Can’t nerf camping without gen changes and vice versa
You nerf camping the best method to secure a kill means gens can be rushed and you still fail to get a kill
You nerf gen speeds the strategy of fixing them while the killer camps suddenly becomes less viable and the killer can get the game in their advantage for not doing much
Changes to these would need to happen together
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Make gens slowdown by 10% while a Survivor is hooked. Make BT a base mechanic.
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Making the gen slowdown be while no one is hooked would be what helps the camping issue. That way, the gen speeds increase (to normal) when someone's hooked, meaning there's pressure on the killer to both leave and allow an unhook.
Actually, this would be a great perk.
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Thank you. This also applies to tunneling as well as camping buy its still the same. You can't nerf one strategy but not the other it would make things too unbalanced.
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We're going to see another Survivor abused anti-camping method before we ever see a gen changes.
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well sounds like there's something coming in the future that makes camping less punishable. But they've tried many times and it was abused.
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Similarly killers will abuse camping and tunneling unfairly in their favor if gen speeds are slower
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Yes, both are tied together. If you want thealthy gameplay you need to limit both in some clever not too restrictive way.
If you make overall games last longer for killer by proloning survivor's main objectives, you also need to ensure killer can't cheaply kill off 1 survivor too fast thanks to that added time.
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Making bt base kit would be too much. Not every who "camps" is camping.
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Easy solution. Survivors in the dying state instantly go into cages somewhere on the map.
Killer can't camp and they now have the time to pressure gens.
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Neither should be nerfed, the way to fix all this would be to adjust killers who don't have map pressure and give them a ability that allows them to get to gens faster across the map, but in order to do that you may have to slightly nerf them at the same time as buffing them, there are a handful of killers who are fine how they are and it's really the ones with no map pressure that need adjusted , BHVR has always stated that some killers are meant to be beginner friendly and playing them gets the training wheels off for a better killer example: if you play wraith alot you'll eventually get in situations where you're not fast enough or strong enough to compete with good survivors but if you use what you learned on wraith and start playing spirit it's like the next step up from wraith because she does everything better than him, to me that's where the issue lies is the devs using "beginner friendly" killers as a excuse for not buffing the lower tier killers to where they should be and people don't want to be stuck with the same 4-5 killers when you have an entire list of them at your disposal, with the lowest tier killers you're basically hoping good survivors make mistakes to win and that's not a good formula.
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Great idea. Only thing I would tweak is that the killer calls upon the entity to take the survivor away to a cage/hook that appears. That way it isn't automatic. Sorta like how pyramid head does. This way survivors can atleast crawl away to a pallet if the killer decides to leave them and chase another person or whatever.
Only downside is survivors probably complaining mah flashlight saves :(.
I would 100 percent love to see this change made to even test it out. I think it would be amazing for the flow of the game. Too bad there will never be a test server for things like this. I really hope this idea at least gets to the devs ears.
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I feel like Bloodpoints should start being taken away if a killer is within a 20-ish meter radius. If a killer is actively in a chase while within that radius, the bloodpoints should be taken away slower. The only problem is, the ranged killers may be able to camp them from a distance, readying hatchets and whatnot. Maybe the bloodpoint removal should also occur when a ranged killer is readying their attack and facing the hooked survivor.
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