Would Dark Sense be overpowered if.....
Along with the current effect it had a survivor version of Lethal Pursuer as it showed the killers aura at the start of the match for a few seconds like 5 or 8 seconds?
I think this buff would make it better. What do you think?
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That would be fine honestly
Object basically does a similar thing if the killer has Lethal Pursuer so we can kinda already know the impact it could have. It'd be good for new players though, 100%!
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It would make it better yes but always think of perks when it comes to swf, I know this isn't a swf topic but remember that OoO has a drawback which is the killer knowing meanwhile this change would only benefit.
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I’m worried this perk would reveal if it’s a stealth based killer and make them significantly weaker. Other than that, I wouldn’t mind it.
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Killer is already at a disadvantage against a full swf and stealth killers require their presence being unknown at the start. We cant really get that if we know where they start. So ya if it was like LP it would be overpowered as we already have OoO which is fine because you make yourself the target so the others can repair in peace
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Myers and Wraith are undetectable from the start, so it wouldn't affect them
Pig has jigsaw boxes, so you can find out it's a pig early anyway
Ghostface has his power available when he spawns in so, he can just tap it and not get seen instantly I think.
Unless you mean there being no aura letting ppl know it's a stealth killer but, a lot of perks do that!
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Yeah true. Maybe I’m overthinking it.
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Well comparatively to bitter murmur it would be overpowered unless lethal persuer or bittermurmur or both got extra effects
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I think this would be a bad change, because that feeling when you just started a trial and has no idea of which killer you will face is one of the best things DBD can provide.
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Sounds fine to me.
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I understand that and I do consider swf when thinking about perk buffs but I don't swf would be too effect by it. If your in a swf all the others will already know who the killer is already what does it matter of they know sooner
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That is actually a fair point, I only think that perks like that should have a draw back like OoO, how can I explain what I mean....... Like dark sense is kinda decent already and having it do the same thing as OoO without the negative part would be too much imo, might be wrong in my part but that is what it is on my mind rn.
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What if your aura isnt revealed to the killer while you look at them
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Uh no
I honestly don't see how this is overpowered its just showing you the killers aura at the beginning for only a short time
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I think it’s an okay idea in theory, but it would completely ruin the surprise of any stealth killer (especially ghostface since he isn’t put in stealth automatically).
Thus I don’t like it.
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We could probably try it in a PTB to see how it goes.
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bad change honestly. a survivor lethal just doesn't sound right.
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The killer would lose the element of surprise with this change, especially if it is a stealth killer, so I don't think it would be a good change. The early game is always the worst for the killer and if survivors know exactly where the killer is going and what they are doing (such as trapper setting traps down), they can avoid that location and immediately waste time for the killer.
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This sounds like it would be run as a one off in a SWF and would be more or less useless as a solo survivor.
I feel like Dark Sense and Kindred should be combined as they both reveal the killer based off of an objective being progressed(Generators for Dark Sense and hooks for Kindred).
Also it would make it infinitely better for solo queues and not just for SWF.
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I mean if they buffed Lethal to show survivor aura's occasionally as well then sure. Seems only fair.
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It's a literal free counter to Lethal Pursuer that has the addition of being useful during the match? In my SWF I would always have one person bring it to call out who the killer is and call out the initial direction he is going so the team can easily rotate/hide. A perk that can be equipped by up to 4 people, has bonus effects during the match, and can be used to reveal very important info at the start is ridiculous.
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But the effect during the match isn't that good other wise you would see more people using it but you don't do you? What important information are you getting at the start of the match? Your only Knowing who the killer is which on certain killers you can already know who they are if your lucky. And your going to find out eventually so there no harm in knowing it sooner.
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Considering the fact that Dark Sense is a generic perk, this sounds like a harmless buff that would be good for new survivors.
Experienced survivors probably wouldn't use Dark Sense even with this change, so it would only help newer players who have limited selection.
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1/16 should not counter 1/4. Lethal pursuer would become a garbage tier perk with this change. If you don't think being able to call out 'hey, he's heading towards main building! Oh wait he pivoted he's coming to killer shack, if you're on that gen bail' is huge, I think you're being disingenuous. Survivors are strongest at the start of the game and 'hold w' is extremely complained about. This perk would be a HUGE buff to the hold w meta. E.G. Just call out in what direction the killer is heading and any survivors in that direction start holding w pre-emptively. If we pretend there's no such thing as SWF sure, the perk wouldn't be a problem at all but with coms this is ridiculous. The fact that it would hard counter lethal pursuer AND provide anything bonus on top is overkill. We already have crab walking to avoid spine chill now killers have to crab walk at the start if we pretend this perk exists to attempt to counter it? It's a ridiculously strong perk and the info it provides would be huge in high rank games, only the most heavily complained about killers would have a chance against this due to their extreme mobility. A 115% speed killer where the survivors on first chase have a huge warning adds 30+ seconds at the start easily.
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The problem your describing could easily be fixed with a number tweak. Just show the killers aura for at minimum 3 or 4 seconds. That time isn't enough to tell your other teammates where the killer is going. All the buff would be doing is telling you who the killer is at the beginning of the match for a really short time. that's it. And i think your greatly exaggerating the benefits of dark sense. All dark sense does is show thr killer aura to you for 5 seconds after doing a generator. Which again isn't enough time to determine what the killer is doing and communicate it. Dark Sense is not a strong perk in the slightest and if it was you would see more people use it.
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I think that would be fair then! If the intent of the change is just to reveal who the killer is I would think a better idea might be to have some kind of emblem/name somewhere that doesn't go away as 3 seconds is a very short time and unobservant/new survivors might miss the small window at the start. As to your other argument I agree, but the idea of 1/16 of the survivor pool countering 1/4 of the killer pool AND providing anything on top of that is just salt in the wound of 'why does 6% of the survivor team loadout hard counter 25% of the killer loadout'.
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Reading the replies, it's insane how serious people take this game.
I think it would be a neat little buff but I still wouldn't run the perk tbh.
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Kinda? I dunno. This might just make weak Killers who depend on being unseen at the start (Trapper and Ghostface mainly as Myers already starts Undetectable) much MUCH weaker, while not really affecting the top tier Killers at all. I'm not against Dark sense being buffed as it's current effect is a little underwhelming. However, I'm not a huge fan of stuff that makes weaker Killers suffer while leaving strong Killers untouched.
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I mean, OoO also has:
an aura read every 30 seconds
an aura read everytime the killer reads your aura, meaning things like Nurses Calling are hard countered by OoO, I cant think of any perk being hard countered by Dark Sense if you add aura reading to the start. It would be a strong perk against killers who benefit from survivors not knowing who the killer is, and that's pretty much Trapper and Hag only these days.
This perk would literally add 5-ish seconds of you knowing where the killer is at the start of the game, other than that, it is already quite mediocre for a SWF, it would be really good for solo survs tho.
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This is assuming it's strong enough to run though. If it's only really good to use against 2-3 killers, it wont see much use in SWF and only rarely see use in solo.
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True, but isn't that even more of a reason to not give it the effect the OP suggested?
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Then you simply wouldn't run the perk lol
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Yep.
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To be fair, OoO would be a bigger counter to Lethal Pursuer, and I dont think it would be an issue even then. Lethal Pursuer isnt just about seeing survivors and then going for them. Lethal Pursuer is about you knowing where survivors are and using that information to your advantage(aka, 3 survivors with 3 toolboxes that are likely to have BNP spawning together might not be worth to stop since the gen will pop before you reach them, meaning you have some extra time to set anything up if you need to, scout out an area for dead zones and pallets and then going for the survivor).
If all Lethal Pursuer was good for(or aura reading in general), was going directly to survivors you saw, then there are a LOT of survivor perks that hard counter it.
If you personally use Lethal Pursuer just to go for survivors, then you're not getting much value out of the perk other than reducing your early search time.
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Run OOO And hope they have LP
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