http://dbd.game/killswitch
Why did the devs make so sure Boon Totems were released without any counters?
The devs wanted add a new mechanic to the game. I get it. But the way it was introduced was terrible, and what bothers me the most is that the way it is designed and the changes made to the game for its release seem to make sure they had no counters whatsoever. Honestly, this almost feels like making the new perks unhealthy on purpose.
The killer may snuff it early? Make so it has unlimited uses with no cooldown.
The killer may use many hex perks and leave few dull totems on the map? Make it so they can bless hex totems too. That would make them have to choose between cleansing or blessing a hex? No problem, just make it so it removes the hex without removing the totem.
The killer would see where the boon totem is though the notification that appears when the hex totem is cleansed? Make it so it doesn't show up when it's blessed (this one can be worked around by memorizing where the totem was, but this feature is something that still makes boons a little stronger).
The killer can use Thrill of the Hunt, which is a really underpowered, outdated and barely used perk that could finally become more useful and used more often (which would be a good thing, by the way) now that boon totems are being added, because it would show were boon totems are being blessed and help the killer to prevent it and to find the totems until his hex totem was cleansed (which is still a very easy and simple way to counter a killer perk)? JUST NERF THE ALREADY WEAK PERK by removing its most important feature and make it useless! Now no one will use this perk at all! What a great idea to balance the game (this one was the worst. Thrill of the Hunt could have finally gained more value, but instead was made completely useless and one of the worst killer perks in the game by now)!
What will be next? Nerfing Forced Penance so its broken effect can no longer prevent survivors from benefitting from Boon: Circle of Healing? Or, since nerfing bad and underused perks is a thing now, maybe we should nerf Beast of Prey, Monstrous Shrine and Furtive Chase? Who thought this was a good idea?
My main issue with this is that having counters and limitations makes a mechanic healthier for the game. Making sure something will have no counters is just making sure it is as unhealthy as possible. Beside the nerf Boon Totems need, I hope Thrill of the Hunt's nerf gets reversed. Seriously, this was by far the most unnecessary nerf in the history of DbD.
Comments
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Well, the reason it didn't release alongside any "counters" is because it's designed to be baked into the core gameplay. Survivor spends time blessing the totem, killer chases/downs them, killer snuffs the totem and hooks them, survivor re-lights it after they're saved. There's plenty of reasonable argument to be had about whether that works in all situations (I personally think it's mostly fine but some totem spawns badly need fixing), but it's pretty clear that the counterplay to boon isn't supposed to be "bring a perk and completely disable them".
Regarding TotH though- I made a post about this back when it first happened, but what I suspect happened there was that, for whatever reason, they decided to rebalance it so that it doesn't fill the same role anymore. It's not the second-best totem defence perk out of two total totem defence perks, it's a totem slowdown perk- it doesn't lose tokens when a totem is blessed, so it continues to slow them down pretty considerably until it's cleansed. It's still not that great, but it does have a niche now so it's not that bad.
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Plague exists. Nurse still doesn't care about boons. Insta down killer stfu on boons. What else u need?
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I think the point your missing is a lot of people like to play less viable killers and not meta killers all day. This solution solves nothing for the 20 other killers.
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I’m a survivor main, and I already hate boon totems. Infinite self healing that doesn’t take a long time is a lot stronger than the devs seem to think.
Before anyone says “it takes time to bless a totem” 14 seconds is not very long and isn’t any worse than self care. It’d be about an equal time commitment to bless and heal the first time (maybe longer if you don’t know yet where a totem is) but after that, you’re saving time every heal. It just completely defeats even a 3 gen.
I have had multiple survivor matches where the killer was just screwed in end game, and some of these were even 3v1s. Don’t commit to a chase? Survivor heals and goes back to the gens and they’ve gained no pressure. Commit to the chase? Last gen gets done by the others, after a very long and drawn out endgame where the killer tries to apply pressure and just can’t. Go away from the gens and snuff the totem? Gens get worked on until the killer comes back and one survivor just goes back and sets up the totem again. It’s by far at its strongest in endgames, and quite frankly it’s rather boring to win with. It just feels like autopilot and not having to truly make any real effort, and I don’t care about getting injured because I know I can quickly reverse it.
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Wait til ch 22's midchapter after the Devs have squeezed as much as they could out of this cash grab of a Survivor chapter, they'll tone BTs down. They did so with Evil Dead
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Certain killers doing better against boon totems is not counterplay. If you happen to be playing one of these killers, great, and if you're not? Then what? Perks shouldn't be balanced in such a way that you need to play a certain killer to be able to play against it properly.
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I don't miss anything. U say it has no counter and it's your main point.
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Tbh TotH is still a pretty good boon counter.
28 seconds to bless a boon that'a gone in 2 is rough.
Nobody is going to spend 48 seconds to bless your hex
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do you know what counterplay is?
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There is a counter, by the way:
Just
Do
Bones
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Killers can destroy totems now?
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oh ok but survivors can just re-blessed the totem again
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Yes, do bones when it can be re-blessed infinitely. Not to mention it may be way out of the way and not even worth going to, since the killer's time is 4 times as important as survivor time.
One survivor cleansing or blessing a totem across the map isn't as big of a time sink when there are still 3 other survivors who can progress the match.
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What irritates me the most is the difference in treatment about new perks. Killers recently also got a new type of perk that BHVR wanted to test, the Scourge Hooks, the first one we got (Gift of Pain) has a good, but hardly game changing effect.
Now the new type of perks for survivors? ######### it dude, let's give them infinite medkits, Lucky Break and Distortion. What could ever go wrong?
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Survivors need 10/20 seconds to bless a totem, while killer only need less than 5 to snuff them out. Moreover they stand out greatly so you can easily spot them. So don't be dramatic and do bones.
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You have a point. But they would spend this 48 seconds only one time and not have to be bothered by the slowdown again. It's a long time, but just a little more than a single use of self-care.
Or they can just cleanse the hex and bless everything else, they would still have 4 totems to bless. Anyway, you won't be able to come back and defend the hex like old Thrill simply because the notification was removed and now it's useles for totem protection. So... yeah, Thrill is just not worth the perk slot.
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The difference with Mettle of Man and Boon Totems is Mettle of Man was ACTUALLY broken
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Did i mention that's its all uninterrupted seconds. A doctor did a static blast 20 seconds in? have fun restarting over. Same with infectious fright.
Thrill isn't the best perk but Doctor especially can still make good work with it.
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Plague doesn't counter Boon Totems, she counters specifically Circle of Healing, and you shouldn't be expected to play one specific killer out of 25 to have a counter against a really strong perk.
The same applies for instadown killers, and they don't really counter circle of healing. There are many situations where you have to m1 before they reach a strong loop. The healing speed also saves them a lot of time either way.
Nurse is not counterplay. Using the strongest killer in the game to defeat a strong team despite their advantages is not a counter, is just being strong.
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Makes sense, since Doctor was the only killer I used Thrill with before the nerf, but you still need to know they are blessing the totem to interrupt it. Once you fail to interrupt them on a hex, it's gone.
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Plague can deal with Shadow Step. Infected survivors are louder and easier to track. It also ignores Iron Will.
She's probably the best at dealing with both boons, but killers shouldn't be forced to playing a single killer to deal with two possible survivor perks. Same issue MoM had where it was super strong against majority of killers except a handful whose powers could deal with it.
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A killer who walks to a totem that takes him, say 15 seconds to walk to and then 2 more to snuff out, and then has to walk 15 seconds back to the generators, has just spent a lot of time for very little reward the moment one survivor resets the blessing. Let’s say during all this one guy is on hook, another person saves that guy, the 3rd survivor is on a generator, and the 4th survivor is on a generator until the totem is snuffed, and then goes and resets the totem. What have the survivors gained by the killer taking the time to snuff the totem? A gen halfway done, an unhook, and at the end of it all, the totem is back 30 seconds later.
Killers cannot be in 4 places at once. This is why boons don’t work.
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Shouldn't it be a lot easier to track survivors using Shadowstep with Bloodhound, Stridor or Spies in the Shadows? I find the Boons really powerful with both operating as if you down a survivor during a chase the increase in healing speed doesn't matter that much. It's evading the killer and then healing that's really powerful. They don't rely on auras so the lack of scratch marks on a smaller map wouldn't be as big of an issue.
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Spies is super map dependent perk which is why you don't see people use it.
Stridor is countered by Iron Will.
Bloodhound is okay. The brighter blood can help keep on the trail, but a lot of killers don't need to bright blood to follow blood trails. But it won't do anything if they aren't injured.
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Stridor is a dead perk against Iron Will. Barring a complete rework/giving it a brand new effect, I actually don't know how you can fix it without straight up reverting the change, which seems incredibly unlikely.
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Just do bones.
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It takes like 3-4 seconds to snuff a totem, and if you're already there chasing a survivor, popping a gen, or doing your rotation then why not snuff it? It gives you the same points for hooking a player. And takes much less effort. And its beneficial for you to snuff them anyway
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They wanted boons to be op, there is literally no reason that thrill was so conveniently "reworked"
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But survivors can just re-blessed the totem again and again
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Hex: Plaything and Retribution?
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Simple things to change boon totems, any or all.
- When they are snuffed out, they are broken and cannot be reused.
- They healing can only be used by the person blessing to totem and one other person.
- Limit the tiime totems are up.
- Limit one totem. First come first served.
- Get rid of them altogether. What was wrong with med kits, self care and team healing.
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Not as many people would have bought Micheala if her perks were ttrash
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Survivors have to spend time blessing totems. Killers only have to exist to get Noed activated. Bones.
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Survivors are a team of 4 people and can either prevent noed from happening by DESTROYING 5 totems on the map or DESTROY the 1 lit totem that spawns after the gens are done.
Killers can't destroy totems. Until Killers are given the ability to remove boons from play, they are not fair. But it's amazing how when survivors get something that isn't fair to play against they no longer want to nerf things for being "unfair".
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Tbh TotH could be made not an Hex at this point.
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what? why should boon totems have a counterplay? boon aren't op, what u talking about?
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You have a counter :
Do bones.
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Again, “do bones” is not a counter when it can be reblessed an indefinite number of times. People massively overrate the time required to set them up - when you consider that there are 4 survivors who can be in 4 places at once, it is really not much of a time investment at all, and it pays off massively.
The only way to truly “do bones” as a killer is tunneling the boon user out ASAP. And that’s assuming there aren’t multiple survivors with totem perks.
Killers do not have the time or resources to continue putting out totems that are far enough out of the way - if you do, you eventually lose the match, and especially for killers with low mobility. And if you don’t, well, you also lose because you can’t create any pressure if you’re not a killer that has an instadown or that can end chases in a timely manner.
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Looping good doesn’t solve anything for the other 20 killers tbh. There’s a reason most of them are low their
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The fact that you dont realize how powerful shadowstep + iron will is against Nurse is quite interesting.
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But then you guys make 50 threads crying about tunneling even though saying "do bones" is saying "tunnel boon users."
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They even buffed sabotaging before releasing Scourge Hooks, and they made more counters to Hex totems before introducing boon totems
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I would just ignore it.....that is not even a valid argument because Hexs and Boons are not even close to being the same thing.
1. Killers cant break totems so they cant "Do Bones"
2. It's a major time waster for the Killer to try and find where they are. Yes I know they make a loud humming sound but if you have no idea where to look there's no point to the sound. Killers also are very limited on how much time they can spend on any one task while survivors have all the time in the world. So those arguments it's a waste of time for survivors is a joke because one person can be blessing a totem while 3 other survivors are doing Gens.
3. With the Nerf to Thrill of the Hunt, Killers lost the only real Hex defense/Information gathering perk. While survivors still have all their perks and maps for finding totems making it easy for them to quickly move Boons around the map.
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That's why you kill them and the totem. You might not understand sorry for your loss.
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Right...because the killers can use their powerfull superhuman bodies to stomp those measly totems and destroy them...oh wait, they cant, they just gently caress them to snuff them out one time unlike hexes wich get destroyed and taken out of the game for good.
Quite honestly i doubt the mental capacity of people when they say "do bones" and i just asume imediatly they are trolling and have nothing relevant to add to the topic at hand, that or they dont even have an idea of what they are saying and just repeat what they se on the forums over and over.
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Because they want the chapter to sell immediately, and if killers have any realistic counterplay to boons then the entire character is worthless.
Gotta wait for it to sell a bunch THEN introduce the counterplay.
And guess what? It's going to be sold back to us in the next killer's perks rather than fixing the base mechanic of boons, or uncastrating thrill of the hunt.
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Nurse doesn't care about CoH, because she can commit to every chase, but shadowstep is really pain to play against as Nurse...
Only killer that doesn't care about shadowstep is maybe Legion and Twins? but they are bad against CoH...
I think only killer that is good against both is Plague.
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Not good, Plaything can't spawn over boons.
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I wonder how many people actually watched that video :D
Yeah, he conviced me, definetly not broken
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Yeah, everyone knows that stomping to destroy something just doesn't work, you have to wave with your hands around it, so you can destroy it...
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