Blood point grind
So how are they adding more and more perks and killer/survivors, but also removing bp events and ways to get any real gain in bp in this game? I got 3k hours, i should be able to have all survivors and killers with like at least 80% of perks each considering i dont prestige anyone.
Come on bhvr, do better.
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I know they said they are working on grind nerf, but would double BP weekend once a month kill them or something?
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It is pretty counterintuitive, isn't it? The amount of bloodpoints you need to get the perks you want continues to rise, but they've gotten much, much shyer about events that increase them.
I don't understand why they're so frightened of them. It's not like bloodpoints have any impact on the things players might buy with actual currency, and bloodhunts are fantastic ways to get a ton of people playing the game at once. It's one of those cases where I really cannot see a downside to giving everyone what they want. Are they afraid that making completionism a valid goal will end up in people leaving?
I miss playing during the anniversary. It was the one time that the BP gain actually felt good and healthy. Now I'm over here buying three or four items on a bloodweb after a survivor match and that's all I get.
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Even a 1.5x every weekend would help… ANYTHING would help lol
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I just wish survivors could consistently get around the same amount of points that killers generally do without having to run WGLF. If you have a bad match you may not even get 10k. You can lose as killer and still get 15-20k.
I generally play around 70% survivor 30% killer, but a lot of the time I play killer is either at night when survivor queues are long, or when I feel like actually being able to get a substantial amount of bloodpoints.
I don't think this would entirely fix it, but I wouldn't be opposed to the idea of the BP categories being uncapped (eg. you can get more than 8000 in one category if you're the survivor that is on gens all game and never gets chased, or you get chased all game and can't be on gens) while still keeping the 32k total cap.
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Said they acknowledged the grind, except after releasing ghostface they reworked bloodwebs to make the entity more punishing, which hasn't been reverted.
They've also made it more difficult to get BBQ & Chili.
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wdym by more punishing? Overall the cost of level 1-50 has gone down, levels 2-4 have perks, and level 40+ allows two perks per web. While this is not enough to erase the massive grind, its still better than it was.
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The grind in this game is so bad that there is a perk that is considered meta because it gives you more bloodpoints... the fact that people consider BBQ a necessity in their killer builds shows that the devs need to take action.
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I play 90% killer and 100% agree that survivors should get more bloodpoints to where it's more in line with the killer. Those matches where I get a 2-3k, but everyone gets 22k-25k BP is one of the best feelings. It's sad watching a person do 3 gens, dying at the end and getting 10k BP.
But overall there should be a significant boost to how many bloodpoints we get at the end of the match. Or, and this one would probably be easier than revamping the entire bp system, make the different perks and add-ons cost less.
Brown-1000
Yellow-2000
Green-3000
Purple-4000
Red- 5000
That simple change alone would make such a huge difference. Then just bring survivors to align closer to killer and boom, everyone's happy.
But right now, with the sheer amount of perks, mixed with the RNG of the bloodweb, and the fact that you have to do that multiple times, it's a bit ridiculous.
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right??
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They gave you a single BP using the "Witchplease" code on their store.
The fact you have the sheer audacity to complain about the BP grind after such an ENORMOUS and GENEROUS gift is disgusting.
Get out of here, you rational peasants.
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It seems like they don't want people unlocking everything for everyone because they're worried that people will stop playing because they don't have any other perks to unlock. But I promise you, I don't play this game for the feeling of unlocking a perk. The grind is not what keeps me playing lol
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Actually, I'd argue it's gone up. The entity makes sure that you can't reduce levels too much by tricking it into cutting off parts of the bloodweb.
Often times when I level a character, I earn 600k BP to get them to 25, then earn 1m BP to get them to 50. Before it was always 1.6m to get to 50, but this last time I did it this way, it took roughly 1.7m. I also did this by choosing the cheapest paths to perks, and buying perks immediately to activate the entity.
I don't know why they would change the way the entity functions; when I leveled ghostface from level 1 to P3-50 I made sure to trick the entity into cutting off as much of the bloodweb as possible, and I only saved 30k BP per prestige, or ~100k overall. Now, you have no choice but to spend more BP overall to hit 50, making the grind worse.
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I saw a thread created by @ImmersedNurse about removing perk tiers and honestly I think that it would be a great solution for reducing the grind on the Bloodweb. I understand the use of perk tiers when the game was originally made but now there's just too many perks for tiers to still exist and be viable.
As for the BP Events, I wish there were more. I really thought there would be one with the Halloween event and I'm disappointed that there wasn't. I hope that they add more BP Events in the near future, because the events feel like they're lacking without them.
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You must favor addons over efficiency. The numbers you have are what I'd spent before the web reworks.
I've documented every bloodpoint spent on two killers from P0-1 to P3-50 All perks. Plague comes around 1.4 to 1.5 million bp, lvl1-50. Nemesis at 1.3 to 1.4 million.
Even at these numbers, I get told they are high compared to what others have done.
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Or maybe just for Halloween would have been nice. But they couldn't even do that.
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I'm not particularly fan of "conspirative theories", but I noticed that in most of the characters I try to level the BBQ is unlocked pretty late (I think it's intended by the code with a reduced percentaje of BBQ spawn in the bloodweb) and I think they don't want to really reduce the grinding a lot because more grinding means more time you spend playing and prestiging your characters to keep the sense of progression and maybe a lot of people would stop playing or would play less if they lose the sense of progression due the grinding being reduced. ¯\_(ツ)_/¯
They said they will reduce the grinding in future patches because the amount of perks is now huge and they don't want to scare new players with this, but I don't expect the grind to be greatly reduced.
There are a lot of simple fixes for the grinding:
- Removing perk ranks.
- Removing the rule of "getting one perk in the blood web cause the entity to consume another" and keep the entity consumption ways like the rest of bloodweb elements.
- Removing the rule of perks always appearing in the limits of the bloodwebs.
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Yes please. At least something for survivors. Even playing my heart out with an offering I still double my BP every time I play killer with a similar tier offering
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Did the devs recently mention something about the grind? Honest question - I’ve been waiting for the devs to say anything about the grind, but I don’t follow DbD news super closely, so it’s possible I missed something.
The solution is very simple and easy to implement. Eliminate perk tiers and also allow partial refund of BP for cashing in useless items like the 500 brown flashlight grips I have in my inventory. Devs haven’t done this and probably won’t do it because the grind keeps people playing more and spending money. It won’t change unless more people quit because of the grind.
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The grind is worse than most mobile games. There’s really no excuse for it.
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They sure think so, otherwise they'd be doing them
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its 100% intentional. It artificially inflates the amount of time you HAVE to play this game to unlock the things that are already in the game.
It's to force you to play the game to allow you to keep playing the game. Everything about this game is designed around playtime.
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It's sad that you literally can't go for the perks that you want. If BHVR wants to keep the blood web entirely RNG, then at the very least they can throw in a blood hunt once a month. The grind is absolutely atrocious, and the fact that they haven't done anything to fix it in over 5 years should tell you that they had no intention of doing anything now.
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It sucks that WGLF doesn't work for picking someone up from the dying state. You already have a hundred percent increase speed in doing so, so why the two can't be tied together is beyond me.
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I mean, not to be rude, but if you have 3k hours you should be have that. I have around 1.1K and got almost every teachable unlocked except for the most recent ones
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Depends did you buy said characters with real money or just buying every perk on Shrine?
I have a friend who has 400 hours with the game and only bought like one killer as far as I'm aware and has been saving up for Deathslinger since his first purchase a good perk comes up in the shrine and it deters his goal.
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Huh? I have almost every killer (shards only). I am just missing 3 and I ALMOST have enough for another one right now. I have no clue my hours, but people estimate a devotion takes 200 hours. So I would be at around 400 too. The anniversary gave a free 9k, I believe. I kind of wasted some shards on perks, though, so it should be roughly the same with raw play if we pretend I had no shards in the bank right now.
Do not get me wrong, the shard grind is HORRENDOUS. But not THAT bad.
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Or stop making perks that are basically the same-
Or stop making perks are sooooo (Bad Word) niche
Reducing the cost
Adding in a Blood Market (to where you can trade things you don't want in for a % of BP back or to make duplicates of something lower into something higher) It's just an idea I had awhile back
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Throw away the Perk ranks, so that you only have to unlock each perk once to get the full effect. Perk tiers made sense when there were only a few survivors and killers, but now it's just out of hand.
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But that's just a dumb reason imo. "We don't want people to P3 a killer/survivor in one day". Who cares people do that. It's not that they magicly going to stop playing the game when they fully P3'd a killer and/or survivor. People play the game to have a fun time, not grind all perks and then suddenly stop playing.
It's such a weird mindset the devs have on this point imo. I think some new people are going to stop playing the game once they realise how bad the grind is, the grind just isn't fun when they have like 20 survivors and 20 killers with all 3 tier 3 perks. It's just dumb.
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And maybe raise the BP cap to 5 milion. They capped at 1 million for hackers, but now that the savefiles are on the backend of the game on BHVR's own servers, I don't think you can do that anymore.
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If you're on PS i can check your hours, cause i am not even at devotion 3 with my 1.1K hours
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I bought around 7 characters with shards, and bought the rest for cheap on previous halloweens.
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Oh then not comparable.
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Well yeah, but that's more Iri shard grinding then bloodpoint grind, which is what the post is talking about
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Both are the same thing though. You cut a lot of the time wasters by buying other characters with said money hence not comparable. We're talking about the entire grind on the game.
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The name of the post is literally blood point grind, and if anything, having less characters lessens the blood point, not increase. Plus you can't even get all Perks without buying dlc or having extreme luck and play the game for dumb long times
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And the topic creator talked about having every character in the game. If that was his only point then he would have no reason to expand on his post and just wrote the word "Title"
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And meanwhile the mobile version gets x3 (THREE, not even x2!!!) blood gain and free shards for this halloween. I guess BHVR thinks mobile players are just superior and deserve the better, while we all have to suffer through the grind wheel like serfs.
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no ones stopping you from leaving
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I think it's the first time I see someone approving the grind in DbD. This community never ceases to surprise.
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I dont like the grind, you said "Suffer through the grind wheel like serfs"
Serfs are not allowed to leave their lords property without the permission of their masters, the difference from slaves is that slaves could be bought and sold, meanwhile serfs just were not allowed to leave.
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But the whole post only talks about BP and maxing out characters, not getting them
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He talks about having all the survivors and killer? The hell are you on about? Just say you're wrong mate.
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He talks about having all perks on all survivors and killers. Ffs is Tumblr reading comprehension spreading?
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How is it more difficult to get BBQ & Chili?
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At 3k hours, yeah, you should. I would have about 30 characters fully kitted out, and the rest of the characters at least level 40 if I never prestiged any of them. I did choose to prestige characters(mainly killers, also mainly due to the 30% for green items in the bloodweb, because even though it is a tiny increase, it's big enough for me to consider it for the long term), of which I now have 3 survivors fully kitted out and 8 killers fully kitted out(rest of the characters are between level 40 and 50).
Which is about having all survivors and killers with 70%-80% of perks on average(at the very least enough perks to build whatever you want on survivor and plenty to play whatever killer you need to play). So what have you been doing wrong?
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It's more difficult when you unlocked all the perks and go through 100 bloodwebs to find the perk you want. I think that's what they meant.
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There are still new players inbound etc, let alone that some perk tiers are better at tier 1 in certain scenario's(I would love to have a lower rank Whispers if I play calm addons on Doc, for example, or rank 1 undying being better at protecting hex totems, where rank 3 undying is better at gaining information).
So give players access to use lower rank perks if they want to, giving more variety in builds in general.
Then add 1 more perk to the bloodweb from level 50 and onwards(would reduce the grind by nearly 1 million points).
Then add a sacrificial place where addons, items and offerings can be sacrificed in mass, in exchange for better addons/items/offerings or simply bloodpoints.
Another idea, which is to do with making Prestiging a lot better, is to add all perks of a specific tier to the prestiging killer. Meaning prestige 1 recieves all the currently unlocked tier 1 perks, p2 recieves all at tier 2 and p3 recieves all at tier 3. This would save literally 15 million bloodpoints currently, and make prestiging a bit more beneficial. I do think this is a bit OP, but even with that in mind, you could simply reduce the step by 1 tier if need be. Meaning you'd get tier 1 perks on p2 and tier 2 perks on p3.
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The grind wouldn't be so bad if the bloodwebs weren't filled with trash bp , mist , and hook offerings
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this honestly doesn't seem like a bad idea at all. At this point I'll take anything that makes the bloodweb less infuriating.
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