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Why did the devs make so sure Boon Totems were released without any counters?

Malkhrim
Malkhrim Member Posts: 1,210

The devs wanted add a new mechanic to the game. I get it. But the way it was introduced was terrible, and what bothers me the most is that the way it is designed and the changes made to the game for its release seem to make sure they had no counters whatsoever. Honestly, this almost feels like making the new perks unhealthy on purpose.

The killer may snuff it early? Make so it has unlimited uses with no cooldown.

The killer may use many hex perks and leave few dull totems on the map? Make it so they can bless hex totems too. That would make them have to choose between cleansing or blessing a hex? No problem, just make it so it removes the hex without removing the totem.

The killer would see where the boon totem is though the notification that appears when the hex totem is cleansed? Make it so it doesn't show up when it's blessed (this one can be worked around by memorizing where the totem was, but this feature is something that still makes boons a little stronger).

The killer can use Thrill of the Hunt, which is a really underpowered, outdated and barely used perk that could finally become more useful and used more often (which would be a good thing, by the way) now that boon totems are being added, because it would show were boon totems are being blessed and help the killer to prevent it and to find the totems until his hex totem was cleansed (which is still a very easy and simple way to counter a killer perk)? JUST NERF THE ALREADY WEAK PERK by removing its most important feature and make it useless! Now no one will use this perk at all! What a great idea to balance the game (this one was the worst. Thrill of the Hunt could have finally gained more value, but instead was made completely useless and one of the worst killer perks in the game by now)!

What will be next? Nerfing Forced Penance so its broken effect can no longer prevent survivors from benefitting from Boon: Circle of Healing? Or, since nerfing bad and underused perks is a thing now, maybe we should nerf Beast of Prey, Monstrous Shrine and Furtive Chase? Who thought this was a good idea?


My main issue with this is that having counters and limitations makes a mechanic healthier for the game. Making sure something will have no counters is just making sure it is as unhealthy as possible. Beside the nerf Boon Totems need, I hope Thrill of the Hunt's nerf gets reversed. Seriously, this was by far the most unnecessary nerf in the history of DbD.

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