improving the game

Add an extra glow to the weapon or an animation showing that the killer has the power to kill you with 1 hit like Myers in 3 stages !!

Since it is not clear whether the killer has such power and it is only possible to find out after receiving a blow, it is very unpleasant that nothing is required of the killer in terms of brain activity

There is a NOED at the end, let the weapon smoke, burn, or hold the weapon in a special way with (Starstruck) ("Hex: Devour Hope") and other vulnerability perks

This needs to be fixed !!!

Comments

  • IWFreak
    IWFreak Member Posts: 252

    My guy, almost all oneshots already have a notification for the survivor. It also is loud as hell...

    Myers and Ghostface can stalk, when they fully stalk, you hear and see it.

    Chainsaws of Bubba and Billy are kind of a no-brainer they will one-shot.

    All the perks that make you Exposed have a notification. The only 2 perks that have it after the fact are Devour and NOED. Devour, I think is not problem, since the killer has to earn it by hooking and not camping.

    NOED I think is indeed a problem. The only thing they would have to add for me is add the notification as soon as all the gens are done.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    so let them immediately impose vulnerability then there will be no questions

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Please stop. Survivors do not need anymore buffs

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    what did you buff them about 1 time with a totem and not a useless perk as usual, and then it is not particularly useful

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    I play for two sides and this game has many disadvantages in terms of notification giving advantages to a certain side

  • Milo
    Milo Member Posts: 7,384
    edited November 2021

    The only times survivors don't get a notification is for noed and devour hope. And imo that is fine. (Before first hit)

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,473

    Yeah, not to be a jerk, but outside of NOED it is plainly obvious when you are at risk of being one hit downed. Myers is particularly obvious, since his whole stance changes.

    But in almost every case, you'll see the exposed notification on screen, and/or an indication on your player pic on the HUD.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    And here's another cool idea to punish campers.

    Why not improve the self-jump perk Liberating "Deliverance" it is absolutely useless and it does more harm than good

    1 you need to save someone to activate

    2 you can only jump from 1 hanging if you did not have time to save someone, then count the minus perk (try again, use it)

    3 it is not possible to heal for a minute

    4 teammates again cannot heal

    5 No hiding traces

    6 No hiding moans

    7No blood concealment

    8 No hiding jump notification

    WHAT DO YOU NEED SUCH PERCK IF WITH THE SAME SUCCESS I CAN SAVE TIMMEATES WITH RESISTANCE AND WITHOUT DEEP WOUNDS

    It can be improved to punish campers again (normal mana will not be affected)

    To jump with the effect of resilience or stun mana at 10 meters

    Or, again, let the Borrowed Time clock work not only on teammates, but also the combination (Borrowed time + Release)

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    Also about camping by the killer

    Then let the generators go 1% faster for every 5 seconds the killer is near the hook