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Im sick of it
Comments
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Also toolbox are only used now to help sabo hooks cant be used on generators0
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What's funny is that the time for each side is so far out of balance that we could actually use your idea and make it a base totem and killers STILL wouldn't even be close to having a fair amount of time for their objective, that's how far out of balance it is.
Unfortunately though your idea would mainly just effect low ranks the most and not high ranks, which is where the actual time differences for each side (aka gen rushing) is really noticeable.
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ruin only delays the game a bit for me because i just gen tap (i think thats what its called anyway)
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It's true, having it as a built in mechanic would only effect the lower ranks.
Even then, the lower ranked players will just cleanse the totem right when they see it anyway.
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Blueberry said:
What's funny is that the time for each side is so far out of balance that we could actually use your idea and make it a base totem and killers STILL wouldn't even be close to having a fair amount of time for their objective, that's how far out of balance it is.
Unfortunately though your idea would mainly just effect low ranks the most and not high ranks, which is where the actual time differences for each side (aka gen rushing) is really noticeable.
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Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required.8 -
Tsulan said:Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required.0 -
Fenrir said:Tsulan said:Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required.
Doing gens is boring. Holding a button for several minutes isn't fun. Increasing the time would make matters worse.9 -
What exactly is gen rushing? Completing a generator? Repairing a generator with your teammates? Trying to annoy the killer by repairing gens?
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Tsulan said:Fenrir said:Tsulan said:Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required.
Doing gens is boring. Holding a button for several minutes isn't fun. Increasing the time would make matters worse.0 -
@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
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Fenrir said:Blueberry said:
What's funny is that the time for each side is so far out of balance that we could actually use your idea and make it a base totem and killers STILL wouldn't even be close to having a fair amount of time for their objective, that's how far out of balance it is.
Unfortunately though your idea would mainly just effect low ranks the most and not high ranks, which is where the actual time differences for each side (aka gen rushing) is really noticeable.
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Ruin is almost useless now anyway. Nine times out of ten it gets found and taken out early in the game. Or good survivors can just work through it.
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Lolololol y’all are wild, no.3
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The real solution would be:
Simply increase the Gen timers to a 100, meaning it's more likely someone will die, while buffing survivors in lower-count alive so that when teammates die, you can still progress the game decently rather than waiting for each other to die to get the hatch.Would solve complains from both the survivor and killer side:
Link to Solving the Death-Efficiency Problem
Chapter 3, Section 2.1 -
The "get gud" doctor guy is on vacation maybe.
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Ruin is a horrible mechanic. It punishes new players and has little effect on veterans. Should be reworked.
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SenzuDuck said:
@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
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@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt beIt's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
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SenzuDuck said:
@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt beIt's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
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SenzuDuck said:
@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt beIt's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening0 -
@Dokta_Carter said:
SenzuDuck said:@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be
It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning.
The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening
Survivors are already at a 45% chance of dying, it's pretty good where it is.
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SenzuDuck said:
@Dokta_Carter said:
SenzuDuck said:@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be
It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning.
The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening
Survivors are already at a 45% chance of dying, it's pretty good where it is.
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SenzuDuck said:
@Dokta_Carter said:
SenzuDuck said:@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be
It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning.
The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening
Survivors are already at a 45% chance of dying, it's pretty good where it is.
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SenzuDuck said:
@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt beIt's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
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SenzuDuck said:
@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
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Fenrir said:SenzuDuck said:
@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
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The Gen Rush is real! Ever sents they updated the engine gens dont take long at all to finish. NO tool box, 3 skill checks, done! All alone by myself this is crazy!0
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@Fenrir said:
Gen rushing is just the norm now this game needs to be slowed down considerably so i think ruin just needs to be taken out as a perk and built in as a totem instead every game has a ruin hex totem that you need to clear before you can do generators or you can just bypass by tapping gens killers can then keep 4 perks slots and a survivors will have a second objective to doYou're funny.
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@Fenrir said:
Fenrir said:
SenzuDuck said:@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removed
And perks like DS need to be removed and exhaustion should not be cleansed on hook
How about we just remove everything from the game? Are you actually serious or did you just lose a game?
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Just get rid of SWF that will solve alot of killer grief can NOED wolnt help you either as soon as one survivor is dead your completely exposed to them0
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Just get rid of SWF that will solve alot of killer grief can NOED wolnt help you either as soon as one survivor is dead your completely exposed to them0
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Just get rid of SWF that will solve alot of killer grief and NOED wolnt help you either as soon as one survivor is dead your completely exposed to them0
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doggieman said:
@Fenrir said:
Fenrir said:
SenzuDuck said:@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removed
And perks like DS need to be removed and exhaustion should not be cleansed on hook
How about we just remove everything from the game? Are you actually serious or did you just lose a game?
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SenzuDuck said:
@Dokta_Carter said:
SenzuDuck said:@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be
It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning.
The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening
Survivors are already at a 45% chance of dying, it's pretty good where it is.
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Tsulan said:Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required.0 -
Stopped playing this game because of genrush, it is too damn fast to do anything. The time you kill the first looper 3 gens already popped, the rest 2 are done in 99% and just waiting to trigger Adrenaline.
Survivors need something more to keep them busy like searching for parts, or filling the gens with gas to keep them running. Something to make the balance more fair.
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This would make a lot of survivors (solo especially) run Small Game, in turn it would affect every hex perk in the game in a negative way for the killer. They discussed something like this a while back on a livestream.0
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So don't do the objectives....Okay.1
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RSB said:
Stopped playing this game because of genrush, it is too damn fast to do anything. The time you kill the first looper 3 gens already popped, the rest 2 are done in 99% and just waiting to trigger Adrenaline.
Survivors need something more to keep them busy like searching for parts, or filling the gens with gas to keep them running. Something to make the balance more fair.
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@kdogg727_PS4 said:
Just get rid of SWF that will solve alot of killer grief can NOED wolnt help you either as soon as one survivor is dead your completely exposed to themYes go ahead and remove 70% of the playerbase and see what happens when they stop playing since I'm sure the remaining 30% will be able to keep the game profitable.
Also if they remove SWF then what excuse will you use when you can't beat good solo survivors since those are the ones most likely to be left.
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Ruin is inherently unbalanced. The survivors might find it in 10 seconds, then it's a useless perk. Or they spend 10 minutes looking for it and still can't find it, then it wins the game. It's most balanced when it's found around the time 1-2 hooks have occured.
I'd like it if a toolbox countered Hex: Ruin but got used up really fast in the process.0 -
What i'm really sick of is these kind of threads -.- Actually there is no "gen rush" because it's the only main objective of survivors and the match length always depends on the players experiences. A built in ruin mechanic would only destroy the fun of new players. If you had a bad match just move on to another or play a different game.
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@Milkymalk said:
Ruin is inherently unbalanced. The survivors might find it in 10 seconds, then it's a useless perk. Or they spend 10 minutes looking for it and still can't find it, then it wins the game. It's most balanced when it's found around the time 1-2 hooks have occured.
I'd like it if a toolbox countered Hex: Ruin but got used up really fast in the process.But a toolbox already counters ruin because you still need much less repair time with it. Ofc it's up to you if you hit the hex skill check but with good RNG you don't get even many skill checks.
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Just for reference those stats that were posted about the 45 percent escape rate from ranks 1 to 5. If you are using that information as a way to say currently its fairly balanced. In those statistics the nurses sacrifice rate was lower than pig, cannibal and trapper. In fact the trapper and pig were tied for the 2nd highest sacrifice rate behind hillbilly. The nurse placed 5th.
So it seems the nurse is perfectly balanced as is if we are using those stats.
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I mean... What do you want the survivors to do? Not their fault they got nothing else to do.
It's like complaining about looping. What else do you want them to do? Have you ever tried to stealth on a even somewhat competent killer during chase? It fails 9/10 times, because they have ears, they actually think because they are not an AI. Plus blood trail, and when the scratch marks stop, they will just double back and check the general area for a year, cause once again, they can think on their own. And if bloodhound is in use, you can bet there is no chance.
Same thing applies here, if you have ruin, the survivors will either go for it, or work through it if they are competent enough. It's their objective. Do you want them to come to you and mess with you more like toxic survivors are supposed to do or something?
To me, it sounds like you are not applying enough pressure to them.
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Swiftblade131 said:
I mean... What do you want the survivors to do? Not their fault they got nothing else to do.
It's like complaining about looping. What else do you want them to do? Have you ever tried to stealth on a even somewhat competent killer during chase? It fails 9/10 times, because they have ears, they actually think because they are not an AI. Plus blood trail, and when the scratch marks stop, they will just double back and check the general area for a year, cause once again, they can think on their own. And if bloodhound is in use, you can bet there is no chance.
Same thing applies here, if you have ruin, the survivors will either go for it, or work through it if they are competent enough. It's their objective. Do you want them to come to you and mess with you more like toxic survivors are supposed to do or something?
To me, it sounds like you are not applying enough pressure to them.
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