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Im sick of it

Fenrir
Fenrir Member Posts: 533
Gen rushing is just the norm now this game needs to be slowed down considerably so i think ruin just needs to be taken out as a perk and built in as a totem instead every game has a ruin hex totem that you need to clear before you can do generators or you can just bypass by tapping gens killers can then keep 4 perks slots and a survivors will have a second objective to do
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Comments

  • Fenrir
    Fenrir Member Posts: 533
    Also toolbox are only used now to help sabo hooks cant be used on generators
  • XxAtomicAlfiexX
    XxAtomicAlfiexX Member Posts: 395

    ruin only delays the game a bit for me because i just gen tap (i think thats what its called anyway)

  • Netpixs
    Netpixs Member Posts: 3

    It's true, having it as a built in mechanic would only effect the lower ranks.

    Even then, the lower ranked players will just cleanse the totem right when they see it anyway.

  • Fenrir
    Fenrir Member Posts: 533
    Blueberry said:

    What's funny is that the time for each side is so far out of balance that we could actually use your idea and make it a base totem and killers STILL wouldn't even be close to having a fair amount of time for their objective, that's how far out of balance it is.

    Unfortunately though your idea would mainly just effect low ranks the most and not high ranks, which is where the actual time differences for each side (aka gen rushing) is really noticeable.

    Then how about make it only for ranks 1-10 but ruin is built in and cant be taken out meaning the ruin effect stay and cant be removed
  • Fenrir
    Fenrir Member Posts: 533
    Tsulan said:
    Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.

    So more objectives like gasoline, parts to repair, keys to unlock the gate,  etc. Would be required. 
    Then until then double the amount of time it takes to repair a generator because its just to fast
  • yes
    yes Member Posts: 361

    What exactly is gen rushing? Completing a generator? Repairing a generator with your teammates? Trying to annoy the killer by repairing gens?

  • Tsulan
    Tsulan Member Posts: 15,095
    yes said:

    What exactly is gen rushing? Completing a generator? Repairing a generator with your teammates? Trying to annoy the killer by repairing gens?

    Completing 5 gens in 3 minutes or less.
  • Fenrir
    Fenrir Member Posts: 533
    Tsulan said:
    Fenrir said:
    Tsulan said:
    Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.

    So more objectives like gasoline, parts to repair, keys to unlock the gate,  etc. Would be required. 
    Then until then double the amount of time it takes to repair a generator because its just to fast
    No.
    Doing gens is boring. Holding a button for several minutes isn't fun. Increasing the time would make matters worse. 
    Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
  • MegChicken
    MegChicken Member Posts: 163
    Fenrir said:
    Blueberry said:

    What's funny is that the time for each side is so far out of balance that we could actually use your idea and make it a base totem and killers STILL wouldn't even be close to having a fair amount of time for their objective, that's how far out of balance it is.

    Unfortunately though your idea would mainly just effect low ranks the most and not high ranks, which is where the actual time differences for each side (aka gen rushing) is really noticeable.

    Then how about make it only for ranks 1-10 but ruin is built in and cant be taken out meaning the ruin effect stay and cant be removed
    These ideas are awful. Games do go by fast, but these changes will ruin the game. 
  • HeroLives
    HeroLives Member Posts: 1,985
    Lolololol y’all are wild, no.
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    The real solution would be:
    Simply increase the Gen timers to a 100, meaning it's more likely someone will die, while buffing survivors in lower-count alive so that when teammates die, you can still progress the game decently rather than waiting for each other to die to get the hatch.

    Would solve complains from both the survivor and killer side:

    Link to Solving the Death-Efficiency Problem
    Chapter 3, Section 2.

  • rafajsp
    rafajsp Member Posts: 475

    The "get gud" doctor guy is on vacation maybe.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    Ruin is a horrible mechanic. It punishes new players and has little effect on veterans. Should be reworked.

  • Fenrir
    Fenrir Member Posts: 533
    SenzuDuck said:

    @Fenrir said:

    Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets

    Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.

    You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.

    and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.

    I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.

    In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be
  • Dokta_Carter
    Dokta_Carter Member Posts: 614
    SenzuDuck said:

    @Fenrir said:
    In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be

    It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head

    No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.

    This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.

    I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning. 

    The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening
  • Seanzu
    Seanzu Member Posts: 7,525

    @Dokta_Carter said:
    SenzuDuck said:

    @Fenrir said:

    In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be

    It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head

    No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.

    This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.

    I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning. 

    The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening

    Survivors are already at a 45% chance of dying, it's pretty good where it is.

  • Dokta_Carter
    Dokta_Carter Member Posts: 614
    SenzuDuck said:

    @Dokta_Carter said:
    SenzuDuck said:

    @Fenrir said:

    In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be

    It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head

    No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.

    This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.

    I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning. 

    The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening

    Survivors are already at a 45% chance of dying, it's pretty good where it is.

    Agreed. But i do hope those glitches, do get fixed haha(ive had chases where i can see the scratches stop suddenly but can still see them running, no vaulting or anything)
  • Fenrir
    Fenrir Member Posts: 533
    SenzuDuck said:

    @Dokta_Carter said:
    SenzuDuck said:

    @Fenrir said:

    In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be

    It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head

    No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.

    This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.

    I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning. 

    The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening

    Survivors are already at a 45% chance of dying, it's pretty good where it is.

    Doesnt even help when makes maps to fricken big
  • Fenrir
    Fenrir Member Posts: 533
    SenzuDuck said:

    @Fenrir said:
    In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be

    It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head

    No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.

    This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.

    is that why friday the 13 is dead?
  • Fenrir
    Fenrir Member Posts: 533
    SenzuDuck said:

    @Fenrir said:

    Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets

    Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.

    You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.

    and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.

    I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.

    Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removed
  • Fenrir
    Fenrir Member Posts: 533
    Fenrir said:
    SenzuDuck said:

    @Fenrir said:

    Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets

    Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.

    You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.

    and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.

    I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.

    Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removed
    And perks like DS need to be removed and exhaustion should not be cleansed on hook
  • kdogg727_PS4
    kdogg727_PS4 Member Posts: 19
    The Gen Rush is real! Ever sents they updated the engine gens dont take long at all to finish. NO tool box, 3 skill checks, done! All alone by myself this is crazy!
  • doggieman
    doggieman Member Posts: 36

    @Fenrir said:
    Gen rushing is just the norm now this game needs to be slowed down considerably so i think ruin just needs to be taken out as a perk and built in as a totem instead every game has a ruin hex totem that you need to clear before you can do generators or you can just bypass by tapping gens killers can then keep 4 perks slots and a survivors will have a second objective to do

    You're funny.

  • kdogg727_PS4
    kdogg727_PS4 Member Posts: 19
    Just get rid of SWF that will solve alot of killer grief can NOED wolnt help you either as soon as one survivor is dead your completely exposed to them
  • kdogg727_PS4
    kdogg727_PS4 Member Posts: 19
    Just get rid of SWF that will solve alot of killer grief can NOED wolnt help you either as soon as one survivor is dead your completely exposed to them
  • kdogg727_PS4
    kdogg727_PS4 Member Posts: 19
    edited January 2019
    Just get rid of SWF that will solve alot of killer grief and NOED wolnt help you either as soon as one survivor is dead your completely exposed to them
  • Fenrir
    Fenrir Member Posts: 533
    doggieman said:

    @Fenrir said:
    Fenrir said:


    SenzuDuck said:

    @Fenrir said:

    Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets

    Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.

    You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.

    and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.

    I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.

    Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removed

    And perks like DS need to be removed and exhaustion should not be cleansed on hook

    How about we just remove everything from the game? Are you actually serious or did you just lose a game?

    Good idea just delete the game genuis
  • Dokta_Carter
    Dokta_Carter Member Posts: 614
    SenzuDuck said:

    @Dokta_Carter said:
    SenzuDuck said:

    @Fenrir said:

    In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be

    It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head

    No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.

    This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.

    I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning. 

    The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening

    Survivors are already at a 45% chance of dying, it's pretty good where it is.

    Agreed. But i do hope those glitches, do get fixed haha(ive had chases where i can see the scratches stop suddenly but can still see them running, no vaulting or anything)
  • RoKrueger
    RoKrueger Member Posts: 1,371
    Tsulan said:
    Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.

    So more objectives like gasoline, parts to repair, keys to unlock the gate,  etc. Would be required. 
    That "keys to unlock the gate" sounds interesting. There can be 2 or 3 keys hidden in chests or something so only the survivor that has it can open the gate. It drops if killed of course. What do you think?
  • RSB
    RSB Member Posts: 2,258

    Stopped playing this game because of genrush, it is too damn fast to do anything. The time you kill the first looper 3 gens already popped, the rest 2 are done in 99% and just waiting to trigger Adrenaline.

    Survivors need something more to keep them busy like searching for parts, or filling the gens with gas to keep them running. Something to make the balance more fair.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861
    This would make a lot of survivors (solo especially) run Small Game, in turn it would affect every hex perk in the game in a negative way for the killer. They discussed something like this a while back on a livestream.
  • NoxiousOnnyyxx
    NoxiousOnnyyxx Member Posts: 343
    So don't do the objectives....Okay. 
  • Fenrir
    Fenrir Member Posts: 533
    RSB said:

    Stopped playing this game because of genrush, it is too damn fast to do anything. The time you kill the first looper 3 gens already popped, the rest 2 are done in 99% and just waiting to trigger Adrenaline.

    Survivors need something more to keep them busy like searching for parts, or filling the gens with gas to keep them running. Something to make the balance more fair.

    Legit just became a survivor main and making killers ragequit with meg
  • powerbats
    powerbats Member Posts: 7,068

    @kdogg727_PS4 said:
    Just get rid of SWF that will solve alot of killer grief can NOED wolnt help you either as soon as one survivor is dead your completely exposed to them

    Yes go ahead and remove 70% of the playerbase and see what happens when they stop playing since I'm sure the remaining 30% will be able to keep the game profitable.

    Also if they remove SWF then what excuse will you use when you can't beat good solo survivors since those are the ones most likely to be left.

  • Milkymalk
    Milkymalk Member Posts: 221

    Ruin is inherently unbalanced. The survivors might find it in 10 seconds, then it's a useless perk. Or they spend 10 minutes looking for it and still can't find it, then it wins the game. It's most balanced when it's found around the time 1-2 hooks have occured.
    I'd like it if a toolbox countered Hex: Ruin but got used up really fast in the process.

  • megdonalds
    megdonalds Member Posts: 742

    @Milkymalk said:
    Ruin is inherently unbalanced. The survivors might find it in 10 seconds, then it's a useless perk. Or they spend 10 minutes looking for it and still can't find it, then it wins the game. It's most balanced when it's found around the time 1-2 hooks have occured.
    I'd like it if a toolbox countered Hex: Ruin but got used up really fast in the process.

    But a toolbox already counters ruin because you still need much less repair time with it. Ofc it's up to you if you hit the hex skill check but with good RNG you don't get even many skill checks.

  • PandaChris
    PandaChris Member Posts: 140
    Just for reference those stats that were posted about the 45 percent escape rate from ranks 1 to 5. If you are using that information as a way to say currently its fairly balanced. In those statistics the nurses sacrifice rate was lower than pig, cannibal and trapper. In fact the trapper and pig were tied for the 2nd highest sacrifice rate behind hillbilly. The nurse placed 5th. 

    So it seems the nurse is perfectly balanced as is if we are using those stats. 


  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited January 2019

    I mean... What do you want the survivors to do? Not their fault they got nothing else to do.

    It's like complaining about looping. What else do you want them to do? Have you ever tried to stealth on a even somewhat competent killer during chase? It fails 9/10 times, because they have ears, they actually think because they are not an AI. Plus blood trail, and when the scratch marks stop, they will just double back and check the general area for a year, cause once again, they can think on their own. And if bloodhound is in use, you can bet there is no chance.

    Same thing applies here, if you have ruin, the survivors will either go for it, or work through it if they are competent enough. It's their objective. Do you want them to come to you and mess with you more like toxic survivors are supposed to do or something?

    To me, it sounds like you are not applying enough pressure to them.

  • Fenrir
    Fenrir Member Posts: 533

    I mean... What do you want the survivors to do? Not their fault they got nothing else to do.

    It's like complaining about looping. What else do you want them to do? Have you ever tried to stealth on a even somewhat competent killer during chase? It fails 9/10 times, because they have ears, they actually think because they are not an AI. Plus blood trail, and when the scratch marks stop, they will just double back and check the general area for a year, cause once again, they can think on their own. And if bloodhound is in use, you can bet there is no chance.

    Same thing applies here, if you have ruin, the survivors will either go for it, or work through it if they are competent enough. It's their objective. Do you want them to come to you and mess with you more like toxic survivors are supposed to do or something?

    To me, it sounds like you are not applying enough pressure to them.

    There is simply not enough time to apply pressure when everyone genrushs
  • powerbats
    powerbats Member Posts: 7,068
    edited January 2019

    @Fenrir said:

    There is simply not enough time to apply pressure when everyone genrushs

    Yet the better killers still manage to do well even with gen rushing because they adapt, prioritize which gens to put pressure on and which to leave etc.

  • Fenrir
    Fenrir Member Posts: 533
    powerbats said:

    @Fenrir said:

    There is simply not enough time to apply pressure when everyone genrushs

    Yet the better killers still manage to do well even with gen rushing because they adapt, prioritize which gens to put pressure on and which to leave etc.

    Really name a few