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The mere possibility of getting RPD makes me not want to play at all

Mini-rant/feedback. Not sure what the point is. The devs know by now how most people feel about the RPD map.

I played killer for the first time in two weeks. Actually had some fun games. Then I loaded into RPD on Nurse. Why does this map exist at all? This is the most horrendously unfun map in any game I can remember. So yeah. I'll put the game down for a little bit again. It's pointless to be play and be put in a situation where I have to either play RPD or take a d/c penalty.

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Comments

  • Huge_Bush
    Huge_Bush Member Posts: 5,440

    Honestly, it is my most hated map in the whole game, but after playing on it over and over you do start to learn, pft yeah, no, I hates it more than Gollum hates the stinking Hobbit that stole his ring. It is terrible and the only saving grace is that its bad for both sides, so there is a chance for at least a two man escape. Unless it's an evil Piggy, all Piggies who offer up this map offering can suffer. I hate you all, not even your snoot will sway me!

  • StarLost
    StarLost Member Posts: 8,077

    It doesn't work like that.

    You have 1/4 the offerings the opposing team does if you play killer. Even if you spend most of your BP on the things, you'll run out before they do.

    I hate RPD with a passion, especially as more survivors are realizing that the office can be a pseudo-infinite that is almost impossible to counter as an M1 killer and is pretty easy to run to from most spots on the map. About half the gens are so ridiculously safe that it makes pressuring very difficult, the building is so winding that ranged killers become a nightmare and there are just too many safe vaults between floors.

    If I see an RPD offering and I'm not in the mood, I've been known to get...called away on business. You have fun.

    It's so bad that I'd prefer Haddonfield.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    It is all subjective, but there is just no way it is as bad as Badham. I would rather be forced to play RPD for 3 games every session than play Badham once every 3 play sessions.

  • Guest1567432
    Guest1567432 Member Posts: 728

    If I get RPD without an offering I just go corner and GG EZ survivor escape. If someone offers it the match doesn't even start.

  • Whiplash
    Whiplash Member Posts: 8
    edited November 2021

    I hate RPD with a passion. Easily the most frustrating map in the game. it’s way too big. It’s a DC or afk match any time I end up there.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    I got a 4k against a swf on there as Oni last time out. Just get on with it. Not an ideal map, but you still have tools at your disposal

  • Labrac
    Labrac Applicant Posts: 1,285

    Whenever I get a match on that map I just turn off DBD right after. Doesn't matter if it's my 10th or 1st, it just kills my mood to play.

  • M1MASTER
    M1MASTER Member Posts: 352

    Thank god at least it seems they reduced the chance of getting into this garbage ass map by a lot.

    Really wish they would do the same for all the other indoor maps.

    This alone would make some games MUCH more bearable.

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513
    edited November 2021

    you could bring a map offering for another map?

    Edit: this isn't really a viable option, but you could save up BP, get a bunch of offerings, and then only play then.

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    I had a pig match where I was running the interview tape and Rules Set #2 (because, honestly, it's a fun combo) and the SWF group I was going against sent us to RPD. 4 DCs within 30 seconds. it was hilarious.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    I'd like you to choose a better RE map that also fits with DBD's lore. It's unique. People need to chill the hell out about it. Once I learned the loadout I wreck on that map. I love it. From my experience getting 100% and hundred of hours on most main RE games there really isn't any better maps for the people that don't like it. Like I absolutely hate Hawkins personally. I do not want it removed. It's not like I get it every game and when I do I just play differently. For fun. That's just whay people have to deal with. It's nowehere near as bad as some exaggerate. But anyways I'll bring up a list of maps that some might say would fit better and I'll be realistic about what maps had any chance based on what we have with the chapter right now.


    Raccoon City (RE3)

    The Village (RE4)

    The Village (RE5)

    This is all assuming they would go super accurate with these maps as well

    Raccoon City might sound good on paper from RE3R but trust me. It would go from people saying it's survivor sided to being more killer sided than Dead Dawg by a mile. It's EXTREMELY small and EXTREMELY tight. Survivor should be #########. It's an outdoor map that feels indoors anyways.


    The Village from RE4. Better than RPD. Very weird layout for DBD though. Also has the problem of being really small and linear. If the killer wants to get to a gen, he'll get there because he just wants to easily. I


    The Village from RE5 is probably even tighter than that. Extremely poor layout for DBD in my opinion.


    The problem with the last 2 maps are that why would they choose RE4 and RE5 anyways? So we could cross thos off as possibilities anyways. So it's basically just RPD and Raccoon City. Only 1 is fitting.

  • GeneralV
    GeneralV Member Posts: 11,762

    I don't blame you.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    We don't have any RE8 content so not really a possibility.

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    right, I was just spitballing for other RE settings as maps.


    I guess ormond is close if you squint, look in the other direction, and cover your ears...

  • dugman
    dugman Member Posts: 9,713

    RPD is a map that I want to love, because it has a cool aesthetic and a different sort of layout from other indoor maps. But man is it frustrating sometimes figuring out how to get around! I’m sure if I play it more that problem will sort itself out as I learn the layout but I’ve been unable to reach hooks multiple times on it which is super frustrating. I don’t have much problem getting hooks on any other indoor map, but between the convoluted twisting side halls, narrow doorways, stairs in odd places and occasional dead end rooms it’s pretty rough.

    Hopefully once I’ve played on it more that weird layout won’t annoy me as much, but currently it’s one of my most stressful maps. (I still hate corn more though!)

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    Yeah once you figure it out you'll be fine. I thought it was ok before but once I figured it out it was a blast. I still have to have a different mindset sort of but I always did on that map since I am a huge RE fan. But for example I had the same problem on the Game rework. I kept losing survivors on my shoulder because the damn breakable walls I had to drop and break and lost them. I didn't know how to do it anymore but I ended up figuring things out and now personally I love The Game because it's not really insanely hard. Especailly love it as killer.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    Badham is just gross to play on. I just feel gross all the time on that map. I honestly think if people really take a look at it and just think Badham is way worse to play on. Not for balance necessarily but just feels AWFUL.

  • dugman
    dugman Member Posts: 9,713

    I never had a problem getting hooks on the Game, I think because most of the openings between rooms are fairly wide and it’s not that hard to get around within the same level. It can be a little tricky finding the stairs up from the lower level sometimes if you get confused, but otherwise it’s not that bad. My one gripe about The Game was that the lower level used to be insanely dark in some places, to the point that I had to chase survivors entirely by ear. The newer version seems much better in that respect though, the lighting on the lower level is significantly improved. (I also like how The Game has metal doors that open when generators are completed, kind of a nice touch. 🙂)

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    Yeah I was just using it as an example if a similar feeling I had about the game that you probably have with RPD.

  • DeadByStreetlight
    DeadByStreetlight Member Posts: 150

    My solution for the actual rpd map is to stay in the main room and force them into a 3 gen. It's not funny at all for both sides, but better than dcing. 🙂

  • StarLost
    StarLost Member Posts: 8,077
    edited November 2021

    The Mansion.

    But the issue isn't that it's RPD in and of itself. I like the idea of the map. The issue is that it's too big, too winding, has a near-infinite and the gens are too safe.

    Yes, it's emphatically okay if you are playing a specific sort of killer (one with a good anti-loop) and pick a perk like LP every single game, but my guess is that you are playing Nemesis (and I may be getting crazy in my old age, but everyone in this thread defending RPD has a Nemesis avatar).

    In which case...duh? One of the best, if not the best anti-loop killer in the game.

    The exact hard-counter to vaults.

    How exactly do you handle the office infinite (multiple, extremely safe vaults separated by barriers that you can see through) on an M1 killer, when everyone just runs there? I'd love to hear your answer, but I doubt I will.

    Badham is at least predictable. You know the basement gen is a lost cause, you know that people are going to run right to the fence.

    Depending on where you spawn, it's entirely possible to go the completely correct direction from the start and still lose the generator before you get there, only to have survivors run you directly to the hub, then the office. And once they are in there, you'll need BL3 or for them to make a huge mistake.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    The Mansion would be like getting stabbed in the ass in real life for those who don't like playing RPD even now. That map would have so many problems in it's design for DBD as well as being absolutely humongous and EVEN MORE confusing.

  • StarLost
    StarLost Member Posts: 8,077
    edited November 2021

    Why?

    Neither RPD nor the Mansion need to be as enormous or frustrating as they are.

    RPD could honestly be fixed by adding some more holes to barriers near vaults (far too many pseudo-infinites created by little offices with 2 vault-only entrances, both vaults separated on the outside by a long barrier and easily chained into a third vault nearby, then back again) and converting a few of the vaults on upper floors into drops. Oh, and probably shaving off about 33% of the thing.

    RPD has both the Haddonfield problems (too many freebie gens, too many safe pallets and vaults) and the Badham problem (a single incredibly powerful loop easily accessible from most spots on the map).

  • KerJuice
    KerJuice Member Posts: 1,970

    RPD is the only indoor map I like. You just need to play it more and familiarize yourself with it, then you won’t mind it as much. You actually have an advantage over other killers as nurse. You can break chase on one floor and go for someone above or below on a gen, instantaneously. When chasing on same level, just go for short controlled blinks & expect survivors to always try and double back around walls and corners. Hold your second blink for a second to see where they are going. Blink when they have less options, like in the long hallways or main lobby.

  • StarLost
    StarLost Member Posts: 8,077

    The problem with Nurse on RPD is the same problem with Nurse in most other indoor maps - she can be janky, and often your teleports are inexplicably stopped dead by a random doodad.

    That said, if they haven't fixed that yet, they probably either can't, or don't care sufficiently to try.

    The problem with RPD is more how frustratingly strong it's loops and layout are against M1 killers, and that really does need to be changed.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    The maps aren't maps from Dead by Daylight. It's obvious why they are this big. Now I can understand why people don't !like that and I have come up with simple fixes by making 2 versions where one side is locked off and the main hall is always present.

  • lavars
    lavars Member Posts: 312

    The hard truth is: even if we delete that map or make it "perfect" we find something else we will hate that much, it always will be like that :D

  • StarLost
    StarLost Member Posts: 8,077
    edited November 2021

    The size is only part of the problem though. The loops are the other problem. They are fine on killers like Nemesis, PH and co with their anti-loop powers, but they are a nightmare for a lot of M1 killers. Again, the office near the hub can easily be a pseudo-infinite, where a survivor can easily stall out a chase for excessive amounts of time, with no realistic counterplay.

    Sure. That's game balance in a nutshell.

    Thing is - that's also not a reason not to rework or balance aspects of your game that need it.

    Haddonfield, Badham and RPD all need reworks. They are just too difficult for certain killers to deal with.

  • legacycolt
    legacycolt Member Posts: 1,684

    Nurse is hard on indoor maps and RPD is your excuse.

  • IamFran
    IamFran Member Posts: 1,616

    In my personal experience is one of the maps in which I spawn less, 90% of the times I play in RPD is because someone used the offering.

    Also, I prefer that map instead Haddonfield or Badham as killer.

  • Massquwatt
    Massquwatt Member Posts: 473

    The only two major issues that RPD has are it's lighting and boon totems. Lighting because the map is stupidly dark on medium graphics settings or below and I'm not sure why that's the case, it really needs to be fix because it's pretty easy for people to be in spots you can't even see them. The second is boon totems, not because of totem placements itself but because of the unintended nature of the map having a lot of twisting and winding corridors makes Shadowstep a genuine to pain to play against on that map. But other than that great map, I always like getting it.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I like RPD. I got it all memorized in about ten matches. It's really not that hard. My only grip are the hallways leading to rooms with only one exit, so you have to move in a jagged 45 degree angle through the area. It should have a few more doors so it feels a BIT more like Lery's or Hawkins.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I got Nurse adept on RPD. But that was before boons so its probably much worse now

  • SoloDoloHero
    SoloDoloHero Member Posts: 1

    I just dc'ed my first game in over a year as Killer (Trickster) just out of pure frustration. I would have been better off walking around the RPD in a clown suit stroking balloon animals (No offense to Clown mains). By the time I got to a gen it was done with no trace of survivors and in the off chance I found one, I got looped to the death. I love Resident Evil, but I can honestly say this map sucks for ranged killers.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited November 2021

    I don't mind getting RPD, it actually makes the match play out differently. We currently have greater than 50% of the maps with the exact same tiles that bar some different aesthetics essentially play exactly the same. That's boring.

    Autohavens, Coldwind, MacMillan, ect ect. Bar some size differences and a couple building structures it's the same map, with the same tiles, that plays out the same as each other. Not to mention most those repeated tiles are arguably way too strong. This is why I think most people don't like RPD or most indoor maps for that matter. It takes away a lot of the abusable loops.

  • lauraa
    lauraa Member Posts: 3,195

    Dunno who you play with but all my friends love rpd

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Isn't that the entire problem? They took a map from another game, dropped it in as-is, and added a few more DBD doodads.

    Which gives you a map made for an entirely different game, with entirely different objectives and goals (and design considerations because it's PS1 era!), incorporated as one monolithic chunk that gives it more floorspace than possibly any other map in the game, worse sightlines, and frustrating and counterintuitive navigation. It's not been divvied up, it's not had a few more holes punched into it for everyone's sanity. It's just been... left?