Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Medkits don't give full heals

On several occasions I had medkits don't give full heals despite not missing any skillchecks.

Here is heal one

And the second one, which still left me injured which is bad since I misplayed the pallet.

Here is the same with the event medkit. 1st heal and 2nd heal:


1
1 votes

Pending · Last Updated

Comments

  • whereismykebab
    whereismykebab Member Posts: 228
  • GexOgen
    GexOgen Member Posts: 10

    same

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 489

    I thought this was just me! Same issue, brown medkit did not give full heal,

  • whereismykebab
    whereismykebab Member Posts: 228

    I can't be completely sure if this is the pattern while using a brown (and probably yellow/green/all medkit, but

    • hitting a great skill check lets you heal fully (since it advances the healing for several %)
    • not getting any skill checks during the heal gives you a full heal
    • hitting a good skill check leaves you with a 99% heal and an empty medkit

    So perhaps a good skill check give's a minimal penalty that leaves you just shy of a full heal, or maybe the medkits should just have 16.2 charges. Not enough to give you full heal if you fail a skill check, but enough to not leave you injured