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Should dead hard give endurance?

Now that dead hard got the hit validation and many players are feeling robbed out of their hits, what do you think about Dead Hard giving endurance during the dash instead of invencibility? Killers could still hit you, you'd get the speed boost but would need to mend after. Considering Dead Hard is easily on the top 5 best perks for survivors, I think this would be a fair trade.

What do you think?

Comments

  • JPA
    JPA Member Posts: 1,685

    Doesn't that mean you'd get the hit cooldown, which is slower than the missed hit cooldown, so they'd actually get more distance on you, making it more effective in a chase?

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Honestly... I kind of like that idea? It's wonders beyond the horrible hit validation making Killers feel like they're swinging wet noodles.

    But follow up question, would the Killer then be expected to wipe their blade? That could be contentious.

  • Labrac
    Labrac Applicant Posts: 1,285

    That would be a huge buff. Instead of a 1 second dash you now also get a 2 second speed boost.

  • Mazoobi
    Mazoobi Member Posts: 1,565

    Wouldn't the speed boost upon getting hit make the perk overall better? Avoid getting downed + minor sprint burst seems a bit much.

    I don't think mending is an issue either so it wouldn't really alleviate the power it holds.

  • Nayru
    Nayru Member Posts: 567

    have suggested this numerous times before ye, you shouldn't be having attacks/projectiles literally phase through you (now ghost hitting you apparently), iframes don't belong in a one-sidedly offensive pvp game

    hit e = self mini styptic on demand, no speedup on hit, no lunge to reset chase

  • beatddb
    beatddb Member Posts: 565

    It sounds better that way, I agree that frames of invincibility make no sense so a change like this wouldn't hurt anyone. Also, the devs are pretty stubborn about ""consistency"" in this game so endurance to dead hard is a no brainer.

  • Nayru
    Nayru Member Posts: 567

    the other bit i posited for those who don't like the insanely powerful exhaustion perks (okay not so much smash + head on is weird) would be for dead hard to be a total protection hit (all usual effects but no damage/deep wound + speedup) on death hook, which thematically makes a lot more sense anyway (details to be worked out would be conditions like injured/if it was a one-off or if it could trigger more than once if allowed)

    i do kind of despise how with validead hard most everyone i run into has an absolute chase reset (if they're good at tiles which is when dh is a serious game problem anyway) every time i run into them, even instantly again if picked up off the ground moments after being downed

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Dead Hard could be like a "block" move. The survivor gets hit but takes no damage and doesn't get a speed or distance boost and the killer has the normal attack cool down.

  • lauraa
    lauraa Member Posts: 3,195

    DH should inflict Deep Wound

  • Haddix
    Haddix Member Posts: 1,048
    edited October 2021

    that would be so much worse

    that's just on command old mettle of man, which dead hard already is pretty close to. this would buff it.

  • AkiTheKitten
    AkiTheKitten Member Posts: 670
  • ManyAchievables
    ManyAchievables Member Posts: 667

    This would be an insane buff. I don't think you realize that a speed boost is probably a lot more important than needing to heal in twelve seconds.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Think this is just a dead hard buff.

    Here's the main reasons:

    • Speed boost
    • Killer hit cooldown
    • Killer won't know when you used it
    • Unhooks are guaranteed

    This would make every killer cry.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Does that mean Dead hard is a 40sec cool down of Mettle of man?

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I like this idea actually. Remove the dash, so there's no more DH for distance. You only get the distance if you eat a hit and go into deep wounds.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    There's a speed boost from DH anyway.

    The cooldown could be lessened for that type of hit to compensate.

    The animation could be kept minus the actual forward movement.

    I'm not sure how you figure the last one.

  • Nathan13
    Nathan13 Member Posts: 6,713

    No way

  • CashelP14
    CashelP14 Member Posts: 5,564
    edited October 2021

    Not the same sort of speed boost as you'd get from getting hit.

    The unhook thing I'm just meaning that you could use it while injured when getting an unhook. Basically like giving yourself borrowed time. Also the times where a survivor gets an unsafe unhook, then dead hards through the unhooked survivor so they get downed again won't work.

    I see why people hate how it looks now with hit validation but I'm not sure giving dead hard the endurance status effect instead is the way to go.