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Should smash hit get buffed?
I'm wondering if the relatively difficult activation condition for the perk compared to other exhaustion perks merits it maybe having an extra second on the speed boost.
Comments
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Nah, Smash Hit is perfect. It's the most balanced exhaustion perk in the game in my opinion. It takes skill to activate and is heavily rewarding if you do so.
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Hmm, perhaps the other exhaustion perks should be made harder to use, then it might help mitigate the strangle hold dead hard has on the exhaustion perk meta.
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The merit of it is that it makes dumb techs viable. For that reason it is S tier
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I'd pass on a buff.
You've stunned the killer and get a speed boost.
I could see it having a lower cooldown due to unlikeliness of being able to use it too many times unlike the other exhaustion perks, but then again does that mean it needs a buff? Probably not.
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They legit already added 2 seconds on the timer because of how it activates, now you want another? I think I'll pass. Besides, people don't realize the massive head start you get on a killer if it activates. A killer has to go through the stun animation and break the pallet/run around it in order to keep chasing you. Moving at 150% movement speed, you should be getting much farther then usual, making it take longer for the killer to catch up if they even keep chasing you.
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I think a Smash Hit buff could be worth it, but I'd monkey paw it.
Add 20 seconds to the speed boost but it reveals your aura during those 20 seconds and your character constantly crouches for the duration of your aura reveal so the killer can find you again, plus it exhausts you so it's not like you can do it all the time.
Tongue in cheek but I think the existence of a perk like that would have killers respecting pallets like they do (or used to) with decisive strike when someone was an obsession and they weren't running an obsession perk. Might be cool.
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They added 1 second and that makes it even with other exhaustion perks since it compensates for the time needed to drop the pallet, it seems odd that smash hit actually requires you to make a real play instead of just pressing a button but you get the same reward. @ChurchofPig Though the point you made about the stun does stand as a good point.
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No, it does what it is meant to do. I'd sooner buff Head On or nerf Dead Hard. Yeah nerfing Dead Hard seems like a pretty cool idea, let's do that.
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I agree with that @MrCalac123. but it seemed like it might be more interesting to buff survivor/ killer perks to be as strong as the meta, rather than nerf the meta.
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Why not though? Wouldn't you rather people run that as their exhaustion perk over Dead Hard? Not that it would do much as most killers will probably just drop chase if this one activates.
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What does it matter that an exhaustion perk is better than Dead Hard? Pure killer mains and some survivor mains will still complain and try to think of a way to make another exhaustion perk better than whatever beat Dead Hard so that people will stop running that new exhaustion perk.
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I personally hate hit validation. I couldn't care less what killer or survivor mains want to use as their exhaustion so much as I am over hit validation and Dead Hard has those attributes.
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Nah, it's the best designed exhaustion perk in the game. It actually rewards a good play instead of just being "unga bunga press button for distance". Now that hits through pallets are rarely a thing anymore, it's 100% worth running.
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