Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Why does dead hard need hit validation
I hate hit validation with a burning passion because of how bs it is when i play but then Behavior says dead hard has hit validation so your telling me if a survivor who uses a perk which makes them invincible runs into me and I hit then go down well surprise surprise no I hit someone has they use dead hard I see the blood,I hear the scream and I have a cool down and what's that. Hold on I need my BS glasses on wow look at that they didn't go down you see why have hit validation for dead hard when dead hard makes survivors invincible for a bit.
Comments
-
Nope not when I play i get a cool down because hit validation is pure ass and just wants you to hate the game.
0 -
This. It probably had to be done.
The problems are, however:
- The perk was already strong, and felt balanced around it's quirks and risks. It could probably stand a longer Exhaustion duration now. Remember, this perk was probably the most meta survivor perk before the fix. It certainly wasn't weak.
- The aforementioned issue where it registers a hit on your end, but not on theirs. You (essentially) get the full cooldown (even though it doesn't occur, the game is telling you that you hit and play accordingly), and worse - you get spun because you thought you downed someone but you didn't.
That said:
This is the really frustrating part. It's now a zero-risk mistake correction that also has the upside of stalling/confusing the killer.
It probably needs a slight increase to the exhaustion timer and that problem needs to be fixed somehow (probably impossible).
0 -
Hit validation in general is a huge slap in the face for any m1 killer, worse still it will occasionally mess with ranged attacks, such as pyramid head. ever since they introduced it to the game it utterly ruined the game for killers. pallets are somewhat understandable, but out in the open? come on. it's just a band aide fix for a problem that still is there.
0