Feedback and Suggestions

Feedback and Suggestions

Lower BNP's rarity, buff it or remove it and give us something else.

Member Posts: 3,823
edited December 2018 in Feedback and Suggestions

It's ridiculous that's its prize is still 7K. I always try to dodge it but sometimes i just can't.

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Comments

  • Member Posts: 166

    I agree, its not really worthy of the "ultra rare" quality anymore, rather; its a very rare quality type of addon now. Next pink addon survivor has is needle which dont get me wrong, needs a nerf, but we wont have any good pink addons anymore because odd bulb and bnp is actually a joke.

  • Member Posts: 3,823
    @Victory said:

    I agree, its not really worthy of the "ultra rare" quality anymore, rather; its a very rare quality type of addon now. Next pink addon survivor has is needle which dont get me wrong, needs a nerf, but we wont have any good pink addons anymore because odd bulb and bnp is actually a joke.

    Yeah forgot about the odd bulb, they can get rid of it as well.
    The instaheal can stay imo since they are a 1 time use, killer addons are there for the whole match so...
  • Member Posts: 32

    They could give it a QOL by making you immune to Ruin, Huntress', Unnerving, Overwhelming, etc for the duration of its one time use. It still wouldn't rate Iridescent status imo. Perhaps if the one time use made the toolbox not consume any charges until you either finished the gen or stopped repairing? But that would up its power significantly again.

  • Member Posts: 4,570

    I'd prefer if the devs would simply remove the BNP.

  • Member Posts: 288
    BNP was only worth using previously, I'd really rather it be removed entirely. 
  • Member Posts: 3,823
    BNP was only worth using previously, I'd really rather it be removed entirely. 

    I'd prefer if the devs would simply remove the BNP.

    Yeah, right now it's a waste of 7K bps.
  • Member Posts: 319

    I think it would be fine if it was simply reduced to green rarity.

  • Member Posts: 994
    edited January 2019

    @Causticwit75 said:
    They could give it a QOL by making you immune to Ruin, Huntress', Unnerving, Overwhelming, etc for the duration of its one time use.

    Ummmm.....have you even used a BNP? It is 100% immune to Hex: Ruin for the few seconds that it is active. And if Hex: Huntress Lullaby is in any way active when you are using it, why are you not using it at the beginning of the game?

  • Member Posts: 7,068

    @Kaelum said:

    @Causticwit75 said:
    They could give it a QOL by making you immune to Ruin, Huntress', Unnerving, Overwhelming, etc for the duration of its one time use.

    Ummmm.....have you even used a BNP? It is 100% immune to Hex: Ruin for the few seconds that it is active. And if Hex: Huntress Lullaby is in any way active when you are using it, why are you not using it at the beginning of the game?

    Well for Lullaby you might not even have it active when you start trying to use it and I've had instances where I've run into that or a Doctor with a Ginormous terror radius comes close.

    They should either reduce it to green rarity and perhaps tweak how much it does slightly or keep it where it is but make it do more. While also being completely immune to all negative affects like Lullaby, Shock Therapy etc.

    But only have an active protection timer of say 5 seconds once you start your repair and it ends when that's up or a skill check is failed.

  • Member Posts: 1,109

    I can agree with this BNP isn't much of a threat anymore.

  • Member Posts: 2,050

    I agree. Since the nerf it's not even worth VR status, let alone UR. Green rarity probably is the best place for it now.

  • Member Posts: 994
    @powerbats I can agree that it is either a purple or a green, it is definitely no longer a pink.  Whether it is purple or green, I truly can’t decide, as 3 survivors with it on one gen, could finish that gen in about 12 seconds.

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