http://dbd.game/killswitch
Is Beast of Prey an underrated perk?
Let's suppose stretched res was fixed so no advantages in chase are permitted.
The premise is that with some killers hearing killer's breathing and footsteps is very very very hard, if not impossible (like Pig, Legion, Freddy, Doctor, Clown, etc), and the chase music covers them enough well that even with equalizer you shouldn't hear them.
With this in mind, this is why I think it's underrated, even if using other perks seems to be the best choice because they're simply stronger:
Most maps have jungle gyms, single pallets, pallets with walls where you can't see over.
The only thing that can tell you that the killer has changed direction behind a wall is the terror radius (and the red stain if it's bugged and passes through the wall). Also, to hide the red stain, you gotta look in another direction, which leads sometimes to getting stuck on an object.
If Beast of pray is active, you don't have that information of the terror radius, through which you can understand if the killer changed direction behind a wall sometimes.
So, why could Beast of prey could be actually underrated?
Because it allows to make some mindgames that normally wouldn't work now ACTUALLY work 100%: (where previously it was unclear whether against good survivors that listened closely to the terror radius it would have worked or not.And almost always you get bloodlust 1, there's no way you get 2 hits faster than 15 seconds each against good survivors most times.)
Examples:
- Long wall jungle gym, present in almost every map: once the pallet is dropped, fake going to the short side of the pallet, that one with no locker. Once you fake going there, go backwards in the other direction of the long side with the locker. Once you do that, unless they leave the loop, they don't have enough time to get to see you changing direction, and it's usually a hit/down unless dead hard. This is a mindgame that almost nobody does, so usually you won't need to do the fake of the fake, which is going to the short side of the loop, look backwards, and then hope that the mindgame worked.
- Short wall jungle gym: once you go to the left of the window side, go in the other direction when they don't see you anymore . I'm almost sure they don't have the time to get to see you if you're coming from the other side. This is a bit more expectable, so try to do even the fake of the fake more often
If you find more examples pls tell me them, I want to know more mindgames!
Ps also Beast of prey has a value if you decide to leave the chase and there's a survivor near,(gimmicky against coordinated survivors, but it can work since the undetectable lasts for 2 seconds after a chase is over, for a total of 6/8 second of undetectable to use) and completely trumps all aura reading perks
Comments
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Lol no. Being in chase long enough to get beast means you've already lost the chase and saying a killer can't get 2 hits fast enough is just silly my dude.
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Underrated? More like trash.
I mean don't get me wrong, it is not like that perk has 0 value and 0 usage. As you said you can play that perk and try to use it as much as possible but why would you pick this perk when you have like +96% of other perks much better.
Also you can just try to hide your red stain by looking backwards on loops.
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The problem is that most killers' powers cancel Bloodlust. Doctor's shock, Clown's bottles, Freddy placing snares (I'm actually not sure on this one). Besides that, survivors can force you to break Bloodlust by simply dropping a safe pallet.
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If a survivor uses the speed boost of the first hit/sprint burst to get to a really safe pallet and drop it, you won't get a hit in less than 15 seconds, it's mathematical almost.
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Did you read what I wrote in the post?
Hiding the red stain is not always effective, they can still hear you terror radius
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Right. A killer instantly losing all TR doesnt just trick a survivor into thinking you've left the chase. Look dude you're obviously pretty new to the game, and there's no
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Yeah, there's that. But if you get in a situation, with a killer that uses beast of pray almost perfectly, like Legion or Pig, where you can do a beast of prey mindgame at a tall wall jungle gym for example, that's better than any chasing perk like enduring,brutal, and even bamboozle sometimes.
Also, "simply dropping the pallet". Maybe dropping a pallet is not always 100% safe, especially if you do an almost completely unexpected mindgame that nobody ever does with Beast of prey?
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There's nothing wrong with being new. But you need to understand, there's a reason people don't use beast. It's not a good perk.
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Like go ahead and use it if you like, that's fine. But it's really not gonna work as well as you're thinking it will when you're playing against survivors that have more than 7 braincells
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again, did you read the thread before writing?
Ofc you're gonna get no value from beast of prey if you hope that survivors will think you left the chase.
Btw Beast of prey can have a value if you decide to leave a chase, since it lasts for like 2 second after the chase music is over, for a total of like 6/8 seconds of undetectable that you can use to surprise another survivor
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To my understanding, the problem with Beast of Prey is not the actual ability but the condition needed to trigger it. Tying the trigger entirely to Bloodlust means that you have zero control over where and when it happens, which can realistically lead to many cases of you having zero use for the Undetectable status effect.
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Ok bud. Like I said, you can use it if that's what you like. I'm just trying to tell you that it's not nearly as effective as you think it is. Your post asked a question, I gave an answer. If you don't like that answer, that's ok, but believe me, youre not gonna get many others that agree with you.
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I can see it giving some value on some situations, but the thing is really good survivors do everything to avoid being in a mindgame situation. They stay on places with good LOS, they pre drop safe pallets and they run to safe windows to prevent anything the killer can do. Just see how Ghostface usually performs, a killer that has Beast of Prey as basekit.
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Clown’s breathing is extremely obvious and loud
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If you can see over a pallet, with most pallets (unless it's Cowshed or The Game), most of these pallets are unsafe of half unsafe, that you can mindgame.
If you can't see over a side of a tile loop structure, usually that loop pallet is "safe" not really if you use Beast of prey
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I'm not new, I have 2400 hours, and I started playing dbd since January 2017, and I know it's not as strong as other perks
But there's a difference between saying that there other better perks, and saying that a perk is useless.
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Clown with Beast of Prey is useless, yellow bottles will do the job better.
But Clown's chase music is VERY loud, so I dare you hear his footsteps/breathing XD
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It worked against good survivors, especially considering the fact that they didn't expect that at all.
The only matches where it doesn't work is maps like The Game where you have 5/6 god pallets back to back that make you lose the match
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His footsteps are surprisingly quiet but maybe because I main him I can hear his breathing just fine.
Plus we can’t forget his loud grunt when he vaults a window
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This is a good point. The problem is: what mindgame are the people playing ghostface actually trying?
Of course these mindgames are gonna be better if the tile is in a corner of the map where the survivor can't run away, tho if you know that a survivor runs away from a poop, try to predict that and it could be a free hit
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Well fair enough, maybe with equalizer you can even be a super audio pro and find the best setting WITH EACH KILLER to perfectly hear his sound frequencies, but on legion/pig it's impossible even with an equalizer, they make almost no noise
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The problem of BoP isn't the effect, it's the activation condition.
Bloodlust just isn't a good mechanic. 15 seconds chase time withour any pallet break's (not to mention any random loss of chase cause of LoS loss) just to activate your perk is just way to long. Relying on bloodlust is just a losing strategy. And BoP does not change that.
I'm sure that you can pull of some sweet mindgames with the undetectable status but i think your better of learning mindgames that don't have a 15 second setup.
If this perk ever gets changed so it isn't tied to bloodlust it would probably be much better.
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If it's 5 seconds to get to a pallet, 5 (usually more) before it's dropped, in just 5 seconds you'll go undetectable. 15 second is not that long, people don't realise.
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Hypothetically becoming Undetectable in a chase can maybe help you mind game the survivor in some places, but since it only happens in a chase and only during Bloodlust it’s a pretty weak effect.
Personally I’d like to see them add a movement speed boost to Bloodlust, something like an additional +3/6/9% speed boost (based on perk rank) while in Bloodlust. Basically it would make it so if you use that perk then Bloodlust become increasingly more dangerous. Maybe even keep the Undetectable, why not? With enough of a speed boost this perk would be decent.
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Imo Beast of Prey should work the moment you start a chase. It would be so much better, so many opportunities to evaluate how strong it actually is
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Buddy you've gotta just give it up lol. Everyone is explaining why it's not a good perk. You have a somewhat decent idea but the actual usage just isn't there. If you're playing against the newest of new survivors, it might work. But that's it. No one is gonna be running it and thinking "wow why didn't I ever use this before" because it's just not good enough in comparison to other perks you can be running. If you really want stealth, there's better options. Have an open mind and accept what everyone is saying, the perk is not under rated. It's just bad
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No. I think you bit overrate Beast of Prey. I'd rather run either Brutal Strength or Enduring rather than stacking Bloodlust with BoP.
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It is when survivors are efficient on gens.
For me I noticed that once i got better at the game bloodlust practicly never triggered. When it triggers it's usually a sign i'm losing and need to step my game up.
You clearly have a different experience and i might try putting BoP on some more to try but it seems like a big gamble most of the time. The mindgame isn't guarantied to work either and like you said they could just dead hard your entire 15-20 seconds investment away.
In a game where if you don't get pressure quickly it ends in 5 minutes that's a huge loss.
I'll give it a try but i'm not hopefull
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Maybe, I’m ok with it working just with Bloodlust though since that’s kind of interesting.
Another possibility is to speed up Bloodlust activation by say 3/6/9 seconds or something like that. So you get those Bloodlust boosts more quickly. (I’m just pulling numbers out of the air obviously, actual numbers would presumably be tweaked to balance it.)
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I just disagree at this point. I'll provide some video evidence that it can work.
With pig it's pretty good: you maybe do the first hit with stealth, then, if they hold W in a straight line, it's (18meters of distance/(4,6-4m/s) seconds to catch up at least, which is 30 seconds. Half that time, and you already have bloodlust 1.
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It's okay to be wrong, OP. That's what you are, and that's okay. If it helps you, cool, but maths, sense, and the experience of others each do not agree with you.
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Give it a try! Yes, Ruin undying deadlock corrupt probably better.
But worse than enduring/brutal? I wouldn't say immediately, let's see
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There's one thing I want to try with it but keep forgetting to which is run it on ghostface and see if survivors assume I'm back in my regular stealth and start paying more attention to trying to break me out than the chase. Other than that I don't see much point in it.
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I'm not saying it's strong, I'm saying it's underrated. Maybe a 3 star perk, and in some particular maps even 4 stars. In some maps tho it's 1 star because they can see you at almost every loop
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Yeah, we hear what you're saying.
What we're saying is you're over-rating it - by the metric you just gave, by about 2 stars.
Despite what you seem to think, Terror Radius isn't a primary function in chases from the survivor end. The best part of the Undetectable status is the loss of the red stain, but the reality of the situation is that any and all bloodlust dependence is a technical loss on the part of the killer; it's one of if not the most counterable mechanic in the game, on top of requiring a time investment which killers simply can't afford even in mid-tier play.
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That doesn't really address the problem of what I'm saying. You don't get to choose when Beast of Prey goes online. When you do get it to trigger, you gotta hope that you're in a position where you can take advantage of it. If you aren't, your options are to either let it go to waste or deliberately wait until a situation for you to use it comes up (neither of which are good).
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I can see the point you make. It can definitely be an underrated perk to end chases that are already taking quite long (considering Bloodlust), but I just don't know if it's worth the slot instead of other chase perks.
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Ever been chased by a killer when Tinkerer prompts? Not much changes. Chase music pretty much takes the place of the terror radius. Red stain hiding is already widely used so survivors are already adapted to not relying on it.
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In fact having the red stain can allow you to sometimes mindgame a survivor by intentionally showing the stain at an entrance, then backing up in the other direction. Without that stain that kind of bluff is slightly harder because you have to actually walk all the way up to the entrance.
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Personally I run it all the time for the Bloodpoint boost! :D
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Beast of prey: Now randomly becomes undetectable while in a chase for 3,4,5 secs each 5 secs
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Once it's activated it's activated. You don't lose chases that easily, if the survivor is near even on the other side of a wall.
Terror radius takes place in a chase.
If it's so counterable being undetectable, how do they know in which direction you're going when behind a wall?
They don't, simply.
Most of the situations where you can see over a pallet are mindgamable, mostly.
So if it's a god pallet you break it, if it's a classic mindgamable pallet you mindgame it with skill and prediction, if it's a big thick long wall jungle gym you use beast of pray once they forced you to at least bloodlust 1 using the window.
With the new jungle gyms introduced "recently"( actually it's been a while now lol), even there there is always the same trick of changing direction you can pull off
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You don't lose chases that easily, but that doesn't mean that you'll be in a good position to use it when you activate it. What are you going to do then, wait it out in a single chase and lose gens in the process? The effect is not bad in a vacuum, but IMO you severely underestimate how restricted the perk is by being tied purely to bloodlust.
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Fair enough, maybe if used in maps like autohaven maybe you don't get a chance to use it, and since pallets in the centre are almost 50/50s perhaps unrelenting unrelenting could even do a better job at risking swings that if failed give distance to the survivor (again, this on killers like legion/pig/wraith/Myers/Oni (to secure that first hit) where you don't have a chasing power (not Freddy because when they're asleep they don't hear the terror radius so you just have to hide the red stain)), but even on maps like Cowshed where there are a lot of safe pallets other than the jungle gyms, if they don't expect that when you're at a jungle gym, that's a free hit.
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