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WGLF rework idea
Each time you or a other survivor repairs a generator, gain 10/15/20 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.
Whenever you succesfully repair a generator the next 5 seconds, your Aura and Scratch Marks will not be shown to the Killer.
Comments
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Just please for the love of whatever you consider holy, make it count safe unhooks and heals.1
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Cool... leave everyone hanging and gen rush.
What could go wrong?0 -
Its not the frequency of the thread that concerns me the most (hell, i even made one) but rather how absurd some of these requests are getting.
like how long until "if you gain 4 stacks, the trapdoor is open but only for you"
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@Ryuhi said:
Its not the frequency of the thread that concerns me the most (hell, i even made one) but rather how absurd some of these requests are getting.like how long until "if you gain 4 stacks, the trapdoor is open but only for you"
How is this absurd? Its exactly like BBQ in both cases you play as you usual do and obtain stacks.
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@Shadoureon said:
@Ryuhi said:
Its not the frequency of the thread that concerns me the most (hell, i even made one) but rather how absurd some of these requests are getting.like how long until "if you gain 4 stacks, the trapdoor is open but only for you"
How is this absurd? Its exactly like BBQ in both cases you play as you usual do and obtain stacks.
Its been discussed a million times, but tying the perk to gen completion will only encourage players to ignore anything else and gen rush harder than they already do. Not only that, but getting stacks for gens you haven't even worked on?
And on top of that, up to 5 free distortion charges per match, a perk that only has 3 charges at tier 3 while using up its own perk slot? BBQ is SUPPOSED to have more impact and utility, because the killer is 1v4. WGLF is essentially the same as the killer addons that nerf their powers for BP gains rather than BBQ: its taking a negative handicap (one less perk slot) to increase BP gains (ala risk/reward.)
For the record, there are many people who would like to see WGLF change, especially in terms of the categories and events that contribute toward it. This is not even remotely the correct direction from a balance (or even common sense) standpoint, however.
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it needs to count the stacks like healing someone, healing someone in dying state, mending someone and thats it
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@Shadoureon said:
Each time you or a other survivor repairs a generator, gain 10/15/20 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.Whenever you succesfully repair a generator the next 5 seconds, your Aura and Scratch Marks will not be shown to the Killer.
...Welp rip Bitter Murmur.
Also isn't saving your teammates also the objective of the game?0 -
@Milo said:
@Shadoureon said:
Each time you or a other survivor repairs a generator, gain 10/15/20 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.Whenever you succesfully repair a generator the next 5 seconds, your Aura and Scratch Marks will not be shown to the Killer.
...Welp rip Bitter Murmur.
Also isn't saving your teammates also the objective of the game?It is but people with WGLF do everything for the stack. They insta farm everyone and get rewarded because the majority of the killers tunnel the injured one anyway. The current WGLF is just bad and usually ends up in toxic hands.
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That's a little bit much. I'd add something like showing the killer's aura for as long as BBQ does, since BBQ has the BP bonus and the aura reading, while WGLF only has the BP bonus. That would probably be enough to make it more worth using.
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