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Killer is unironically a joke right now

This isn't a rage topic or anything. This is just an objective statement.

Couple of points why i say that

1- you do not have enough time. Gen repairs are too fast. If 2 survivors do gens back to back together, perkless and itemless you are left with arround 17,5 seconds (add a few seconds for travel time between gens) to get each hook if we assume that you need 12 hooks to win the game. 2 survivors. That means that you got half the team that can distract you, save eachother with flashlights and whatnot and run loops with you and you'd still be on an unforgiving timer.

2- Survivors have too many ways arround whatever you can do that don't even require you to be good at the game most of the time. Best example ? Flashlight saves. Just swarm the killer when he's about to get a down and use the painfully long animation lock of picking up a survivor to blind him, which takes only a fraction of the time they are locked in picking up someone. It's not fun, it's not skilled it adds nothing to the game in its current state except frustration for killers.

3- Game systems working against killers. Like hit validation. Oh you were smart during your chase and mindgamed the survivor to hell and back ? Well don't be so hasty my little kilelr, how about some nice hit validation on DH, so you get the sound of your hit connecting with the survivor but the game tells you no no, so he can keep running but you have to sit there slowed by your "missed" swing. We could also talk about killer features legit working against them, like freedy's map atmosphere that makes some maps so dark you lose survivors because of the sheer darkness of certain spots, mothers dwelling being a prime example of this.

4- Killers are too easily looped. There are too many spots on the map where you can't ever catch a smart survivor and you need to gamble with mind games, too many pallets on certain maps like the game... Which is also not helped by hit validation as discussed above, helping pallet camping. M1 killers are such a joke right now it's not even funny. The simple fact that on every tierlist any M1 killer that can't teleport is at best average and more often than not below average is proof enough of how low the lethality of killers is if they can catch or hit a survivor by no means other than keeping W pressed as hard as they can.

5- SWF. Instead of uncoordinated survivors that already have a ton of advantages over killers, you can also have killers experience the joy of facing all their disadvantages but with the added bonus of cooperation impossible to replicate with random survivors and vocal communcation of the survivors. Making everything even more fun : totems gets called out if seen during a chase, your perks, add ons, location, who to heal, who goes to save. All the strategic planning of a killer could go to waste because of the simple fact that his opponents can vocally communicate with eachother. All that without a single way for killers to effectively do something about it.

6- The cost of playing killer compared to survivor is ridiculous. Killers in general (few exceptions aside like executioner) need perks and add ons to achieve consistent results, certain killers are even unplayable without add ons (hello trapper, even if that's slightly better with his recent buffs). So you need to buy the killers, unlock the teachables, find the teachables and between every game replenish your add on supply. Meanwhile you can go perkless, itemless into a game as survivors, find items in game, rush gens, play a bit smart and escape consistently. It's gotten to a point where i have become a hoarder when i play survivor soloq because i feel like bringing an item might be a waste due to the fact that i could just grab an item in a chest and escape with that so i just keep growing my item stock.

7- Now killers even have to look for their own totems. You can't make this up. Killers have to actively waste time and look for their own totems because survivors can bless them for immensely strong bonuses like : party wide (yes area restricted but still) self care, and next chapter party wide unbreakable. This being completely ridiculous on multi level maps, because if the totem is upstairs, you'd have to cancel the chase or down the survivor, hook the survivors if you downed him, go upstairs, find the totem, snuff it out, go back down, and find survivors again ... all that to get rid of it. So you are left with the painful choice of either leaving it up or waste all this precious time to snuff it out, just for it to perhaps get blessed again a few seconds later.

8- Having said all that above and having experienced decent mmr sweatfests it is glaringly obvious that killers are not the power role. Everything depends on what survivors do. In a game where killers are supposed to be the driving factor in a game and survivors having the number advantage to counteract that, you have survivors being what the game evolves arround. You can play like a god, get every mind game right, hit everything and still be at the mercy of survivors being good or not. And let's not even talk about how things work out if you dare to play a killer that isn't top tier and face a good group. Getting 4 hooks will be like breaking a world record. It is undescribably frustrating to know that you are powerless. The success rate of everything you do is based on whether the survivors are good or not while the opposite is barely ever true.

Now i get that the game is balanced arround casual players because you want to get new players to dbd, but you have to udnerstand that you can't expect your game to work if you bet everything on getting new casuals, that likely wont stick arround, to join your game while having 2000+ hour killer mains leaving out of frustration or swapping to survivor because it is much more fun, enjoyable and stress free.

Hope this didn't end up being a rant, I kind of didn't plan this post to begin with so i structured it as best i could.

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Comments

  • Junylar
    Junylar Member Posts: 2,005

    For killer it depends on whether you play against SWF or not. Whenever I play against soloQ survivors as a Wraith, I steamroll them. It just so happens that you mostly see SWF in matches. For example, out of my last 19 killer games I recorded 14 had confirmed SWF (proven by their friend lists) and not a single game was against 4 confirmed solo players. SoloQ are a dying breed, and for a good reason.

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 381

    Meanwhile, in solo queue, you'll need to do 3+ generators every single match while your teammates ignore the objective, run around without a purpose, and sandbag you whenever caught.

  • JPA
    JPA Member Posts: 1,685

    yeah but doing 3 generators is holding M1 for a couple of minutes so thanks for proving my point it is less stressful

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 381

    Ah, yes. Holding M1 for a couple of minutes, after you've already run the killer for a couple of minutes, yet your teammates do nothing. You don't play solo queue very often to even acknowledge the issues within it.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    I play about 50/50 between Survivor and Killer... in the Mid ranks so if you feel I got something wrong then tell me

    1) So are they working together or not... cause that makes a big difference... cause alone a survivor can do a Gen in 80 seconds (Great skillchecks decrease this number)... and like 50-60ish seconds with another Survivor (I am not certain of the numbers but that's how it feels to me)

    2) If you suspect someone waiting for you to pick up then bait them out or face a wall... or you just take the blind and hope it was too early

    3) I can agree with... the game itself messes with our senses at times

    4) Either brut force your way through or mind game your way through... hell even mix and match

    5) Right... but good Solo Survivors can do the same things as SWF's so

    6) Not really... You don't NEED Addons or Perks to be good

    7) if you do anything within that area then make sure to get it done quickly... Plus the sound that they make is loud

    8) I can agree with you on that... Killer mistakes are more punishing then Survivor mistakes and Killers do need to take advantage of Survivor mistakes in order to "win"

  • Leatherface1990
    Leatherface1990 Member Posts: 718

    There is no top-end/high level gameplay unless you are a PC streamer. Even they show how much of a slave they are LOL.

  • JPA
    JPA Member Posts: 1,685

    No I do. I'm good at Killer, so by extension, I know how to loop most Killers. So I'd put myself above average as a Solo Survivor, and I already acknowledged in an earlier post that Solo Q has issues

    I feel like I escape MOST of my games as Solo Q survivor, I don't want to put a number on it but above or around 50% seems about right.

    Even if you do loop the Killer before/after doing gens, it is still not that stressful, IMO. If I'm running Windows/DH and I'm anywhere near a safe loop, I feel like a 30 second+ chase is guaranteed at this point, with little to no effort.

  • Leatherface1990
    Leatherface1990 Member Posts: 718

    Play Bubba or go home. That is ALL.

  • lordfart
    lordfart Member Posts: 538

    Not too sure "unironically" and "objective" were solid word choices here but yes one point I would I definitelt love for them to iron out is the whole us hearing the survivors get injured, hit validation thing. It's annoying

  • Hannacia
    Hannacia Member Posts: 1,323

    Solo Qs are not all that bad for me. I don't know how unlucky you people have to be to get bad teammates or how low your MMR is on your survivor. Mine are usually really good.

    I do agree though something needs to be done. This game has become the killer bullying simulator. If killer doesnt run with the survivor 6000 rules fo the killer book survivors start insulting.

    Nowdays i see survivors always using prove thyself and shiney toolboxes making the game completely pointless. I cannot get 12 hooks in that small amount of time you guys are giving me its impossible. I still to this day refuse to play meta killers because i want to enjoy my legion pig and ghostface but oh boy its becoming harder and harder.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Eh... Bad teammates tilt me a lot more than good survivors.

  • BabuDweet
    BabuDweet Member Posts: 556

    I swear all I see on these forums is hardcore killer mains complaining, which at high rank I get but that's about it.

    Survivor at lower level or solo queue can be just as painful.

    People are allowed to push their own agenda on you if you're creating a post projecting yours.(I sern above you said something about people pushing their agenda).

    As much as I play both, lately killer's have been unbearable with the non stop complaining, dare I say they complain more than survivor mains now.

    Have your views, I respect them. But I'll have mine and I'm just sick of dumb posts like this from either side.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    According to who?

    SoloQ survivor gives you less control of the match. You can’t force others to be team players and that is precisely what you need to complete your objective.

    I would rather play killer than SoloQ. This is why many people start playing survivor and quickly switch to killer.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    We don't think about it this way because it's how the game works and we've gotten so used to it, but it's really dumb that shining a flashlight at the killer blinds him and make him drop the survivor. But even as an experienced killer, survivors somehow get flashlight saves on you all the time because the game says "Oh, 1% of your face is peering around a corner? Instant blind!" Survivors seriously don't even have to aim it, and when they mistime it or you look up or down or to the side, the game gives it to them anyway.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Honestly with the amount of subtle hackers I'm low-key convinced they just habe a wider flashlight

    But even if not, I genuinely agree blinds need to be server side, not survivor Client side, and only work if the survivor is inside the killer's POV. But without any of those changes, if you know you're facing the 4man flashy squad then baiting it should be easy to do and second nature.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Then why are flashlights widely considered the worst item in the game?

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    To be fair, while killer is at a disadvantage most of the time. Flashlight saves are not one of the reasons.

    If you play correctly it more then often is a free hit and a person less on generators while they follow you around

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,978

    I only play solo queue and escape at least 40% of the time (and no, I don't go full immersion/hide, I actually engage).

    Solo can be frustrating af, but it isn't the hopeless experience many make it out to be.

    I would say its about even with killer for me in terms of difficulty in "winning", and far less stressful.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    You absolutely can bait flashlight saves vs good people, it's called standing still. And if you really wanna be fancy, perform a swift little 180 turn just before pickup. And if you wanna get so technically advanced, you can do this shocking thing called looking around to see if people are around. Actually move your character to look behind LOS blockers like omg it's a novel concept I know.

  • dragobv
    dragobv Member Posts: 304

    Are people really complaining about flashlightsaves when 95% of survivors cant even get the timing right LMAO

  • burt0r
    burt0r Member Posts: 4,163

    All hail our lord and saviour Lightborn 😎

  • ColonGlock
    ColonGlock Member Posts: 1,224

    Brother, I put it on Demo and completely wrecked their plans. I may just bite the bullet and put it on all my killers and feel like a god

  • Smuk
    Smuk Member Posts: 735
    edited November 2021

    Boons are broken, hexes are really useless in most games. especially coh and how fast they can heal. I dont even see the point of wounding others, constant swf (those that do not have iq of warm water). Everything is coordinated. Gens popping on other side of the map and yes there is always that wingman waiting with flashlight or to take protection hit.

    All pallet predrops makes my feet hurt.

    There should be an addition tick for match search. INCLUDE SWF? if yes, add extra BP for stress and frustration

    I am sick of SWF, boon totems and which ever approved this game mechanic deserves to be sacrificed to entity. AND FOR THE LAST 3 DAYS ALL I GET IS FRIKKING THEATRE, GAME, RPD. FCKING 1000000 PALLETS AND SURVIVOR WHO SHOULD BE AFRAID IS DOING PARKOUR THROUGH WINDOWS LIKE HE IS ON WORLD COMPETITION FFS

    I started this game month ago, kinda main game I play, but I am already being sick and tired of the games.

  • Saitamfed
    Saitamfed Member Posts: 1,622
    edited November 2021

    And what about you teach them instead of shutting them? And anyway, complaining about flashlights it's alright, flashlights do have spots were they can be exploited, such as locker grabbing... just because someone is inexperienced doesn't mean they're inacurate in every statement they make.

  • Saitamfed
    Saitamfed Member Posts: 1,622

    I mean, many survivors don't know how to use BNP but that doesn't mean it doesn't save time.

  • StarLost
    StarLost Member Posts: 8,077
    edited November 2021

    Let's go point by point. I agree with some, but not all.

    1. Mm. Until 1 survivor is dead, they tend to control the game. Multiple toolboxes+PTS+Spinechill can sometimes create a situation where almost all the gens pop before you even get a real chase. I don't get this mindset, nobody gets much BP out of games like that. These days, I tend to run extremely offensive perks to apply pressure hard and early (LP+Plaything+Retribution is sort of my meta now).
    2. I usually love it when survivors try for these. 4/5 times I'm facing a wall or look down in time and all that happens is I'll either hook/drop and down them. That 5th time though, especially when they are running fancy addons, I get flashed no matter what I try and yeah - that's frustrating.
    3. Yes. The 'fake hit' bug needs to be fixed ASAP. If it can't, then DH is going to need a nerf. It was a meta perk before this nonsense.
    4. This is a problem of about 1/2 the maplist being survivor favored, and one or two still having defacto infinites (the House of Pain on Haddonfield). On some killers there is literally nothing you can do against a team that runs to these every chase.
    5. Ideally, playing in an SWF should inflate your MMR. Like 1.1x for a 2man, 1.4 for a 3man and 1.8x for a 4man.
    6. Trapper, Pig, Ghostface and Legion need some love. Fortunately the latter two are confirmed for a rework. Hopefully using Plague's rework as an example.
    7. Boons are frustrating and CoH will eventually get nerfed. That's a guarentee.
    8. Killers mostly exist to give survivors an obstacle. We aren't meant to 4k.

    I definitely feel your pain.

    However, as you find your right MMR, things will improve. What does get under my skin though is survivors who will BM/gloat at you after they get a 2-out on a Haddonfield offering. You do know that I'm going to be playing sweaty for the rest of the day, right? Now the next few groups are going to suffer.

    I've run into good solos and bad solos. Solos need better tools to communicate, that's for sure - but this game can't be balanced around solos. Killers have to be able to enjoy themselves too.

    I play at an intermediate-high MMR (I'm guessing, there is no way for me to know for sure) and there isn't much you can do against, say, the Haddonfield/Swamp/Badham/Gas Heaven pseudo-infinites if you are playing the wrong killer against a group that knows how to abuse them. Even at BL3, you'll struggle to catch them.

    There is only so much 'git gud' can do in these situations.

    I love how basically every answer from survivors to killer complaints is some variation of whataboutism.

    Mm. Every so often someone will get a flashlight save that feels absolutely instant or happens despite me facing a wall. No idea if it's hackers or some sort of addon.

    Sure. Solos definitely need a more robust set of communication tools. But that thread isn't this thread.

    There is no defending the Haddonfield/Badham 'House of Pain' infinites, abusing the 'fake hit' bugs on DH, the state of some maps/killer perks/addons and just how BM survivor groups can be sometimes.

  • DieGräfin
    DieGräfin Member Posts: 227

    I think there is something like a SBMM outside. Reduce you're MMR.

  • StarLost
    StarLost Member Posts: 8,077

    I...hesitate to advocate for this.

    Smurfing can absolutely kill a game. It basically killed Starcraft 2 - people would sandbag their MMR and spend their time roflstomping newbies.

    I am conscious of 'managing' my MMR sometimes, but that's not a good thing and I try to avoid it.

  • JPA
    JPA Member Posts: 1,685
    edited November 2021

    lol well I'm the one typing the message, so you can assume every opinion or take that I give is according to me.

    and to me, solo Q survivor is not even 10% as stressful as Killer.

    You're now claiming "people move from survivor to Killer". So what? People move from Killer to Survivor to. In fact I could name multiple streamers who used to stream Killer but now only stream Survivor.

    Post edited by JPA on
  • JPA
    JPA Member Posts: 1,685

    Oh and secondly, my post you responded to is currently on 26 upvotes, which aint too bad, so not just according to me apparently!

  • Brimp
    Brimp Member Posts: 3,051

    Man its like... in soloQ and a common sense situation is like you should either lose or win. Its like expecting to get an A on an assignment at the start of a new semester project but then you get the group that just talks to each other and never does work.