IS THE HEALING SPEED … TOO FAST ?
Those perks increase sur healing speed except tools and their addons
botany knowledge
boon : circle of healing
we’re gonna live forever ( in the dying state )
desesparate measure
resilience and spine chill ( low )
We’ll make it
Leader
ooo
Dying light ( killer perk )
Selfcare
I’m not an killer main so give me idea and arguments
Comments
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You really included self care in "healing too fast"......................................
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It increase the effectiveness of a medkit so.. Makes sense ?
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The short answer yes, green medkits with speedy addons are really strong especially if paired up with a build dedicated to healing, now I've been using a build kinda like that for myself (Botany, desperate, resilience and CoH) usually by the time I drop a pallet (if I'm injured) I'm done healing myself making the killer hit me an extra time which is not fun at all for them, currently the healing meta reminds me a lot of old MoM but probably stronger.
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It still doesn't make healing speed "too fast" like the title implies. Useless to use selfcare when you already have a medkit. Useless to use self care at all imo.
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That's still faster to heal yourself right here right now than looking for a teammate and only 1 person is occupied so another can do gens
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It can be a tiny little faster, but not necessary.
Monstrous S is also faster to kill people in the basement, doesn't make it good.
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The point is all of these perks come with healing speed increases, which stack. (Selfcare increases medkit efficiency so you extend your medkit use)
I think CoH could do with a nerf to +50% instead of +100% (still faster than selfcare and still the biggest single speed increase)
And then, there should be a cap, so that no combination of stacking buffs can exceed +100%.
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Honestly circle of healing is the only one that should be on the list. The rest are fine as they are all either limited, conditional, or in self care's case bad.
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But you can't tell it's slower
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On their own i feel they are fine but i think there should be a healing speed cap cause when combined it can get a bit out of control.
There really isn't a good reason why it ever should be higher then 100% bonus
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Healing speed overall? No, probably not. Healing another survivor is fine for the most part and requires at least some coordination. Also it allows the Killer to chase two people at a time which can be a great opportunity to generate pressure.
Self-healing is a whole other issue and yes, I think that self healing is too fast. Self-healing unlike normal healing requires no coordination and makes the Killers live more miserable. Basic M1 Killers get beaten by fast selfhealing and hit-and-run which offered a bit of a different playstyle becomes invalidated by fast Self-healing.
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I know you did not put selfcare on that list!!!
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Healing at current state is a no brainer especially because of CoH. Survivors will heal no matter what because yes it's fast and almost always available. You don't think about it, you just do it.
Healing should be a tactical decision whether it's worth the time and resource investment or not.
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I agree with this.
CoH is fine-ish, but it shouldn't be faster to heal yourself without a medkit then it is to have teammates heal you. maybe it should take 24s to heal using CoH?
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Technically Circle of Healing is conditional since it has a limited radius and can be snuffed out temporarily. But in practice those conditions aren’t too strict since survivors can just run to the totem and it’s not too hard to replace a snuffed one, so it’s a forgiving condition.
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Good thing about fast healing is it encourages body blocking. Mad Grit potential?
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