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Is Sloppy Butcher worth using now with the healing meta?
Especially against Survivors using Botany Knowledge, Desperate Measures, We'll Make It or the Boon Totem (CoH)
Comments
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Really interesting topic to raise. Be interested to know if it's use has decreased.
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Sloppy Butcher will always be okay, though the playstyle it supports isn't currently worth it.
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Not really, the buff from COH completely negates this.
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Sloppy Butcher does still slow down healing, even within a Circle of Healing. (I think Scott Jund just did a video on that showing the exact timing on clips of a survivor healing with and without Sloppy Butcher mangling them.) And the long it takes to heal the less time they’re spending on gens.
There are some possible counter measures to Circle of Healing, at least one of which could include Sloppy Butcher
- Use killers and/or loadouts that can get instant downs. If you can down a fully healthy survivor without worrying about the injury then them healing themselves is just wasting their own time.
- Use loadouts that make healing take longer. Sloppy Butcher, Coulrophobia, Thanatophobia, Dying Light all could work for instance.
- Use Plague or loadouts that inflict Broken. If they’re Broken they can’t heal.
- Use killers or loadouts that are good at chasing down injured survivors before they can get healed. Blight can quickly get back in the chase after a hit, for instance. Bloodhound can easily track blood trails (and isn’t vulnerable to Shadow Step hiding auras), etc.
- Build around trying to take out the Boons and punish survivors for touching totems. Haunted Grounds or Retribution or Thrill of the Hunt, for instance, can make cleansing and blessing totems more painful. Trapper or Hag can trap areas near totems, or Plague can infect them.
Obviously mileage may vary on all of those strategies, but there are multiple approaches at least to try.
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Mangled reduces healing speed by 20% which means normal heals take 20 seconds instead of 16.
Selfcare heals take 40 seconds instead of 32
And i assume the self heal of CoH takes 20 seconds instead of 16 unless the numbers interract in some weird way
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Nah, it was a dubious but practical slowdown before CoH. Now it's objectively worse than any other slowdown perk which gives you other values on top of slowdown.
Even scourge hook gives a 9% penalty to gens on top of a the same effect as sloppy. CoH has killed most of the fair gameplay in the game. Just adopt the chad basement bubba lifestlye.
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I would say no honestly when I play survivor and get hit by SB and get heal in CoH it doesn't matter. When I play killer SB doesn't seem as effective as it use to be maybe a couple extra seconds it feels like
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Sloppy is one of the worst picks these days, considering all that's available.
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I personally use sloppy on pig, since the traps can go off and survivors won't have time to heal when they need to get their trap off.
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Not really you buy yourself maybe a second that it
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I'd say it's a solid perk since even with those things it keeps survivors in the injured state longer and if they want to heal they're doing that instead of doing gens.
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i used to run Sloppy fairly often as an alternative slowdown. With CoH, it's basically not worth it anymore. it's a real shame. :(
but mind you, i'll still run it sometimes if i feel like it. you can still run whatever you want. your MMR will just adjust accordingly over time. but i can tell the return on investment is not as good as it was.
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I think it still has value. Since Circle of Healing is a perk that encourages healing, they're going to be healing a lot more than usual if they're running it. An extra few seconds per self heal can really add up over time.
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I can get value if you played it right....
Sloppy/ Thana
Not so much Dying Light (cause it doesn't work on the Obsession)
Coulrophobia doesn't do as much... Unless you have a massive TR (like Legion Iri)
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I was never that big on sloppy or thana but I'd be even less inclined to use them at the moment.
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Honestly not that worth it since the effects on CoH is still pretty fast healing speed and Sloppy doesn't negate that slow enough and outright doesn't exist if they have a medkit. You're better off playing Plague if you want to counter the meta.
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It essentially slows down the heal by like 2 seconds. It is not worth it.
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The important thing killers don't seem to be understanding about boons is that they create opportunities for ambushing. If you find a boon it may be worth not stamping it out because you know survivors can see it, you know survivors are going to go to it. Thats how you snowball, you crash their boon party and smack them while they are one shot. Thats how you capitalize on your pressure now. So sloppy butcher becomes a great tool in keeping survivors in a place where you know they are going to be, for longer. You could couple it with coulrophobia as well if you felt like it.
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Nah, it's a dead perk. It was a good choice for a hit and run tactic, but this playstyle is dead with CoH.
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I've mostly stopped using sloppy butcher. Circle of Healing doesn't completely negate it, but you can still heal so quickly that I'd rather just bring something else/it doesn't really make as much of an impact.
I used to use it primarily on hit and run killers but hit and run is kinda dead now.
If you're healing someone else within COH, sloppy takes it from 8 seconds to 10. So meh.
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It's already worth using anyway. More time spent healing each other? Why not. That means you can pressure gens more while people are trying to heal. Or combo it with Nurse's Calling
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On twins, I'd say is still quite valuable.
Seeing more blood pools as Victor when survivors run to their boons of CoH or Shadow Step is appreciated. Keeping survivors injured longer is great for Twins too, similar to Oni.
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Not worth it in any killer besides twins now, not because of the time it takes but because of the blood pools.
CoH or well medkits negate it extremely bad so no, save yourself the perk slot for something better.
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