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Idea for new Gameplay/objective
Survivors are complaining about campers/tunnelers, killers about the genrushes, which forces them to tunnel/camp to gain control of the game.
What about a new mechanic, which brings more points for survivors?
I was thinking about something like a "Super-Generator": a technical superior gen with a modern engine, which can produce so much energy like two normal gens, but because of this it is needed that at least two survs at the same time have to work on it. Repairing this gen is hard and takes long time (~120 sec minimum and/or multiple hard skillchecks!) , but if it runs every living surv gaining bp for it. So the surv who keeps the killer busy has no disadvantage.
There are two of this SuperGens, but if one is running, the other can't get repaired. So the killer can't camp a single SuperGen and it's not too op for the 5GensForExit-Mechanic.
An additional amount of bp can be added for every surv who survives the trial in which the SuperGen were activated. So the playstyle of many survs during the Halloweenevent, which let them die after they gained the nectar, could be prevented, because the team has to survive.
Something like a SuperGen could work for killers, a SuperHook: There are maybe 3/4 of this special hooks, which can't get sabotaged! hanging a surv on this hook grants a lot of bp but only if the killer is not around it (~20 meters) and he loses those points if the unhooked surv gets downed again after 60 secs of unhooking. Maybe this could prevent camping and tunneling a bit. The lore to this super hook could be something like a special challenge of the entity, which the killer is not allowed to run for the easy kill and giving the surv the deceptive feeling of safety.
I came up with this idea because at the moment the game is not that much fun for a surv in high ranks and as a main killer I'm bored to hear from others I have to use ruin and noed to control the game, which I don't use. Something that brings new spice and slows the game down would be wonderful! The Halloween event gave me as killer so much time to chase the survs but some of them were so greedy for the bp they could earn next match they just let themselfes die... so the rest of the team was screwed.
So what are you saying about these ideas?
Comments
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Is the super gen placed instead of a normal gen?
What happens if a super gen is done, will another gen be removed or have the survivors just another gen that the killer needs to patrol?Why does the supergen give the survivors a gameplay advantage, but the superhook doesnt give anythign for the killer?
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the only new objectives that its would fit its finding parts to do gens of course survivors can see the auras but killers also if you grab the part the aura will dissapear that make the killer know where its the survivor or something similar of this mecanic but it will be less genrush and probably camping tunneling i dont know
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@Master said:
Is the super gen placed instead of a normal gen?
What happens if a super gen is done, will another gen be removed or have the survivors just another gen that the killer needs to patrol?Why does the supergen give the survivors a gameplay advantage, but the superhook doesnt give anythign for the killer?
Hm, I would say there are two supergens and seven normal gens. The sec supergen can't get repaired after the first one did, so they have to take one of the other normal gens. 8 normal gens plus 2 supergens is to much to patrol I guess, but just 6 normal gens forces survs to do the supergen I guess.
The superhook is far away from perfect ^^ I was thinking about a mechanic which encourage a not camping/not tunneling gameplay. The other hooks would remain so if the killer wants to camp/tunnel without the loss of additional bp he could take these ones, but I admit this idea is not matured enough
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@Tru3Lemon said:
the only new objectives that its would fit its finding parts to do gens of course survivors can see the auras but killers also if you grab the part the aura will dissapear that make the killer know where its the survivor or something similar of this mecanic but it will be less genrush and probably camping tunneling i dont knowI like this idea! I also like the idea of building pallets, but both force the survs to do this: If they want to repair gens, they have to search the parts. If they want to escape from a chase they have to build palets (except against nurse ).
The supergen/superhook idea is free to use, you don't have to go with it. I don't know how much the survs would rebel against your idea but if many couldn't stand the imagination of a hatch which can be closed by the killer I see pitchblack for it
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@DasMinchen said:
@Tru3Lemon said:
the only new objectives that its would fit its finding parts to do gens of course survivors can see the auras but killers also if you grab the part the aura will dissapear that make the killer know where its the survivor or something similar of this mecanic but it will be less genrush and probably camping tunneling i dont knowI like this idea! I also like the idea of building pallets, but both force the survs to do this: If they want to repair gens, they have to search the parts. If they want to escape from a chase they have to build palets (except against nurse ).
The supergen/superhook idea is free to use, you don't have to go with it. I don't know how much the survs would rebel against your idea but if many couldn't stand the imagination of a hatch which can be closed by the killer I see pitchblack for it
yeah that make less campers and tunnelers but if they are more of them then they should have a penalty for it its just unfair if they put this idea and theres campers or tunnelers
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I like this ideia too.
Survivor could win DC bonus from the survivor as well.
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@DasMinchen said:
@Master said:
Is the super gen placed instead of a normal gen?
What happens if a super gen is done, will another gen be removed or have the survivors just another gen that the killer needs to patrol?Why does the supergen give the survivors a gameplay advantage, but the superhook doesnt give anythign for the killer?
Hm, I would say there are two supergens and seven normal gens. The sec supergen can't get repaired after the first one did, so they have to take one of the other normal gens. 8 normal gens plus 2 supergens is to much to patrol I guess, but just 6 normal gens forces survs to do the supergen I guess.
The superhook is far away from perfect ^^ I was thinking about a mechanic which encourage a not camping/not tunneling gameplay. The other hooks would remain so if the killer wants to camp/tunnel without the loss of additional bp he could take these ones, but I admit this idea is not matured enough
Two supegens (they can only do one) and 7 normal ones mean also that there will be 4 gens available when they need to do the last one instead of the 3 usual ones
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thaaaaaan... 5 normal gens and 3 supergens?!
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its just simple make that gens dosent be super close to each other lets say probably 7-8 gens could be in the game for this mode i dont know maybe more the thing is if they manage to do this mode they should do something about the perks and killer
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