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Dead Hard rework idea

Fuzzels
Fuzzels Member Posts: 459
edited November 2021 in Feedback and Suggestions

Scrap it completely. Change it to better fit David's lore as a guy who protects people.

Make it so that when you unhook someone, you as the unhooker gain a buff just like Borrowed time currently gives to the unhooked player. This would give further incentive to make saves and take a protection hit for the unhooked player, as well as give killers one less reason to even attempt tunneling or camping, and instead find a new area to pressure. And if they do choose to stay at the hook anyway, they then have to wonder if they should hit the unhooked player and risk a BT, or the unhooking player and risk a DH, or even potentially both.

Obviously some people are going to hate the idea of not having current DH in the game but it kinda seems like people don't want to accept that it has counters, or if you believe it doesn't, then it should simply not exist. Right? So how about it

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