userpool on steam less than half of all dlc recently
I think the bias of boon itself is bigger than how good coh is
because killer can't destroy totems and survivor earn 1500points each time
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You can destroy totems by just snuffing them. Is it hard for your eyes, then contact your eye doctor.
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The issue is the amount of power Boon totems give Survivors for almost zero risk.
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A survivor messing with boons is a survivor that is not on a gen. It only hurts you when you ignore the boons.
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That and no matter how many times you smash it. They can bring it back as much as they want.
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You can't destroy totems as a killer
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A Survivor blessing a boon saves so much time later.
It kills 3-gen strats which a lot of the cast rely on to be viable.
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Sometimes you have to ignore. Midwich & Racoon are those special map. For Swamp map that there is always a Totem spawn at a corner, if killer take a lap around the map boundaries for that one Boons, he's already lose.
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yeah only to have it re lit again 15 seconds later.
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If you rely on a 3-gen strat you're not viable.
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Alright.
Go ahead and play Trapper without doing that. Not all of us are Otz.
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That's... my point?
I take it you think Trapper is a highly viable Killer in all scenarios?
Sure, a few Killers that are end-game beasts with a 3-gen is fine, but if it's as you say, the majority of the cast being reliant on it, that's an issue.
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3 gen strat is baby killer thinking. Nobody wants to spend 30 minutes in a match with you. I have given up on gen slowdown perks and focus on having fun. That is the point of this game right?
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Yeah, Killer's need to keep gens on lockdown so they can snowball. That's just how the game works.
CoH, specifically, removes virtually all chance of a snowball. You either slowly lose the battle of attrition because you can't keep people injured, they get hit and run to the Boon to heal or you lose quickly by following someone to the Boon and snuffing it.
Lose-lose.
Boons are far too good and need to be nerfed.
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I play to win.
You play how you want, I certainly won't begrudge you for trying to have fun.
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And a lot of Killers lack the capability to lockdown generators that are not 3-genned because of a lack of mobility, of which is compounded against Boons if Survivors place them in gen dead-zones so breaking them is relatively time-inefficient especially if the Survivors are able to run only 24m near them to use them, but the Killer has to run 48m (in total, or more depending on if the Totem is on a different floor) in order to shut down the Totem. Yeah I get it. It's why I'm still skeptical of Boons Radius (at least CoH's with the Healing speed it gives) and that they effect floors above and below them./
A lot of Killers lack reliable mobility or far reaching pressure (sans Perks), and trying to shove mobility into every Killers Power is going to kinda get stale and require individual effort to create.
It's why I still think Corrupt Intervention should become basekit in a manner (and perhaps introduce a generic method of map traversal for all Killers tied to The Basement, bonus points if it's something Survivors can interact with too).
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Well, there was the Early-Game Collapse, but we saw where that ended up :(
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1 survivor on a boon is still 3 survivors doing gens. Ignoring boons is a necessity because killers dont actually have time to search everywhere for them and their small quiet humming sound.
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The issue is that boons can be reignited almost instantly, can be too hard to find in a timely fashion on layered maps and CoH is just too powerful when stacked with other healing effects.
Play to win, and to have fun.
Midwich isn't too bad. Knock out the routes up as a priority. Badham, Haddonfield and RPD are nightmares.
15 seconds of 1 survivor's time is worth significantly more than 15 seconds of the killer's time. And that's assuming you can find it and snuff it within 15 seconds, and it's not on the floor below you, behind two walls and under a duck.
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I'll 3 gen them all day long. Not a baby strat when some people dont have access to those slow down perks like me. I dont have the Plague and her perks seem to avoid the Shrine so I work with what I have. Survivors will make mistakes trying to get to those gens that I will jump on.
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3 Generators needs parts that are found in Chests (or a BNP) to be able to repair (either to repair at all, or to repair without a massive repair penalty while missing a part, might need to up the minimum # of Chest spawns by +1). Corrupt Intervention (the Perk), just makes those Generators blocked by The Entity and marks them for the Killer (the Killer wouldn't know what Generators the Survivors wouldn't be on otherwise, and it also prevents BNP plays, which would also get nerfed to not add bonus progression on non-parts needing gens).
Seriously, it would add an actual gameplay use to Chests outside of looking for a Key when the Killer closes The Hatch and an actual reason to use something like Plunderers as a "meta" Perk.
Only thing they'd need to do is figure out how they want to implement "multiple" items in a Chest and how that should be displayed on the UI (This could also tie in with "luck" allowing more items to be found in Chests, etc.)
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If you are still unlocking perks and killers you are a "baby killer" so I understand doing what you have to do to advance. It might be a better use of your time to figure out how to run loops and how to hide your red light more to advance your mind games.
Oldie but goodie https://www.youtube.com/watch?v=crgMmyoDzNQ&t=2s
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Just because I 1 dont have the extra funds atm to buy all the killers I need and 2 I only have time during the weekend to play so yes I'm still unlocking stuff, not everyone will have the same playstyle anyway. The Term "Baby Killer" just shows how much your mind need to grow and mature.
Do you know I cant loop, do you know I can't hide the stain.....No you do not. So before you want to try to label someone with a negative connotation think again and try to be constructive instead of adding to the growing toxic behavior that DbD has made.
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It was not a personal attack. I am sorry if you felt that way. I use the term to describe less experienced killers who are easy to beat no matter what perks survivors use. Guarding 3 gens is a valid tactic but it is a boring and time-consuming one.
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I apologize too I shouldn't of snapped like that or assumed it was a personal attack. I only am able to play during the weekends because of my work schedule but take pride in my skills (which is always improving) in the game.
I agree it's a boring strat but when you deal with Gen Rushers so much you tend to do the boring crap just to get some action.
Again I apologize.
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All good brother man. You seem like a nice fellow.
I would say this game takes a mental toll as it was designed to be frustrating. It is best to just go with the flow of matches without expectations of victory.
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