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I made 3 new Perks and I think they're pretty good. I'd love some honest feedback and suggestions!

Perk Ideas


New Perk Idea:

Safe n Sound 

- Your incredible tactics motivate you and your teammates to proceed towards a successful outcome.

After blinding the Killer, scratch marks, pools of blood and grunts of pain for you and all teammates within a 20 metre radius are hidden for 4/6/8 seconds.

- Safe n Sound has a cooldown of 180 seconds


"#########, now is our chance, RUN RUN!" ~ *Survivor*



New Perk Idea:

Rebound

- Your focused mind allows you to escape back to back situations. 

After being unhooked or unhooking yourself, Rebound activates for the next 90 seconds.

When picked up by the Killer while Rebound is active, the Killer moves 25% slower, and your wiggle speed is increased by 5/10/15 percent.

- If you wiggle out of the Killer's grasp while Rebound is active, you gain 10% haste status and you leave no pools of blood or scratch marks for 10 seconds.


"#########! Don't try that again, dickhead." ~ Survivor



New Perk Idea: 

Boon: Counterforce

- Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem

- Soft chimes ring out within a radius of *4 metres*.

- Boon: Counterforce has an invisible range of 15/20/25 metres.

When the Killer is within Boon: Counterforce's radius, they suffer from the hindered status effect. This effect applies to the killer

until they leave Boon: Counterforce's radius, and the effect lingers on the killer for 5 seconds after leaving.

Within range, the Killer also destroys pallets, damages generators, searches lockers and vaults windows 8% slower.

You can only bless one Totem at a time.


"Get in here, quick! It's safer." ~ Survivor


All opinions, thought, suggestions, changes, nerf/buff suggestions appreciated greatly, Thanks!

Comments

  • bjorksnas
    bjorksnas Member Posts: 5,621
    edited November 2021

    A boon that debuffs killer but also makes itself and other boons harder to find doesn't sound very fun especially on some maps where you can put it in a really difficult to reach spot that covers half of the map a movement speed and action speed penalty doesn't sound fun, also the hindered effect needs a set value to determine how strong it is

  • CrowVortex
    CrowVortex Member Posts: 968

    First one seems fine.

    Second one, I think 25% hindrance is too much, Unless it's only for a number of seconds, like 2/3 seconds like normal hindrance slows. Needs to be one time use like DS and needs to be incompatible with DS.

    Third one, Needs to be renamed as we already have a perk called counterforce, Again permanent hindrance is too powerful of an effect for a boon, and the general idea of boons is to buff survivors with effects, not to be essentially a re-lightable Hex effect that affects the killer's or significantly hampers a killer's movement. Perhaps half of sprint bursts' effect (1.5 second sprint) and off the exhaustion timer, that refreshes every 10/15 seconds while in the boon's radius.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    Safe n Sound 

    i like the overall idea of this Perk!

    there is only one problem: it requires you to equip a Flashlight to have any effect, otherwise its a dead Perk for you.

    So what if we made it the Pharmacy of Flashlights and also make it guarantee a Flashlight of rare quality in the first chest you open?

    also, i think its a little weird that it affects everyone in a certain range. it would make more sense to me if it were a personal Perk tbh (so it only hides your scratch marks, pools of blood and grunts of pain). it would be a lot simpler if we scrapped the 20 meter range on it and instead just made it time based and personal IMO.


    Rebound

    its an interesting idea and i really like the thought of having a reverse Agitation, but i dont think the increased wiggle speed is a good idea - not on top of the slow down.

    the slowdown in itself is going to drop the Killers movementspeed from 92% all the way to 67% (which is very slow - for reference, a running Survivor is 100%), so an increased wiggle speed on top of that seems like it would be too much - it would make reaching hooks incredibly hard and really mess with a Killers musclememory.

    also, i feel like the Perk should deactivate again when you manage to wiggle off of the Killers shoulder (so you cant use it twice after one hook - you would still get it to reactivate after your second unhook ofc). ofc getting it to work twice from one hook would be a rare scenario in itself, but that would encourage a better usage of the stealth boni you receive from the Perk, rather than just trying to take the aggro again, knowing the Killer has a harder time hooking you (especially in combination with Decisive Strike).

    to compensate for that i wouldnt mind upping the time its active to something like 120 seconds.


    Boon: Counterforce

    i dont think this one is a good idea tbh. Boons are already way too good in how they function and this one would just end up making it much easier to loop the Killer in its radius, forcing them to drop the chase to search and snuff out the Boon (which lets the Survivor get away), just for it to be reapplied elsewhere.

    to maybe clarify a little why i dislike it so much:

    lets say it applies a Hindered effect of 5% - that way it would turn every normal M1 Killer (so 115% mms / 4.6 m/s) into a Huntress without Hatchets - and it would turn every power based Killer (so 110% mms / 4.4 m/s) into a Mirror Myers without the wallhacks or stealth, movementspeed wise.

    this would make looping for these Killers significantly harder and further buff the current "holding W" meta, which no one enjoys.

  • imjay
    imjay Member Posts: 8

    Thanks for the feedback. I'm in love with your suggestion for Safe N sound, I'll definitely add the ability to get a flashlight out of the first chest you open, that'd be awesome. I originally like the idea of it happening to everyone nearby, as it'd be easier for people nearby to get away. I just think blinds need a buff.


    I am going to scrap the speedy wiggling and keep the slowdown, as otherwise it would be too similar to breakout etc. I also agree that it should deactivate after 1 use, and I will figure out a way for it to not work with DS.


    I am rooted on an idea to have a boon that disadvantages the killer within range, so I will try to fully revamp counterforce, and change its name considering we already have a perk named that. Any ideas for it greatly appreciated.


    Thanks a lot for your feedback.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i feel like the way to go with your Boon idea would be a passive debuff to the Killer, rather than an active one.

    for example, what if the Boon revealed the Killers Aura to everyone (maybe everyone outside of the Boons range, should that prove to be too strong) instead? That way the Killer wont immediately notice a negative effect impacting their gameplay that that forces them to drop chase and search for the Boon Totem, while still giving the Survivors an advantage over them, if inside of that Boons range - that advantage in this example being everyone always knowing exactly where the Killer is and what they are up to, allowing them to act accordingly (e.g. if its a stealth Killer and they chase someone through that Boon and get detected, everyone knows that they are currently safe where they are and where the Killer is approaching from next).

    i just dont think an effect that actively makes it harder for the Killer to play the game is a very good idea, it'd be quite annoying and unfun to deal with for them, especially since its currently impossible to shut these effects down for good.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Your boon is busted in line with the other boons, I guess. The other perks are very good. Smart thinking.

  • imjay
    imjay Member Posts: 8

    New Perk Idea:

    Safe n Sound

    - Your incredible tactics motivate you and your teammates to proceed towards a successful outcome.

    After opening a chest for the first time in a trial, you have a 100% chance of finding a flashlight of rare quality or better.

    After blinding the Killer, scratch marks, pools of blood and grunts of pain for you and all teammates within a 20 metre radius are hidden for 4/6/8 seconds.

    - Safe n Sound has a cooldown of 180 seconds


    "#########, now is our chance, RUN RUN!" ~ Survivor


    New Perk Idea:

    Rebound

    - Your focused mind allows you to escape back to back situations.

    After being unhooked or unhooking yourself, Rebound activates for the next 90 seconds.

    When picked up by the Killer while Rebound is active, the Killer moves 10/15/20% slower, and survivors within a 15 metre radius of you sabotage hooks 50% faster.

    - If you wiggle out of the Killer's grasp while Rebound is active, you gain 10% haste status and you leave no pools of blood or scratch marks for 10 seconds.

    - Once hooked or escaped while Rebound is active, this perk deactivates for the remainder of the trial.

    - The following perks do not activate with Rebound: Decisive Strike


    "#########! Don't try that again, dickhead." ~ Survivor


    Hi, these are the perks revamped around the suggestions you made, I like them a lot better now. I've removed the book one, I think the aura is a good idea but your also right in saying it could make the game unfun with annoying boons like that. Let me know what you think about the changed perks, thanks!

  • Mister_xD
    Mister_xD Member Posts: 7,669

    yeah i really like them!


    only one thing with Rebound i dont quite know how to feel about yet:

    The following perks do not activate with Rebound: Decisive Strike

    this could be interpreted iny a couple of ways:

    if it just makes it so you can never use Decisive Strike when you have this Perk equipped, i dont like it.

    however, if it only makes it so you cant use them at the same time (so you get Rebound active after your first unhook and then Decisive Strike after your second unhook), i like the idea more. That way they would end up being a really good combo at punishing tunneling Killers, as they get a punishment both times, instead of the current one time Decisive Strike allows.

    However, i cant help but say that i did like the idea of having Rebound and Decisive trigger at the same time, so you can get the stun on the Killer and the stealth to make it away from them. (but i like the previous thing about the double punishment equally)

    anyway, you got some really interesting and unique Perk ideas there and who knows - maybe they can make it into the game some day? its certainly possible!

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    First one sounds really cool.

    Second one seems kinda bad and promotes the lame gameplay of running to a corner of the map where the killer can't hook you. You're asking to be slugged to death at that point.

    Third one is a hard no. Movement speeds matter a ton in this game and any changes to it need to be very limited. It would make an entire area unchaseble. Also doesn't really make sense. They are boons not curses. I don't think they should ever negatively impact something

    Also the chime effect the boons talk about is only for the survivors so you don't need to awkwardly split the ranges up like that