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My newly found idea to reduce the rush gen without ruin (ruin users)

Hello, people i thought of a fix for the current gen state as you know, the gens is taking 80sec ( solo) and 28,57 (Full team) so the idea is to reduce the contribution per player.

For example 80sec solo (unchanged) add a 11second contribution per player for a total of 33 second which make the gen at 47s at four players that's without any perks or items. Now i see you coming by saying it's too much of a nerf but think this way.

Gen solo : 80s
Gen duo : 44.44s
Gen quatuor : 27.44s

That's how he is currently

Gen solo : 80s (unchanged)
Gen duo : 69s
Gen quatuor : 47s

How the new change i suggest look like.

How do that change survivors ? may increase leader user and will increase the time for non-meta killer to chase and kill.
What do you think?

Comments

  • fluffybunny
    fluffybunny Member Posts: 2,161
    Maybe a slow effect when soloing a gen should be implemented. Gen rushing occurs when everyone is on a gen and on person is running the killer I believe.
  • Larcz
    Larcz Member Posts: 531
    Devs alredy say we dont touch gen reperair time.Wher is the point give him idea if devs try sell this idea as another patch dlc?
  • White_Owl
    White_Owl Member Posts: 3,786

    @Master said:
    Gen rush is executed by spreading and each survivor doing a single gen

    ^^^^
    Nerfing coop repairs would lead to more people doing gens alone which is more efficient, making the gen rush even worse

  • Entità
    Entità Member Posts: 1,583

    Repairing is very boring even without extra waiting times. :(
  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    @White_Owl when nerfing solo gens people complain that it's too long for

    What you prefer 120sec solo for 60sec for quatuor we know what will happen.

  • Demoth
    Demoth Member Posts: 56

    What would be fun is if survivors had to scavange around the map for parts for the generators, then put them in. Maybe 1 gen part kit per gen, but make more kits than there are gens, so if 1 gen is separated from where a killer is patrolling endgame, you aren't stuck trying to comb the map for a part.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    There are so many ways they could slow down the average length of a game while making it fun for survivors. That said, I think Matheau already said there were no plans to add additional objectives to the game (on a dev stream, can't remember which one). Disappointing, I know.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited January 2019

    @xllxENIGMAxllx said:
    @White_Owl when nerfing solo gens people complain that it's too long for

    What you prefer 120sec solo for 60sec for quatuor we know what will happen.

    I just stated a fact. Anyway gen time shouldn't be increased because holding M1 is boring, and people don't want to play a game to get bored. The solution to gen rush should be found elsewhere.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    @White_Owl said:

    @xllxENIGMAxllx said:
    @White_Owl when nerfing solo gens people complain that it's too long for

    What you prefer 120sec solo for 60sec for quatuor we know what will happen.

    I just stated a fact. Anyway gen time shouldn't be increased because holding M1 is boring, and people don't want to play a game to get bored. The solution to gen rush should be found elsewhere.

    Gen is ok for me but he should either increased or ruin should be changed.