survivor moves at 5% speed, and cannot do any actions while staggered.


Secondary Power: Wild Hunt

This power starts off fully charged, but after its first use has to be charged again by hooking 2 Survivors. Clicking CTRL will activate Wild Hunt, after a 3 second animation of the Conqueror blowing a horn. During this animation, the Conqueror moves at 100% speed.

For 30 seconds, the Conqueror moves at 135% speed and lunges 50% faster.

While Wild Hunt is active, clicking m2 will not use the Flintlock, but instead cause a rush, doubling the Conqueror's speed for 1 second, though after this second the Conqueror moves at 70% speed for 2 seconds.

Wild Hunt can be cancelled early by holding CTRL for 1 second. If cancelled before it has been used for 20 seconds, it retains 50% of its charge.


Add-ons

  • Decreases the time to ready the Flintlock by 0.2 seconds.
  • Increases the time of the Flintlock's stagger by 0.2 seconds.
  • Increases the movement speed while holding the Flintlock up by 3/5%.
  • The Flintlock inflicts the Broken status effect on injured targets.
  • Increases the duration of Wild Hunt by 3/6/9 seconds. Decreases the speed of Wild Hunt's rush by 10%.
  • Increases the duration of Wild Hunt's rush by 0.2/0.3/0.4 seconds.
  • Decreases the activation time of Wild Hunt by 0.3/0.6/1 second(s).
  • Wild Hunt charges passively, and can be used when not at full charge. Decreases the duration of Wild Hunt by 10 seconds.

Iridescent Add-ons

  • Iridescent Horn: When Wild Hunt is activated, all Survivors within the Conqueror's terror radius become Exposed for the duration of Wild Hunt. Increases the consumption of Wild Hunt's charge by 1.33x. Decreases the speed of the Conqueror while activating Wild Hunt to 30%.
  • Trophy Case: When Wild Hunt is activated, a red circle encompasses a 32 meter radius around the place the Wild Hunt was initially activated. While in this area, the Conqueror moves at 230% speed instead of 135%. Each hook charges Wild Hunt by 33.3% rather than 50% (with the passive charging add-on, it also charges slower).


Perks


Hex: Prying Eyes

If one is to hunt, they must be able to get into the heads of the prey.

While this Totem remains standing, all auras the Survivors see are shown to the Killer in white. When this Hex Totem is destroyed by a Survivor, all Survivors are blinded for 60/75/90 seconds.


Hex: Interference

Tampering with the opposition's equipment is second nature. Only you get to choose the rules of this game.

While this Totem remains standing, each time you kick a generator it will be blocked for 40 seconds, but still regress during this time. The time generators are blocked by this perk decreases by 7/6/5 seconds for each generator completed.


Hex: Showdown

A duel to the death.

You become obsessed with 1 Survivor. The Obsession is Exposed as long as this Totem remains standing. When the Obsession is hooked, the Survivor farthest away from the hooked Survivor becomes the new Obsession. This Totem's aura is revealed to the Obsession when they're within 32/24/16 meters of it.


It's been awhile since I've made one of these-

Thank you for reading! Feedback and suggestions are appreciated!

Post edited by Critical_Fish on

Comments

  • RDQ_TheRedFox
    RDQ_TheRedFox Member Posts: 60

    All but that last perk sounds great. Perhaps to make it a little easier on the Survivors, make the last part 32/24/16 meters. That way the weakest version of the perk is a little easier to combat.