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Double bloodpoints for facing SWF

As a killer, if you had a seperate queue option for facing SWFs and you were awarded bloodpoint bonuses for being brave enough to CHOOSE to face them, how do you think it would affect the game and the queues? Would you take the challenge?

It could be double bloodpoints for 4-man and perhaps 1.5 bloodpoints for facing 3-man.

Comments

  • Tsulan
    Tsulan Member Posts: 15,095
    If there was separate queue option for facing SWF, it would result in longer wait times because no one would want to go against them since the majority of killer-mains think SWF is unfair or because they don’t like a challenge.

    As per the BP thing, that’s kinda unfair too.

    It really isn’t that big of a deal, I’ve stomped SWF plenty of times. It’s not that powerful as Killers make it out to be. So dramatic.


    Yes and no.
    Yes, I've stomped SWF groups without problems. Even made some last second switchers rage quit.

    No, not everytime. Sometimes they stomped me. It depends on the killer. Trapper vs SWF sucks. Someone will disarm all your traps. 

    A BP bonus won't be an incentive to go against SWF. 

    If the devs would introduce voice chat, than SWF wouldn't be a problem anymore. 
  • RWoodrow
    RWoodrow Member Posts: 270
    It would make que times unbearably long on both sides as history has already shown us. SWF groups would leave the SWF que and enter the solo que, dodging until they get grouped with their friends. 
  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    With or without a seperate queue, I would love to see a bloodpoint bonus for SWF. Enough to discourage killers from dodging a match that will be unbalanced and should lead to shorter queue times.

  • Vietfox
    Vietfox Member Posts: 3,823

    With or without a seperate queue, I would love to see a bloodpoint bonus for SWF. Enough to discourage killers from dodging a match that will be unbalanced and should lead to shorter queue times.

    Swf give more bps already due to the way they play the game. It's easier to get more bps even when you kill only 2 than killing 4 solos.
  • praisetheentity
    praisetheentity Member Posts: 11

    Swf teams imo test your skills at the game sort of like a boss in a dark souls game even though sometimes they are really easy to beat

  • notveryyoung
    notveryyoung Member Posts: 28

    @JawsIsTheNextKiller said:
    As a killer, if you had a seperate queue option for facing SWFs and you were awarded bloodpoint bonuses for being brave enough to CHOOSE to face them, how do you think it would affect the game and the queues? Would you take the challenge?

    It could be double bloodpoints for 4-man and perhaps 1.5 bloodpoints for facing 3-man.

    I play Killer exclusive, and I think its a good idea except that when going into the game - the killer should never know based on the game knowledge if they are swf - extra points only added at end- otherwise they might just leave

  • Master
    Master Member Posts: 10,200

    @PinkEricka said:
    If there was separate queue option for facing SWF, it would result in longer wait times because no one would want to go against them since the majority of killer-mains think SWF is unfair or because they don’t like a challenge.

    As per the BP thing, that’s kinda unfair too.

    It really isn’t that big of a deal, I’ve stomped SWF plenty of times. It’s not that powerful as Killers make it out to be. So dramatic.

    For double BP killers would fight each other to verse a SWF, just fyi :wink:

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Tsulan said:
    If there was separate queue option for facing SWF, it would result in longer wait times because no one would want to go against them since the majority of killer-mains think SWF is unfair or because they don’t like a challenge.

    As per the BP thing, that’s kinda unfair too.

    It really isn’t that big of a deal, I’ve stomped SWF plenty of times. It’s not that powerful as Killers make it out to be. So dramatic.


    Yes and no.
    Yes, I've stomped SWF groups without problems. Even made some last second switchers rage quit.

    No, not everytime. Sometimes they stomped me. It depends on the killer. Trapper vs SWF sucks. Someone will disarm all your traps. 

    A BP bonus won't be an incentive to go against SWF. 

    If the devs would introduce voice chat, than SWF wouldn't be a problem anymore. 
    Introducing voice chat, in and of itself would make the problem worse by leaps and bounds.
    Voice chat is what's actually game breaking with SWFs, not that we could stop third parties.
    If they were as uninformed as the average survivors, they'd ve closer to fine.

    Before I get on board with any notion of making Solos as powerful as SWFs, i really want to hear some actual ideas on how to make Killers stronger to compensate. 

    I'd be less bothered going against an SWF if I knew the ######### couldn't hurt my blood points too much, and I was being paid for the difficulty spike.

  • Peanits
    Peanits Dev Posts: 7,555

    In my experience, most SWF groups are nowhere near twice as good as solo players. Most are just a couple friends hanging out. Voice chat doesn't automatically make them good players that can run you for the entire game. I don't think I deserve twice the points for a slight increase in difficulty when I'm already swimming in points between the higher average point earning and BBQ & Chili.

  • Seanzu
    Seanzu Member Posts: 7,525

    @Rebel_Raven said:
    Introducing voice chat, in and of itself would make the problem worse by leaps and bounds.
    Voice chat is what's actually game breaking with SWFs, not that we could stop third parties.
    If they were as uninformed as the average survivors, they'd ve closer to fine.

    Before I get on board with any notion of making Solos as powerful as SWFs, i really want to hear some actual ideas on how to make Killers stronger to compensate. 

    I'd be less bothered going against an SWF if I knew the ######### couldn't hurt my blood points too much, and I was being paid for the difficulty spike.

    I really hope they never add voice chat, voice chat killed games like F13 & SOS because racists & homophobic people would just spam chat with things and streamers were too scared to go near it.

    It would be a shame for people like HybridPanda, Cahlaflour & Streamdad ETC have to stop playing this game.

    and yes, you can mute them but sometimes people forget and most people will just mute everyone anyway.

  • Tsulan
    Tsulan Member Posts: 15,095
    Tsulan said:
    If there was separate queue option for facing SWF, it would result in longer wait times because no one would want to go against them since the majority of killer-mains think SWF is unfair or because they don’t like a challenge.

    As per the BP thing, that’s kinda unfair too.

    It really isn’t that big of a deal, I’ve stomped SWF plenty of times. It’s not that powerful as Killers make it out to be. So dramatic.


    Yes and no.
    Yes, I've stomped SWF groups without problems. Even made some last second switchers rage quit.

    No, not everytime. Sometimes they stomped me. It depends on the killer. Trapper vs SWF sucks. Someone will disarm all your traps. 

    A BP bonus won't be an incentive to go against SWF. 

    If the devs would introduce voice chat, than SWF wouldn't be a problem anymore. 
    Introducing voice chat, in and of itself would make the problem worse by leaps and bounds.
    Voice chat is what's actually game breaking with SWFs, not that we could stop third parties.
    If they were as uninformed as the average survivors, they'd ve closer to fine.

    Before I get on board with any notion of making Solos as powerful as SWFs, i really want to hear some actual ideas on how to make Killers stronger to compensate. 

    I'd be less bothered going against an SWF if I knew the ######### couldn't hurt my blood points too much, and I was being paid for the difficulty spike.

    Yes, but once voice chat is a official part of the game, the devs can balance around it and buff killers. 

    Last time they checked, around 70% of all matches contain SWF. That was over a year ago. But the devs haven't considered voice chat a problem. So why not implement it completely?