General Discussions

General Discussions

If you could have 1 built in perk

Member Posts: 2,697
1 built in for all survivors 
1 built in for all killers 

what would they be and why?

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Comments

  • Member Posts: 34

    None ... not on survivors nor killers.

    Why? Well, because it probably would lead to imbalance of the game. And when you add "build in perks" to both sides, what is even the point then? Just leave it to "normal perks" you can choose and everybody can use whatever he/she want to play with.

  • Member Posts: 132
    Built in surveillance for killers

    And for survs they get built in spinechill 

    I chose these because they are the perks i think suck the most and usually dont help either side do anything worthwhile.
  • Member Posts: 2,428

    Like, what I would just prefer for myself or in general?

    On Killers, BBQ and Chili. Not only for the amazing BP boost but also because it would free up a slot on every single one of my Killers. The Aura reading, I dont care.

    On Survivor, either Pharmacy or Spine Chill. Pharmacy, instead of guaranteeing a medkit on your first search, I would add the prerequisite of searching a chest while injured. Spine Chill, since the UI is what I use this perk for, maybe make it so that the edges of the screen turn red, or Entity legs appear on them.

  • Member Posts: 72
    On Killers? Spies from the Shadows. Right now useless perk, outclassed by Whispers. Also Crows need something more interactive with them.

    For Survivors? I’d say “We’re gonna make it” i don’t play surv aloy so may have got the name wrong, but it gives a healing speed boost towards recently safe unhooked survivors
  • Member Posts: 1,256

    Survivors: Left Behind (rebalance, and then remove the hatch?)

    Killers: Whispers (but give it a deadzone)

  • Member Posts: 7,383
    Bond, Aftercare

    Enduring, Ruin, Sloppy
  • Member Posts: 2,697
    Milo said:
    Bond, Aftercare

    Enduring, Ruin, Sloppy
    I think that every survivor having built in bond would be incredibly op for very obvious reasons, however that’s just imho  Thanks for the comment though!
  • Member Posts: 3,389

    Survivors: I'd like them to be able to ice skate on a pallet hit
    For killers: I'd like them to inflict constant spewing blood, even after healing.

    I haven't played for a while. Maybe I'll get lucky.

  • Member Posts: 2,697

    Survivors: I'd like them to be able to ice skate on a pallet hit
    For killers: I'd like them to inflict constant spewing blood, even after healing.

    I haven't played for a while. Maybe I'll get lucky.

    Lololol 
  • Member Posts: 3,273

    For killers i'd say we should remove those perks that only boost a stat unconditionally instead adding something new
    (Enduring, brutal strength, unrelenting, shadowborn)

    Also agree that crows should be fed some caffeine to get startled easier again.

  • Member Posts: 2,552

    For killers --> BBQ

    For survivors --> Bond

    I don't know about the balance though. I feel like I need to use both of them and it would open a perk slot for me.

  • Member Posts: 1,134

    NOED. It's easy enough for survivors to cleanse at higher ranks so you hate to waste a perk slot on it but every once in a while it just works out so perfectly.

  • Member Posts: 319

    Survivors: Kindred
    Killers: Spies from the Shadows

  • Blood Warden
    Saboteur

  • Member Posts: 297

    Killer: Shadowborn

    Survivor: Bond

  • Member Posts: 5,176

    Killer: Fire Up with buffed up stats and rework the current fire up or Brutal Strength

    Survivor: Bond because I like knowing where my teammates are and it'll help bridge the gap between solo and swf

  • Member Posts: 5,873

    Survivor: Kindred (obviously)

    Killer: Ruin. (it just makes sense for ruin to be built in, it'd sort out genrushing a bit.)

  • Member Posts: 2,697

    Killer: Fire Up with buffed up stats and rework the current fire up or Brutal Strength

    Survivor: Bond because I like knowing where my teammates are and it'll help bridge the gap between solo and swf

    Okay here’s my take on the whole bond thing agreeing while disagreeing. Swf already have expected known whereabouts of their teammates, if they have built in bond this increases their “awareness” even more. Leading to what could be a fairly high disadvantage for the killer. Would be great for solos though. That’s just my 2 cents though.
  • Member Posts: 5,176

    @HeroLives said:
    PhantomMask20763 said:

    Killer: Fire Up with buffed up stats and rework the current fire up or Brutal Strength

    Survivor: Bond because I like knowing where my teammates are and it'll help bridge the gap between solo and swf

    Okay here’s my take on the whole bond thing agreeing while disagreeing. Swf already have expected known whereabouts of their teammates, if they have built in bond this increases their “awareness” even more. Leading to what could be a fairly high disadvantage for the killer. Would be great for solos though. That’s just my 2 cents though.

    Yeah of course it would cause that, but then we can buff killers more since survivors in general have more information about the others. We'll buff the killers accordingly to the survivor buffs as well

  • Member Posts: 2,697

    @HeroLives said:
    PhantomMask20763 said:

    Killer: Fire Up with buffed up stats and rework the current fire up or Brutal Strength

    Survivor: Bond because I like knowing where my teammates are and it'll help bridge the gap between solo and swf

    Okay here’s my take on the whole bond thing agreeing while disagreeing. Swf already have expected known whereabouts of their teammates, if they have built in bond this increases their “awareness” even more. Leading to what could be a fairly high disadvantage for the killer. Would be great for solos though. That’s just my 2 cents though.

    Yeah of course it would cause that, but then we can buff killers more since survivors in general have more information about the others. We'll buff the killers accordingly to the survivor buffs as well

    That just creates imbalance to solve
    imbalance. Which is insanity.
  • Member Posts: 810

    @HeroLives said:
    1 built in for all survivors 
    1 built in for all killers 

    what would they be and why?

    I'm not saying any perks should be built in because that may cause imbalance, but if there HAD to be a built-in perk for each side, it would be:

    Killer: BBQ and Chili for anti-tunnel/anti-camp
    Survivor: Kindred to help balance SWF and solo survivors.

  • Member Posts: 850
    Survivors : DS
    Killers : NOED
    Let the chaos begin... :lol:
  • Member Posts: 610
    I’d have built in Botany Knowledge, but lessened to only include the efficiency. I’m a fan of Class based games, and from Claudette’s description she seems focused on healing. But due to my want to be stealthy I’m often already destroying two perk slots with Urban Evasion or Iron Will.
  • Member Posts: 1,146
    edited January 2019

    @HellDescent said:
    bbq,wglf

    came here to post this. Can always use more points.

  • Member Posts: 1,726

    Kindred for survivors and Bitter Murmur for killers.

  • Member Posts: 1,536

    @SadonicShadow said:

    @HellDescent said:
    bbq,wglf

    came here to post this. Can always use more points.

    lol - me too.... anything to ease the grind! :D

  • Member Posts: 1,456
    edited January 2019

    BBQ and WGLF BP bonus.

    As for why, well grinding is annoying with how expensive level 50 webs are for addon reliant killers

  • Member Posts: 1,962
    Without being OP: Deerstalker
    Being OP: Enduring
  • Member Posts: 747
    Franklin's Demise lmao
  • Member Posts: 614
    KingB said:
    Franklin's Demise lmao
    Evil ideas be in thy head 

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