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Boon Totems are Good Why is That Bad?

gatsby
gatsby Member Posts: 2,533

Survivors have A Tier and S Tier perks. Except most of them are from before 2018.

Pretty much nothing in the past 3 years has been remotely meta. Every new Survivor has had initial fanfare and then basically just become another cosmetic option with their perks leaving builds once the novelty wears off.

Boons finally look like Survivors might change their 2017 builds that haven’t been touched (or have been buffed).

Why is that bad?

Comments

  • dugman
    dugman Member Posts: 9,714

    Hypothetically it would be bad if they are so good they significantly throw off game balance, say by increasing the median survivor escapes per match to 3-4 among high rated players. (I’m not claiming that’s the case, but it would be an example of a “meta changing perk” that would be bad for the game.)

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Their effects aside, I actually like what boon totems do for point gain.

    Recyclable 1500 boldness, 300 survival points for self healing, 500 deviousness for killers when they stamp them out.

  • JHondo
    JHondo Member Posts: 1,174

    What I find funny is how the one most people were losing their minds over is only okay while the one that hides scratches and auras is in my opinion a bigger thorn in the killers side with how well it synergizes with the already established meta.

    Definitely agree with you though, there's gonna be more changes coming to them in the coming months, if not the next mid chapter then definitely early 2022 given their schedule of looking at new killers and perks performance in the game.

  • gatsby
    gatsby Member Posts: 2,533

    Yeah, but never introducing anything at the power level of what already exists isn’t exactly furthering the development of the game

  • AnObserver
    AnObserver Member Posts: 747

    The "Meta" Perks that Survivors are using nowadays are literally Perks some games would consider core mechanics at this point.

    Anti-perma slug (Unbreakable), Anti-hardcamp (DS/BT), and an Interactive mobility action (Exhaustion Perks)

    Tryin to compete with these can invite powercreep.

    Now, don't get me wrong, I think CoH, Shadowstep and the Boon system in general is a good thing and a cool use of an existing feature, but the meta exists for a reason: Those Perks are the features.

  • Kebek
    Kebek Member Posts: 3,676

    I wouldn't mind boon totems beiing good if blessing didn't completely render trap hex perks useless. You literally can't trigger trap hex perks because blessing doesn't count as destroying. If that weren't the case, I would be fine with them.

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  • botrax
    botrax Member Posts: 633

    Its simple for a survivor perk to be meta they need to be op so the reason survivor did not have many change ij the last 3 year is because most of the new survivor are good but not op

  • Pulsar
    Pulsar Member Posts: 23,147

    Power creep.

  • Bardon
    Bardon Member Posts: 1,004

    Because if you take both of them you effectively give the other three survivors a free Distortion, Lucky Break and improved Self-Care with infinite renewals for zero cost in time or perk slots for those other three survivors.

    Adding up to 9 free perks for no cost to the survivor's team is unbalanced.

  • Predated
    Predated Member Posts: 2,976

    What power creep tho? Since when is using self-care in the corner a power creep?

  • Predated
    Predated Member Posts: 2,976

    Ah yes, free distortion, but only if you're in that 24 meter area around a specific totem on the map. Ah yes, free lucky break, except that you still have blood(it's more like Poised than lucky break). Ah, yes, improved self-care, except it's cost is that you cant use it unless you're in that specific area of the map.

    No cost, except that it takes 14 seconds to bless a totem every single time and a variable amount of time to actually go into the radius.

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,516

    Because this community is full of hypocrites.

    Survivors have had the same stale meta for years (the last meta perk to be introduced was Dead Hard, over four years ago), and Killers have complained about it for just as long.

    But the moment the devs try to shake the meta up by introducing actually strong perks, the whining ensues and the devs cave in and nerf them (before they even released to the main build at that). Meanwhile Undying lasted for like five months before it copped a nerf (I personally didn't have a problem with it myself).

    This does occasionally apply in the reverse by the way, just in case someone tries to get smart and "both sides" me.

    I called it from the start. In a few weeks from now, people aren't going to be using the Boon perks because they're simply not worth swapping out a perk slot that could go to BT, IW, SB, DH, AD, UB, etc.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    In the public test haunted ground still activated when blessed.....did they change that.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Self care isn't the power creep. It's the speed of the heals....you can fully heal someone from downed to full in roughly 8 secs

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091
    edited October 2021

    At this point the survivor meta is probably never gonna change anything possibly meta worthy usually gets Nerfed in its ptb

  • Carth
    Carth Member Posts: 1,200

    Power Creep. Old Undying arguably made all hex perks more viable and could diversify the perk pool for killers, but it was a huge jump in power.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited October 2021

    From what I have seen most people are fine with the effects of the boons themselves.

    People ARE NOT fine with boons being infinite/ lacking a cooldown.

    Its old undying but for survivors and how survivors can't see that being an issue when old undying had to be nerfed for being too OP...

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Yea I don't really ha e a issue with the powers except CoH needs to be toned down a little bit that can snow ball really quickly.


    Survivors have no Risk when it comes to boons. If the killer snuffs it out they can just wait for them to leave to re light it and they can do it as many times as they want. So if the killer wants to get rid of it they will ha e to take time out of their already limited time to hunt down the totems to snuff them only to do it all over again while survivors are doing gens

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Another thing to consider is that a boon totem is time effective even if it only takes the Killer 4 SECONDS to get rid of.

    Remember a killer taking 4 seconds to cleanse a totem is worth 16 (4 x 4) seconds worth of generator time as unless the totem is right next to a generator that is being worked on all 4 survivors are free to progress generators unimpeded.

    All at the cost of one survivor taking 14 seconds to make a boon and killers usually have to spend a lot more then 4 seconds(Travel time included) to get rid of a boon let alone the opportunity costs; making relighting a boon totem actively advantageous if the killer goes out to cleanse them as it almost always gives you more time then you spent.

    So being able to relight totem endlessly only gives the survivors more and more time outside of the absolute worst cast scenarios.

  • Labrac
    Labrac Applicant Posts: 1,285

    You don't shake the meta by adding more BS on top of BS.

  • Adjatha
    Adjatha Member Posts: 1,814

    1 survivor perk that can benefit all four survivors is not good for the game. Survivors already have 16 perks to the killer's 4, with some survivor perks overriding killer perks/powers. The more boon totems there are, the more additional perks all the survivors are getting. Clairvoyance gives a mobile Detective's Hunch/Visionary/Plunderer's Instinct to all survivors, for total map awareness. Shadowstep gives Distortion/Lucky Break to survivors in a movable radius (wherever it's needed). Circle of Healing gives Self-Care and Botany Knowledge to all survivors in a little oasis of rapid healing.

    What will the next boon totem give? How many Boon totems will come out? A SWF group could take one each and effectively double the number of perks the survivor team gets to benefit from.

    And that's on top of the fact that killers DON'T have perks that show them where all the totems are, like Survivors. And while snuffing a totem only takes a second, because survivors are almost always running in and around a totem's radius, snuffing it means you end up dropping the chase, or lose time going back instead of trying to chase survivors off of gens.

    It's a REALLY bad problem, and it's going to get worse the more boon totems come out.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Having actually played with Shadowstep in a 3man SWF, I can honestly say that as a survivor I shouldn't have so much free reign to constantly blackout large swathes of the map. One person its kinda whatever, but even with just two to three people being coordinated we actively made it insanely hard for some killers to function. Getting three totems lit didn't really hurt our gen time and it made it easier for me, a traditionally weak runner, able to hold the killer's attention for a lot longer. If I had of been able to heal as well the results might have been even better.

    I don't think boon totems are an unworkable idea, but I dislike that they're infinite, have no cooldown, and can permanently erase a killer's perk. This feature came out too soon though judging by the many issues that have come up and maybe boon totems might need to be an all new interactable unto themselves rather than competing for space on killer resources. I do like them though and will probably use them anytime I play Mikaela and considering she's gonna be replacing my Dwight after 5 years it's gonna be a dedicated part of my build.

  • Hannacia
    Hannacia Member Posts: 1,454

    They are just too powerful. They should be one time use only just like hexes. I don't understand why survivors always get everything easier in this game and im half and half player im not killer nor survivor main and yet i think this game is hugely biased towards survivors.

    Theres spawn places that cant even be kicked. I had a team yesterday where 3 people were using boons.. The whole map was covered with them. Didnt see scratch marks anywhere and once i lost the chase they healed in few seconds. I kicked one down and another one spawned.

  • Predated
    Predated Member Posts: 2,976

    IF 2 survivors are there AND the person who is downed is in that area. You could snuff the totem before survivors can even pick the survivor up and then down them again

    So, irrelevant.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    What point are you trying to make there are plenty of games where the killer will try and slug everyone or leave a survivor on the ground to chase someone else....within that 8 seconds while the killer is busy chasing someone else the downed survivor can be back up and healed before he realizes it.


    Besides that, if the killer even knows where the Boon is at, or even wants to deal with it for the 100th time. It has already been proven as well that healing perks and med kits are added into the healing speed of CoH unless they fixed that.....

  • Rancid_Discharge
    Rancid_Discharge Applicant Posts: 193

    I just think they're overbearing, especially circle of healing. I mean you literally give your entire team medkits without them actually having them. So you can bring 4 brand new parts and still have a medkit that you always know the location of. Kinda ridiculous if you ask me

  • Predated
    Predated Member Posts: 2,976

    "there are plenty of games where the killer will try and slug everyone or leave a survivor on the ground to chase someone else....within that 8 seconds while the killer is busy chasing someone else the downed survivor can be back up and healed before he realizes it."

    Then the killer shouldnt have slugged a survivor in the boon's area. You do realize killers can hear the boon the moment they enter the area, right? If a killer slugs and a survivor is fully healed within 8 seconds, that's a mistake on the killer deciding to chase someone else instead of snuffing a totem, thats a mistake on the killer for not hooking the survivor.

    "Besides that, if the killer even knows where the Boon is at, or even wants to deal with it for the 100th time. It has already been proven as well that healing perks and med kits are added into the healing speed of CoH unless they fixed that....."

    Still not an issue. You would need 15 perks and 3 medkits dedicated to healing to make it "broken". That is 1 perk remaining for DS, BT or any other perk, not even including the fact that medkits run out. If survivors are constantly healing, worst case scenario, they run purple medkits with 28 added charges. Meaning 0 people work on gens while survivors are constantly healing, but if they make 1 single mistake, they break that healing cycle, and after about 100 seconds of no one doing gens and you just hitting, all the medkits would be empty and they essentially have no perks left, let alone that you could snuff the boon in the meantime, forcing them to split up again untill the boon is back up(if they arent bodyblocking the boon, but if you hit other people, they would need to move around to keep healing, meaning they cannot block the boon forever).

    Thing is, even in the most broken scenario, you need 4 survivors dedicating to the thing to make it annoying, and even then it will break. As for the perks needed:

    3 people running WGLF, Botany Knowledge, Desperate Measures and Resillience or Streetwise with Purple Medkits(depending on addons being used) while 1 person runs Circle of Healing, Streetwise and Leader.

    That's 15 perks dedicated to 1 annoying situation that lasts at most 2 minutes of your time.


    Is it annoying? Yeah, 100%. Is it broken? Nah, heck the thing making this situation an issue isnt even perks, its purple medkits. Healing speed isnt really the issue. Medkits having multiple heals and increased healing speed beyond just perks are the issue.

  • Hannacia
    Hannacia Member Posts: 1,454

    Medkits have a counter. Its called Franklins which i tend to run if i see a lot of medkits/toolboxes or flashies.

    Boon totem counter is you kick it and another one is relighted so technically there is no counter which is an issue and they need to become 1 time use only or have a cooldown. Matches where there are multiple boon users are almost impossible for killers unless you are a plague.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    I agree. Bring back OG Mettle of Man, too, since that also was a new perk that was good and would change the meta. Don't get why it was changed. Devs must just love the meta.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,974

    You would need to buff the effects if they are one-time. And then Killers would complain about the effects...


    @Topic:

    I completely agree. It is ridiculous that Killers complain about the stale Survivor-Meta, but when something comes up what might change that Meta, it is also not good. The only thing that the Devs might want to look at is that Boon Totems should not work vertically, e.g. if you bless a Totem on the upper Floor of The Game, you wont get its benefit on the lower Floor. I am not sure if that is even needed, but if anything, this is the only Nerf that would be acceptable.

    And I mean, if someone is playing two Boon-Perks, they are not running BT/DS/DH/Iron Will or Sprint Burst or Unbreakable... Two of those are not used.