How much weaker would Blight be if he was 110%?
I'd like to preface this post by me saying that I do not believe this is a good idea, nor do I really believe Blight's base kit needs a nerf.
I'm just curious, how much worse do you reckon Blight would be it he was 110% instead of 115%? Obviously he'd become further reliant on his power to deal with loops and map traversal, but how much worse do you think he'd be? Not much? Quite a bit? Absolute garbage?
Again I'm genuinely curious this is in no way serious feedback for a good healthy change.
Comments
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I think in between not much and quite a bit, if that's the scale we're using.
Look at Hag players or Nurse players when they can't use the killer power effectively, they're incredibly easy to play against. I don't think it's possible for Blight to use his power at every single loop in the game, so at the loops he couldn't deal with he'd just have to loop at 110% or... Leave it.
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Garbage. He already slides of things and cant use his power to get you at X amount of loops.
Probably a change we will see to him though considering how the balance is going and how people complain about everything
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I think he would be much weaker and much more add on reliant.
Unless his power would recharge faster to make up for move speed nerf?
Either way I am not for changing Blight in any way so far. He is in a good spot.
Yes, we all hate ruin tinkerer Blights, but thats not fault of the Blight
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Dépends. With addons like ring or recharge/thorn ? Nothing would change for me. But if we’re talking about base blight ? He’d become quite annoying to play as because of the sliding issues that cannot be converted into a hit.
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Honestly basekit Blight without Tinkerer is one of the most fun experiences in the game to face imho (I was using a meme build at the time) so I'd really hope people don't complain about him too much. Alch ring and maybe Blighted Crow I could ask for a tweak to but his actual basekit? Please let that stay.
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I agree, base Blight is so fun and I hope all they do is tweak some more obnoxious addons.
Don't do a Billy to him, devs, please.
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Oh I have nothing against blight I love versing him no matter the build he has. Do wish they'd fix the sliding though.
I just feel alot of the community hate a challenge, wanted to do a few hours of doctor today but everyone keeps giving up. I'm not even an amazing doc, waste more time in lobbies than iv got to play so far
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"We're satisfied with The Blights basekit but ######### it, the Blight now has a limited amount of times he can use his power before he overdoses on the Blight serum."
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"This reduces his movement speed to 0.5 m/s and if he is stunned by a pallet he ######### dies. We hope this brings him in line with our other killers."
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after 7700 blighted rush hits, I’d say that his power is playable at most loops if you hug tech (you can do it on console) and if you try to use your power as much as possible, that’s the most important part of learning blight and the reason why his skill cap is the highest in the game.
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"We can't forget the Add-On pass we have for him! We won't show them all here, but here's a few examples.
- Blighted Rat: When a survivor shines a flashlight on the Blight while rushing, he moves 2% faster.
- Soul Chemical: The Blight can no longer overdose. Reduces movement speed to 4.0 m/s. "
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Many of Blight’s hits come from normal base attacks. He can certainly hit with the rushes too, but often the Rush gets him back in the chase and then he finishes it with a normal 115% chase and hit. Chasing at 110% is noticeably harder than at 115%, so it would be probably be a pretty hard hit to him.
Really the question though is, does he need a nerf at all? If his median kill rates at high level are around 2 kills per match then he presumably doesn’t. (In other words it’s possible if he’s outperforming or more popular than other killers at high level it could be a question of them needing a buff and not him needing a nerf.) I don’t have any objective data on matches involving only high rated players though so I don’t know the answer there. I know his kill rate is one of the best looking over all matches across all ratings, but that can be misleading. (Nurse has by far the lowest overall kill rate across all matches but that’s due to her being extremely challenging to become good with, for instance, and she’s one of if not the top killer at higher level play.)
If they ever did need to tweak Blight they’d probably simply make his cooldown timer on Rushes slightly longer.
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That's fair, I admittedly don't play Blight enough to know all the tricks with him.
What that doesn't change is the fact that his playrate would plummet. Judging by how rare Hag (thank god) and Nurse are, most players aren't willing to put in the time to learn a killer like that. Hell, you can even apply this to Billy somewhat, but I think his low playrate is more because he feels like ######### to play.
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Honestly he would be fine, arguably still A tier. The thing about Blight that makes him different from Bubba, Billy and Oni is that he doesn't have a charge time. His Rush is borderline instant, and his power is definitely able to be used in 90% of the loops in the game already.
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True. Been seeing a lot more blights in public matches but they all run 3 slowdowns tinkerer… This would drastically change if he became 110, since these people often aren’t good with blight (it’s not hard to dodge their curves) and get carried by their builds.
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i think there should be 112.5% (4.5) for blight and nerfed trash like deathslinger
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To he honest, the complete eradication of bad Blights using Ruindying Tinkerer would be one of the better results of nerfing him.
Still think his basekit is completely fine tho.
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The day choice restrictions for perks come into play will be the day I shall celebrate.
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I think I'd rather just take Tinkerer behind the shed but I'd be satisfied with anything at this point
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If I said to nerf Tinkerer I know a lot of people would be like "just use spine chill" thinking that the undetectable is the strong part of the perk lmao, so choice restrictions it is.
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Ah yeah just like the strong part of Undying is the aura reading on dulls
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Alchemist ring is the only truly problematic add-on - I don’t think it should give Blight ALL his charges back.
Blighted Crow is incredibly strong for a green and I rarely run into any Blights without it. Maybe if it reduced his turning rate slightly it would be more balanced.
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Well tbf blight has vigo’s journal, which gives him permanent undetectable as long as he’s using his rushes or while in slam
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Oh nvm I get what you were trying to say. The perk isn’t the problem, it’s the info
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Yeah the undetectable ain't the strong part of the perk despite what people have said to me like 80 times lmao
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Careful now, the devs really thought giving Billy a 110% movement penalty Primer Bulb as a purple add-on was a cool idea.
You never know what they take seriously or not.
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That's why I had to say it twice just in case 😔
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I think he would be significantly weaker. There are still a lot of loops, especially small ones, that he can't use his power in. So he would be forced to chase many loops at 110% with no power which is awful. I think it's the same reason why Hillbilly and Artist are 115% despite having mobility or range. Hillbilly can't use his power at every loop and survivors can just hold w against The Artist so it would take forever for her to catch up.
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It's hard to feel bad or care about Blight players whatsoever.
They can feel what Hillbilly players have been dealing with for years.
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I think it wouldn't do much. It would just make him a little more annoying to play him on tiles where he can't use his power. But he would definitely still be strong.
Also welcome back from isolation.
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Thing is, you have lot of loops where Blight just can't get hit with power and has to down m1, that would be terrible as 110%, so nope.
Why the hell people wants to nerf him? He is good and fun to play for both sides imo.
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It wouldn't make him garbage, but it would make him unenjoyable that's for sure.
There are certain tiles where Blight is forced to play like an M1 killer, so making him 110% would make him more difficult to enjoy because of how many gens would pop in those tiles.
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Thank you
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I mean, for good Blights it wouldn't really matter since they rely on their power to get hits.
A bad Blight would struggle, because their primary chase tactic wouldn't work.
If he were to be 4.4 m/s you'd need to make it where he would be able to rush with 2 Tokens up to 5 (1st wouldn't work cuz he can't attack there).
He probably would get a smaller Terror Radius or probably not if we look at Slinger, but let's say he would get a 24 metre TR, Monitor would reduce it to 16 which combined with his speed could be really dangerous.
Personally, I'd prefer a 4.4 m/s Blight with a buffed power I can use more often rather than being forced to wait 2 seconds for each Rush Token.
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Blight should have always been a 110 percent speed killer. Blights ability is very strong and it is reasonable to expect a killer power of that strength to be balanced with a speed reduction. On top of that, he would still have map mobility, even with a speed reduction, similar to Nurse.
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But he is already very balanced. He doesn't need a speed reduction or anything. He is just about perfect.
Killers need to be strong, and just because they are does not mean they need downsides. They are supposed to be oppressive without being op, and Blight is just that.
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Tbf so is nurse but I like facing her too provided it isn't a Sally Sluggson
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